|
| | go_darkmoon_faire_musicAI (GameObject *go) |
| |
| void | UpdateAI (uint32 diff) override |
| |
| | GameObjectAI (GameObject *go) |
| |
| virtual | ~GameObjectAI () |
| |
| virtual void | InitializeAI () |
| |
| virtual void | Reset () |
| |
| virtual void | DoAction (int32) |
| |
| virtual void | SetGUID (ObjectGuid const &, int32) |
| |
| virtual ObjectGuid | GetGUID (int32) const |
| |
| virtual bool | GossipHello (Player *, bool) |
| |
| virtual bool | GossipSelect (Player *, uint32, uint32) |
| |
| virtual bool | GossipSelectCode (Player *, uint32, uint32, char const *) |
| |
| virtual bool | QuestAccept (Player *, Quest const *) |
| |
| virtual bool | QuestReward (Player *, Quest const *, uint32) |
| |
| virtual uint32 | GetDialogStatus (Player *) |
| |
| virtual void | Destroyed (Player *, uint32) |
| |
| virtual uint32 | GetData (uint32) const |
| |
| virtual void | SetData (uint32, uint32) |
| |
| virtual void | OnGameEvent (bool, uint16) |
| |
| virtual void | OnStateChanged (uint32, Unit *) |
| |
| virtual void | EventInform (uint32) |
| |
| virtual void | SpellHit (Unit *, SpellInfo const *) |
| |
| virtual bool | CanBeSeen (Player const *) |
| |
| virtual void | JustSummoned (Creature *) |
| |
| virtual void | SummonedCreatureDespawn (Creature *) |
| |
| virtual void | SummonedCreatureDies (Creature *, Unit *) |
| |
| virtual void | SummonedCreatureEvade (Creature *) |
| |
◆ go_darkmoon_faire_musicAI()
| go_darkmoon_faire_music::go_darkmoon_faire_musicAI::go_darkmoon_faire_musicAI |
( |
GameObject * |
go | ) |
|
|
inline |
749 {
751 }
void ScheduleEvent(EventId eventId, Milliseconds time, GroupIndex group=0u, PhaseIndex phase=0u)
Definition EventMap.cpp:48
Definition GameObjectAI.h:33
@ EVENT_DFM_START_MUSIC
Definition go_scripts.cpp:736
EventMap _events
Definition go_scripts.cpp:772
References _events, EVENT_DFM_START_MUSIC, and EventMap::ScheduleEvent().
◆ UpdateAI()
| void go_darkmoon_faire_music::go_darkmoon_faire_musicAI::UpdateAI |
( |
uint32 |
diff | ) |
|
|
inlineoverridevirtual |
Reimplemented from GameObjectAI.
754 {
757 {
758 switch (eventId)
759 {
762 break;
765 break;
766 default:
767 break;
768 }
769 }
770 }
std::uint32_t uint32
Definition Define.h:107
bool IsHolidayActive(HolidayIds id)
Definition GameEventMgr.cpp:1950
@ HOLIDAY_DARKMOON_FAIRE_THUNDER
Definition SharedDefines.h:3010
@ HOLIDAY_DARKMOON_FAIRE_ELWYNN
Definition SharedDefines.h:3009
@ HOLIDAY_DARKMOON_FAIRE_SHATTRATH
Definition SharedDefines.h:3011
void Update(uint32 time)
Definition EventMap.h:67
EventId ExecuteEvent()
Definition EventMap.cpp:86
GameObject *const me
Definition GameObjectAI.h:35
void PlayDirectMusic(uint32 music_id, Player *target=nullptr)
Definition Object.cpp:2927
@ MUSIC_DARKMOON_FAIRE_MUSIC
Definition go_scripts.cpp:731
References _events, EVENT_DFM_START_MUSIC, EventMap::ExecuteEvent(), HOLIDAY_DARKMOON_FAIRE_ELWYNN, HOLIDAY_DARKMOON_FAIRE_SHATTRATH, HOLIDAY_DARKMOON_FAIRE_THUNDER, IsHolidayActive(), GameObjectAI::me, MUSIC_DARKMOON_FAIRE_MUSIC, WorldObject::PlayDirectMusic(), EventMap::ScheduleEvent(), and EventMap::Update().
◆ _events
| EventMap go_darkmoon_faire_music::go_darkmoon_faire_musicAI::_events |
|
private |
◆ rnd
| uint32 go_darkmoon_faire_music::go_darkmoon_faire_musicAI::rnd |
The documentation for this struct was generated from the following file: