1005 {
1007 if (!caster || !caster->
ToPlayer())
1008 return;
1009
1011 {
1014 {
1017 }
1018 return;
1019 }
1020
1022 }
Player * ToPlayer()
Definition Object.h:202
WorldLocation const * GetExplTargetDest()
Definition SpellScript.cpp:416
SpellInfo const * GetSpellInfo()
Definition SpellScript.cpp:411
Unit * GetCaster()
Definition SpellScript.cpp:401
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1193
void RemoveAurasDueToSpell(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
Definition Unit.cpp:4965
Definition Position.h:255
void ThrowNextTorch(Unit *caster)
Definition midsummer.cpp:979
bool handled
Definition midsummer.cpp:976
@ SPELL_TORCH_COUNTER
Definition midsummer.cpp:949
@ SPELL_FLING_TORCH_DUMMY
Definition midsummer.cpp:947
@ SPELL_MISSED_TORCH
Definition midsummer.cpp:948