◆ HandleScriptEffect()
void spell_item_sleepy_willy::HandleScriptEffect |
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SpellEffIndex |
effIndex | ) |
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384 {
387 if (!target)
388 return;
389
391 }
Creature * GetHitCreature()
Definition SpellScript.cpp:458
void PreventHitDefaultEffect(SpellEffIndex effIndex)
Definition SpellScript.cpp:590
int32 GetEffectValue() const
Definition SpellScript.cpp:600
Unit * GetCaster()
Definition SpellScript.cpp:401
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1179
References Unit::CastSpell(), SpellScript::GetCaster(), SpellScript::GetEffectValue(), SpellScript::GetHitCreature(), and SpellScript::PreventHitDefaultEffect().
Referenced by Register().
◆ PrepareSpellScript()
◆ Register()
void spell_item_sleepy_willy::Register |
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inlineoverrideprivatevirtual |
Implements _SpellScript.
394 {
397 }
@ EFFECT_0
Definition SharedDefines.h:31
@ SPELL_EFFECT_SCRIPT_EFFECT
Definition SharedDefines.h:855
@ TARGET_UNIT_SRC_AREA_ENTRY
Definition SharedDefines.h:1416
#define SpellEffectFn(F, I, N)
Definition SpellScript.h:337
#define SpellObjectAreaTargetSelectFn(F, I, N)
Definition SpellScript.h:354
HookList< EffectHandler > OnEffectHitTarget
Definition SpellScript.h:336
HookList< ObjectAreaTargetSelectHandler > OnObjectAreaTargetSelect
Definition SpellScript.h:353
void SelectTarget(std::list< WorldObject * > &targets)
Definition spell_item.cpp:367
void HandleScriptEffect(SpellEffIndex effIndex)
Definition spell_item.cpp:383
References EFFECT_0, HandleScriptEffect(), SpellScript::OnEffectHitTarget, SpellScript::OnObjectAreaTargetSelect, SelectTarget(), SPELL_EFFECT_SCRIPT_EFFECT, SpellEffectFn, SpellObjectAreaTargetSelectFn, and TARGET_UNIT_SRC_AREA_ENTRY.
◆ SelectTarget()
void spell_item_sleepy_willy::SelectTarget |
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std::list< WorldObject * > & |
targets | ) |
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368 {
370 for (std::list<WorldObject*>::const_iterator itr = targets.begin(); itr != targets.end(); ++itr)
372 if (creature->IsCritter())
373 {
374 target = creature;
375 break;
376 }
377
378 targets.clear();
379 if (target)
380 targets.push_back(target);
381 }
Creature * ToCreature()
Definition Object.h:206
References Object::ToCreature().
Referenced by Register().
The documentation for this class was generated from the following file: