AzerothCore 3.3.5a
OpenSource WoW Emulator
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go_transport_westguard_zeppelin Struct Reference
Inheritance diagram for go_transport_westguard_zeppelin:
GameObjectAI

Public Member Functions

 go_transport_westguard_zeppelin (GameObject *object)
 
void EventInform (uint32 eventId) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from GameObjectAI
 GameObjectAI (GameObject *go)
 
virtual ~GameObjectAI ()
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void DoAction (int32)
 
virtual void SetGUID (ObjectGuid const &, int32)
 
virtual ObjectGuid GetGUID (int32) const
 
virtual bool GossipHello (Player *, bool)
 
virtual bool GossipSelect (Player *, uint32, uint32)
 
virtual bool GossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual bool QuestAccept (Player *, Quest const *)
 
virtual bool QuestReward (Player *, Quest const *, uint32)
 
virtual uint32 GetDialogStatus (Player *)
 
virtual void Destroyed (Player *, uint32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void OnGameEvent (bool, uint16)
 
virtual void OnStateChanged (uint32, Unit *)
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual void JustSummoned (Creature *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureEvade (Creature *)
 

Private Attributes

TaskScheduler _scheduler
 

Additional Inherited Members

- Static Public Member Functions inherited from GameObjectAI
static int32 Permissible (GameObject const *go)
 
- Protected Attributes inherited from GameObjectAI
GameObject *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ go_transport_westguard_zeppelin()

go_transport_westguard_zeppelin::go_transport_westguard_zeppelin ( GameObject object)
inline
114: GameObjectAI(object) { };
Definition GameObjectAI.h:33

Member Function Documentation

◆ EventInform()

void go_transport_westguard_zeppelin::EventInform ( uint32  eventId)
inlineoverridevirtual

Reimplemented from GameObjectAI.

117 {
118 if (eventId != EVENT_WK_ARRIVAL)
119 return;
120
122 creature->AI()->Talk(0);
123
124 // the dock is covered by two stop frames of 60s each, so EVENT_WK_DEPARTURE
125 // only fires two minutes later - warn one minute before it does
126 _scheduler.Schedule(1min, [this](TaskContext /*context*/)
127 {
129 creature->AI()->Talk(1);
130 });
131 }
Definition Creature.h:47
GameObject *const me
Definition GameObjectAI.h:35
Definition TaskScheduler.h:422
TaskScheduler & Schedule(std::chrono::duration< _Rep, _Period > const &time, task_handler_t const &task)
Definition TaskScheduler.h:233
Creature * FindNearestCreature(uint32 entry, float range, bool alive=true) const
Definition Object.cpp:2553
TaskScheduler _scheduler
Definition transport_zeppelins.cpp:139
@ EVENT_WK_ARRIVAL
Definition transport_zeppelin.h:26
@ NPC_HARROWMEISER
Definition transport_zeppelin.h:50
const float SEARCH_RANGE_ZEPPELIN_MASTER
Definition transport_zeppelin.h:64

References _scheduler, EVENT_WK_ARRIVAL, WorldObject::FindNearestCreature(), GameObjectAI::me, NPC_HARROWMEISER, TaskScheduler::Schedule(), and SEARCH_RANGE_ZEPPELIN_MASTER.

◆ UpdateAI()

void go_transport_westguard_zeppelin::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from GameObjectAI.

134 {
135 _scheduler.Update(diff);
136 }
TaskScheduler & Update(success_t const &callback=EmptyCallback)
Definition TaskScheduler.cpp:27

References _scheduler, and TaskScheduler::Update().

Member Data Documentation

◆ _scheduler

TaskScheduler go_transport_westguard_zeppelin::_scheduler
private

Referenced by EventInform(), and UpdateAI().


The documentation for this struct was generated from the following file: