2141 {
2143
2146 if (!target)
2147 return;
2148
2150 if (!item)
2151 return;
2152
2156
2160
2163 }
std::int32_t int32
Definition Define.h:103
std::uint8_t uint8
Definition Define.h:109
std::uint32_t uint32
Definition Define.h:107
@ EQUIPMENT_SLOT_MAINHAND
Definition Player.h:676
@ EFFECT_1
Definition SharedDefines.h:32
@ SPELLVALUE_BASE_POINT0
Definition SpellDefines.h:113
#define sSpellMgr
Definition SpellMgr.h:836
void PreventDefaultAction()
Definition SpellScript.cpp:1000
Unit * GetActionTarget() const
Definition Unit.h:460
Definition SpellInfo.h:340
std::array< SpellEffectInfo, MAX_SPELL_EFFECTS > Effects
Definition SpellInfo.h:417
SpellCastResult CastCustomSpell(Unit *victim, uint32 spellId, int32 const *bp0, int32 const *bp1, int32 const *bp2, bool triggered, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1407
uint32 GetAttackTime(WeaponAttackType att) const
Definition Unit.h:914
@ SPELL_SHAMAN_WINDFURY_ATTACK_OH
Definition spell_shaman.cpp:79
@ SPELL_SHAMAN_WINDFURY_WEAPON_R1
Definition spell_shaman.cpp:77
@ SPELL_SHAMAN_WINDFURY_ATTACK_MH
Definition spell_shaman.cpp:78