1126 {
1134
1135 if (target)
1136 {
1138 if (aura)
1140
1141 damage = ((damage * stacks) / 5);
1142
1144 }
1145 }
std::int32_t int32
Definition Define.h:103
std::uint8_t uint8
Definition Define.h:109
std::uint32_t uint32
Definition Define.h:107
Definition SpellAuras.h:87
uint8 GetStackAmount() const
Definition SpellAuras.h:148
uint32 Id
Definition SpellInfo.h:320
Unit * GetExplTargetUnit()
Definition SpellScript.cpp:433
Spell * GetSpell()
Definition SpellScript.h:442
void SetHitDamage(int32 damage)
Definition SpellScript.cpp:524
Unit * GetCaster()
Definition SpellScript.cpp:401
int32 GetHitDamage()
Definition SpellScript.cpp:514
SpellInfo const * GetSpellInfo() const
Definition Spell.h:579
Aura * GetAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0) const
Definition Unit.cpp:5613
@ SPELL_PALADIN_SEAL_OF_VENGEANCE_EFFECT
Definition spell_paladin.cpp:97
@ SPELL_PALADIN_HOLY_VENGEANCE
Definition spell_paladin.cpp:95
@ SPELL_PALADIN_BLOOD_CORRUPTION
Definition spell_paladin.cpp:96