AzerothCore 3.3.5a
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spell_sha_windfury_weapon Class Reference
Inheritance diagram for spell_sha_windfury_weapon:
AuraScript _SpellScript

Private Member Functions

 PrepareAuraScript (spell_sha_windfury_weapon)
 
bool Validate (SpellInfo const *) override
 
bool CheckProc (ProcEventInfo &eventInfo)
 
void HandleProc (AuraEffect const *aurEff, ProcEventInfo &eventInfo)
 
void Register () override
 

Additional Inherited Members

- Public Member Functions inherited from AuraScript
 AuraScript ()
 
bool _Validate (SpellInfo const *entry) override
 
bool _Load (Aura *aura)
 
void _PrepareScriptCall (AuraScriptHookType hookType, AuraApplication const *aurApp=nullptr)
 
void _FinishScriptCall ()
 
bool _IsDefaultActionPrevented ()
 
void PreventDefaultAction ()
 
SpellInfo const * GetSpellInfo () const
 
uint32 GetId () const
 
ObjectGuid GetCasterGUID () const
 
UnitGetCaster () const
 
WorldObjectGetOwner () const
 
UnitGetUnitOwner () const
 
DynamicObjectGetDynobjOwner () const
 
void Remove (AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
 
AuraGetAura () const
 
AuraObjectType GetType () const
 
int32 GetDuration () const
 
void SetDuration (int32 duration, bool withMods=false)
 
void RefreshDuration ()
 
time_t GetApplyTime () const
 
int32 GetMaxDuration () const
 
void SetMaxDuration (int32 duration)
 
int32 CalcMaxDuration () const
 
bool IsExpired () const
 
bool IsPermanent () const
 
uint8 GetCharges () const
 
void SetCharges (uint8 charges)
 
uint8 CalcMaxCharges () const
 
bool ModCharges (int8 num, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
 
bool DropCharge (AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
 
uint8 GetStackAmount () const
 
void SetStackAmount (uint8 num)
 
bool ModStackAmount (int32 num, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
 
bool IsPassive () const
 
bool IsDeathPersistent () const
 
bool HasEffect (uint8 effIndex) const
 
AuraEffectGetEffect (uint8 effIndex) const
 
bool HasEffectType (AuraType type) const
 
UnitGetTarget () const
 
AuraApplication const * GetTargetApplication () const
 
- Public Member Functions inherited from _SpellScript
 _SpellScript ()
 
virtual ~_SpellScript ()
 
virtual void _Register ()
 
virtual void _Unload ()
 
virtual void _Init (std::string const *scriptname, uint32 spellId)
 
std::string const * _GetScriptName () const
 
virtual bool Load ()
 
virtual void Unload ()
 
- Static Public Member Functions inherited from _SpellScript
static bool ValidateSpellInfo (std::initializer_list< uint32 > spellIds)
 
template<class T >
static bool ValidateSpellInfo (T const &spellIds)
 
- Public Attributes inherited from AuraScript
HookList< CheckAreaTargetHandlerDoCheckAreaTarget
 
HookList< AuraDispelHandlerOnDispel
 
HookList< AuraDispelHandlerAfterDispel
 
HookList< EffectApplyHandlerOnEffectApply
 
HookList< EffectApplyHandlerAfterEffectApply
 
HookList< EffectApplyHandlerOnEffectRemove
 
HookList< EffectApplyHandlerAfterEffectRemove
 
HookList< EffectPeriodicHandlerOnEffectPeriodic
 
HookList< EffectUpdatePeriodicHandlerOnEffectUpdatePeriodic
 
HookList< EffectCalcAmountHandlerDoEffectCalcAmount
 
HookList< EffectCalcPeriodicHandlerDoEffectCalcPeriodic
 
HookList< EffectCalcSpellModHandlerDoEffectCalcSpellMod
 
HookList< EffectAbsorbHandlerOnEffectAbsorb
 
HookList< EffectAbsorbHandlerAfterEffectAbsorb
 
HookList< EffectManaShieldHandlerOnEffectManaShield
 
HookList< EffectManaShieldHandlerAfterEffectManaShield
 
HookList< EffectSplitHandlerOnEffectSplit
 
HookList< CheckProcHandlerDoCheckProc
 
HookList< CheckEffectProcHandlerDoCheckEffectProc
 
HookList< AfterCheckProcHandlerDoAfterCheckProc
 
HookList< AuraProcHandlerDoPrepareProc
 
HookList< AuraProcHandlerOnProc
 
HookList< AuraProcHandlerAfterProc
 
HookList< EffectProcHandlerOnEffectProc
 
HookList< EffectProcHandlerAfterEffectProc
 
- Protected Attributes inherited from _SpellScript
uint8 m_currentScriptState
 
std::string const * m_scriptName
 
uint32 m_scriptSpellId
 

Detailed Description

Member Function Documentation

◆ CheckProc()

bool spell_sha_windfury_weapon::CheckProc ( ProcEventInfo eventInfo)
inlineprivate
2120 {
2121 Player* player = eventInfo.GetActor()->ToPlayer();
2122 if (!player)
2123 return false;
2124
2125 Item* item = player->GetItemByGuid(GetAura()->GetCastItemGUID());
2126 if (!item || !item->IsEquipped())
2127 return false;
2128
2130 if (attType != BASE_ATTACK && attType != OFF_ATTACK)
2131 return false;
2132
2133 if (((attType == BASE_ATTACK) && !(eventInfo.GetTypeMask() & PROC_FLAG_DONE_MAINHAND_ATTACK)) ||
2134 ((attType == OFF_ATTACK) && !(eventInfo.GetTypeMask() & PROC_FLAG_DONE_OFFHAND_ATTACK)))
2135 return false;
2136
2137 return true;
2138 }
@ PROC_FLAG_DONE_MAINHAND_ATTACK
Definition SpellMgr.h:143
@ PROC_FLAG_DONE_OFFHAND_ATTACK
Definition SpellMgr.h:144
WeaponAttackType
Definition Unit.h:214
@ OFF_ATTACK
Definition Unit.h:216
@ BASE_ATTACK
Definition Unit.h:215
Aura * GetAura() const
Definition SpellScript.cpp:1060
Definition Item.h:220
uint8 GetSlot() const
Definition Item.h:281
bool IsEquipped() const
Definition Item.cpp:789
Player * ToPlayer()
Definition Object.h:202
Definition Player.h:1084
Item * GetItemByGuid(ObjectGuid guid) const
Definition PlayerStorage.cpp:409
static WeaponAttackType GetAttackBySlot(uint8 slot)
Definition PlayerStorage.cpp:544
uint32 GetTypeMask() const
Definition Unit.h:462
Unit * GetActor()
Definition Unit.h:459

References BASE_ATTACK, ProcEventInfo::GetActor(), Player::GetAttackBySlot(), AuraScript::GetAura(), Player::GetItemByGuid(), Item::GetSlot(), ProcEventInfo::GetTypeMask(), Item::IsEquipped(), OFF_ATTACK, PROC_FLAG_DONE_MAINHAND_ATTACK, PROC_FLAG_DONE_OFFHAND_ATTACK, and Object::ToPlayer().

Referenced by Register().

◆ HandleProc()

void spell_sha_windfury_weapon::HandleProc ( AuraEffect const *  aurEff,
ProcEventInfo eventInfo 
)
inlineprivate
2141 {
2143
2144 Player* player = eventInfo.GetActor()->ToPlayer();
2145 Unit* target = eventInfo.GetActionTarget();
2146 if (!target)
2147 return;
2148
2149 Item* item = player->GetItemByGuid(GetAura()->GetCastItemGUID());
2150 if (!item)
2151 return;
2152
2153 uint8 slot = item->GetSlot();
2154 bool mainHand = slot == EQUIPMENT_SLOT_MAINHAND;
2156
2157 SpellInfo const* windfurySpellInfo = sSpellMgr->GetSpellInfo(SPELL_SHAMAN_WINDFURY_WEAPON_R1);
2158 int32 bonus = windfurySpellInfo ? windfurySpellInfo->Effects[EFFECT_1].CalcValue(player) : 0;
2159 bonus = int32(bonus * player->GetAttackTime(mainHand ? BASE_ATTACK : OFF_ATTACK) / 1000.f);
2160
2161 player->CastCustomSpell(spellId, SPELLVALUE_BASE_POINT0, bonus, target, true, item, aurEff);
2162 player->CastCustomSpell(spellId, SPELLVALUE_BASE_POINT0, bonus, target, true, item, aurEff);
2163 }
std::int32_t int32
Definition Define.h:103
std::uint8_t uint8
Definition Define.h:109
std::uint32_t uint32
Definition Define.h:107
@ EQUIPMENT_SLOT_MAINHAND
Definition Player.h:676
@ EFFECT_1
Definition SharedDefines.h:32
@ SPELLVALUE_BASE_POINT0
Definition SpellDefines.h:113
#define sSpellMgr
Definition SpellMgr.h:836
void PreventDefaultAction()
Definition SpellScript.cpp:1000
Unit * GetActionTarget() const
Definition Unit.h:460
Definition SpellInfo.h:340
std::array< SpellEffectInfo, MAX_SPELL_EFFECTS > Effects
Definition SpellInfo.h:417
Definition Unit.h:664
SpellCastResult CastCustomSpell(Unit *victim, uint32 spellId, int32 const *bp0, int32 const *bp1, int32 const *bp2, bool triggered, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1407
uint32 GetAttackTime(WeaponAttackType att) const
Definition Unit.h:914
@ SPELL_SHAMAN_WINDFURY_ATTACK_OH
Definition spell_shaman.cpp:79
@ SPELL_SHAMAN_WINDFURY_WEAPON_R1
Definition spell_shaman.cpp:77
@ SPELL_SHAMAN_WINDFURY_ATTACK_MH
Definition spell_shaman.cpp:78

References BASE_ATTACK, Unit::CastCustomSpell(), EFFECT_1, SpellInfo::Effects, EQUIPMENT_SLOT_MAINHAND, ProcEventInfo::GetActionTarget(), ProcEventInfo::GetActor(), Unit::GetAttackTime(), AuraScript::GetAura(), Player::GetItemByGuid(), Item::GetSlot(), OFF_ATTACK, AuraScript::PreventDefaultAction(), SPELL_SHAMAN_WINDFURY_ATTACK_MH, SPELL_SHAMAN_WINDFURY_ATTACK_OH, SPELL_SHAMAN_WINDFURY_WEAPON_R1, SPELLVALUE_BASE_POINT0, sSpellMgr, and Object::ToPlayer().

Referenced by Register().

◆ PrepareAuraScript()

spell_sha_windfury_weapon::PrepareAuraScript ( spell_sha_windfury_weapon  )
private

◆ Register()

void spell_sha_windfury_weapon::Register ( )
inlineoverrideprivatevirtual

Implements _SpellScript.

2166 {
2169 }
@ EFFECT_0
Definition SharedDefines.h:31
@ SPELL_AURA_DUMMY
Definition SpellAuraDefines.h:67
#define AuraEffectProcFn(F, I, N)
Definition SpellScript.h:865
#define AuraCheckProcFn(F)
Definition SpellScript.h:829
HookList< CheckProcHandler > DoCheckProc
Definition SpellScript.h:828
HookList< EffectProcHandler > OnEffectProc
Definition SpellScript.h:860
void HandleProc(AuraEffect const *aurEff, ProcEventInfo &eventInfo)
Definition spell_shaman.cpp:2140
bool CheckProc(ProcEventInfo &eventInfo)
Definition spell_shaman.cpp:2119

References AuraCheckProcFn, AuraEffectProcFn, CheckProc(), AuraScript::DoCheckProc, EFFECT_0, HandleProc(), AuraScript::OnEffectProc, and SPELL_AURA_DUMMY.

◆ Validate()

bool spell_sha_windfury_weapon::Validate ( SpellInfo const *  )
inlineoverrideprivatevirtual

Reimplemented from _SpellScript.

2110 {
2111 return ValidateSpellInfo(
2112 {
2116 });
2117 }
static bool ValidateSpellInfo(std::initializer_list< uint32 > spellIds)
Definition SpellScript.h:125

References SPELL_SHAMAN_WINDFURY_ATTACK_MH, SPELL_SHAMAN_WINDFURY_ATTACK_OH, SPELL_SHAMAN_WINDFURY_WEAPON_R1, and _SpellScript::ValidateSpellInfo().


The documentation for this class was generated from the following file: