632 {
635
638
640 {
642 }
643
645
647 {
649 {
650 switch (creatureId)
651 {
658 break;
663 break;
668 break;
669 }
670 }
671 }
672
674 {
675 switch (creatureId)
676 {
682 break;
688 break;
694 break;
695 }
696 }
697
699 return true;
700 }
std::uint32_t uint32
Definition Define.h:107
@ GOSSIP_ICON_CHAT
Definition GossipDef.h:61
@ GOSSIP_ICON_TRAINER
Definition GossipDef.h:64
@ GOSSIP_ICON_VENDOR
Definition GossipDef.h:62
void SendGossipMenuFor(Player *player, uint32 npcTextID, ObjectGuid const guid)
Definition ScriptedGossip.cpp:45
void AddGossipItemFor(Player *player, uint32 icon, std::string const &text, uint32 sender, uint32 action)
Definition ScriptedGossip.cpp:28
#define GOSSIP_TEXT_TRAIN
Definition ScriptedGossip.h:26
#define GOSSIP_TEXT_BROWSE_GOODS
Definition ScriptedGossip.h:25
@ GOSSIP_SENDER_MAIN
Definition ScriptedGossip.h:70
@ GOSSIP_ACTION_TRADE
Definition ScriptedGossip.h:56
@ GOSSIP_ACTION_TRAIN
Definition ScriptedGossip.h:57
@ GOSSIP_ACTION_INFO_DEF
Definition ScriptedGossip.h:68
@ SKILL_BLACKSMITHING
Definition SharedDefines.h:2909
uint32 GetEntry() const
Definition Object.h:116
static ObjectGuid GetGUID(Object const *o)
Definition Object.h:113
bool GetQuestRewardStatus(uint32 quest_id) const
Definition PlayerQuest.cpp:1415
uint16 GetBaseSkillValue(uint32 skill) const
Definition Player.cpp:5508
void PrepareQuestMenu(ObjectGuid guid)
Definition PlayerQuest.cpp:39
QuestStatus GetQuestStatus(uint32 quest_id) const
Definition PlayerQuest.cpp:1430
uint32 GetGossipTextId(uint32 menuId, WorldObject *source)
Definition PlayerGossip.cpp:404
bool IsTrainer() const
Definition Unit.h:754
bool IsQuestGiver() const
Definition Unit.h:755
bool IsVendor() const
Definition Unit.h:753
uint8 GetLevel() const
Definition Unit.h:1024
bool HasWeaponSub(Player *player)
Definition npc_professions.cpp:626
@ S_WEAPON
Definition npc_professions.cpp:99
@ S_ARMOR
Definition npc_professions.cpp:100
#define GOSSIP_UNLEARN_HAMMER
Definition npc_professions.cpp:69
#define GOSSIP_LEARN_HAMMER
Definition npc_professions.cpp:68
#define GOSSIP_SENDER_LEARN
Definition npc_professions.cpp:43
#define GOSSIP_UNLEARN_AXE
Definition npc_professions.cpp:71
#define GOSSIP_ARMOR_LEARN
Definition npc_professions.cpp:62
#define GOSSIP_LEARN_AXE
Definition npc_professions.cpp:70
#define GOSSIP_WEAPON_UNLEARN
Definition npc_professions.cpp:61
#define GOSSIP_SENDER_UNLEARN
Definition npc_professions.cpp:44
#define GOSSIP_WEAPON_LEARN
Definition npc_professions.cpp:60
@ N_TRAINER_SMITHOMNI1
Definition npc_professions.cpp:182
@ N_TRAINER_SMITHOMNI2
Definition npc_professions.cpp:183
@ N_TRAINER_AXE
Definition npc_professions.cpp:189
@ N_TRAINER_ARMOR1
Definition npc_professions.cpp:186
@ N_TRAINER_HAMMER
Definition npc_professions.cpp:188
@ N_TRAINER_WEAPON1
Definition npc_professions.cpp:184
@ N_TRAINER_ARMOR2
Definition npc_professions.cpp:187
@ N_TRAINER_WEAPON2
Definition npc_professions.cpp:185
@ N_TRAINER_SWORD
Definition npc_professions.cpp:190
#define GOSSIP_ARMOR_UNLEARN
Definition npc_professions.cpp:63
#define GOSSIP_UNLEARN_SWORD
Definition npc_professions.cpp:73
#define GOSSIP_LEARN_SWORD
Definition npc_professions.cpp:72