AzerothCore 3.3.5a
OpenSource WoW Emulator
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npc_prof_blacksmith Class Reference
Inheritance diagram for npc_prof_blacksmith:
CreatureScript ScriptObject UpdatableScript< Creature >

Public Member Functions

 npc_prof_blacksmith ()
 
bool HasWeaponSub (Player *player)
 
bool OnGossipHello (Player *player, Creature *creature) override
 
void SendActionMenu (Player *player, Creature *creature, uint32 action)
 
void SendConfirmLearn (Player *player, Creature *creature, uint32 action)
 
void SendConfirmUnlearn (Player *player, Creature *creature, uint32 action)
 
bool OnGossipSelect (Player *player, Creature *creature, uint32 sender, uint32 action) override
 
- Public Member Functions inherited from CreatureScript
bool IsDatabaseBound () const override
 
virtual bool OnGossipSelectCode (Player *, Creature *, uint32, uint32, const char *)
 
virtual bool OnQuestAccept (Player *, Creature *, Quest const *)
 
virtual bool OnQuestSelect (Player *, Creature *, Quest const *)
 
virtual bool OnQuestComplete (Player *, Creature *, Quest const *)
 
virtual bool OnQuestReward (Player *, Creature *, Quest const *, uint32)
 
virtual uint32 GetDialogStatus (Player *, Creature *)
 
virtual CreatureAIGetAI (Creature *) const
 
virtual void OnFfaPvpStateUpdate (Creature *, bool)
 
- Public Member Functions inherited from ScriptObject
virtual bool isAfterLoadScript () const
 
virtual void checkValidity ()
 
const std::string & GetName () const
 
uint16 GetTotalAvailableHooks ()
 
- Public Member Functions inherited from UpdatableScript< Creature >
virtual void OnUpdate (Creature *, uint32)
 

Additional Inherited Members

- Protected Member Functions inherited from CreatureScript
 CreatureScript (const char *name)
 
- Protected Member Functions inherited from ScriptObject
 ScriptObject (const char *name, uint16 totalAvailableHooks=0)
 
virtual ~ScriptObject ()=default
 
- Protected Member Functions inherited from UpdatableScript< Creature >
 UpdatableScript ()=default
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_prof_blacksmith()

npc_prof_blacksmith::npc_prof_blacksmith ( )
inline
624: CreatureScript("npc_prof_blacksmith") { }
Definition CreatureScript.h:25

Member Function Documentation

◆ HasWeaponSub()

bool npc_prof_blacksmith::HasWeaponSub ( Player player)
inline
627 {
628 return (player->HasSpell(S_HAMMER) || player->HasSpell(S_AXE) || player->HasSpell(S_SWORD));
629 }
bool HasSpell(uint32 spell) const override
Definition Player.cpp:3878
@ S_AXE
Definition npc_professions.cpp:102
@ S_SWORD
Definition npc_professions.cpp:103
@ S_HAMMER
Definition npc_professions.cpp:101

References Player::HasSpell(), S_AXE, S_HAMMER, and S_SWORD.

Referenced by OnGossipHello(), and SendActionMenu().

◆ OnGossipHello()

bool npc_prof_blacksmith::OnGossipHello ( Player player,
Creature creature 
)
inlineoverridevirtual

Reimplemented from CreatureScript.

632 {
633 if (creature->IsQuestGiver())
634 player->PrepareQuestMenu(creature->GetGUID());
635
636 if (creature->IsVendor())
638
639 if (creature->IsTrainer())
640 {
642 }
643
644 uint32 creatureId = creature->GetEntry();
645 //WEAPONSMITH & ARMORSMITH
646 if (player->GetBaseSkillValue(SKILL_BLACKSMITHING) >= 225)
647 {
648 if (player->GetQuestRewardStatus(5284) || player->GetQuestRewardStatus(5302) || player->GetQuestRewardStatus(5283) || player->GetQuestStatus(5301))
649 {
650 switch (creatureId)
651 {
652 case N_TRAINER_SMITHOMNI1: //Myolor Sunderfury
653 case N_TRAINER_SMITHOMNI2: //Krathok Moltenfist
654 if (!player->HasSpell(S_ARMOR) && !player->HasSpell(S_WEAPON))
656 if (!player->HasSpell(S_WEAPON) && !player->HasSpell(S_ARMOR))
658 break;
659 case N_TRAINER_WEAPON1: //Ironus Coldsteel
660 case N_TRAINER_WEAPON2: //Borgosh Corebender
661 if (player->HasSpell(S_WEAPON))
663 break;
664 case N_TRAINER_ARMOR1: //Grumnus Steelshaper
665 case N_TRAINER_ARMOR2: //Okothos Ironrager
666 if (player->HasSpell(S_ARMOR))
668 break;
669 }
670 }
671 }
672 //WEAPONSMITH SPEC
673 if (player->HasSpell(S_WEAPON) && player->GetLevel() > 49 && player->GetBaseSkillValue(SKILL_BLACKSMITHING) >= 250)
674 {
675 switch (creatureId)
676 {
677 case N_TRAINER_HAMMER: //Lilith the Lithe
678 if (!HasWeaponSub(player))
680 if (player->HasSpell(S_HAMMER))
682 break;
683 case N_TRAINER_AXE: //Kilram
684 if (!HasWeaponSub(player))
686 if (player->HasSpell(S_AXE))
688 break;
689 case N_TRAINER_SWORD: //Seril Scourgebane
690 if (!HasWeaponSub(player))
692 if (player->HasSpell(S_SWORD))
694 break;
695 }
696 }
697
698 SendGossipMenuFor(player, player->GetGossipTextId(creature), creature->GetGUID());
699 return true;
700 }
std::uint32_t uint32
Definition Define.h:107
@ GOSSIP_ICON_CHAT
Definition GossipDef.h:61
@ GOSSIP_ICON_TRAINER
Definition GossipDef.h:64
@ GOSSIP_ICON_VENDOR
Definition GossipDef.h:62
void SendGossipMenuFor(Player *player, uint32 npcTextID, ObjectGuid const guid)
Definition ScriptedGossip.cpp:45
void AddGossipItemFor(Player *player, uint32 icon, std::string const &text, uint32 sender, uint32 action)
Definition ScriptedGossip.cpp:28
#define GOSSIP_TEXT_TRAIN
Definition ScriptedGossip.h:26
#define GOSSIP_TEXT_BROWSE_GOODS
Definition ScriptedGossip.h:25
@ GOSSIP_SENDER_MAIN
Definition ScriptedGossip.h:70
@ GOSSIP_ACTION_TRADE
Definition ScriptedGossip.h:56
@ GOSSIP_ACTION_TRAIN
Definition ScriptedGossip.h:57
@ GOSSIP_ACTION_INFO_DEF
Definition ScriptedGossip.h:68
@ SKILL_BLACKSMITHING
Definition SharedDefines.h:2909
uint32 GetEntry() const
Definition Object.h:116
static ObjectGuid GetGUID(Object const *o)
Definition Object.h:113
bool GetQuestRewardStatus(uint32 quest_id) const
Definition PlayerQuest.cpp:1415
uint16 GetBaseSkillValue(uint32 skill) const
Definition Player.cpp:5508
void PrepareQuestMenu(ObjectGuid guid)
Definition PlayerQuest.cpp:39
QuestStatus GetQuestStatus(uint32 quest_id) const
Definition PlayerQuest.cpp:1430
uint32 GetGossipTextId(uint32 menuId, WorldObject *source)
Definition PlayerGossip.cpp:404
bool IsTrainer() const
Definition Unit.h:754
bool IsQuestGiver() const
Definition Unit.h:755
bool IsVendor() const
Definition Unit.h:753
uint8 GetLevel() const
Definition Unit.h:1024
bool HasWeaponSub(Player *player)
Definition npc_professions.cpp:626
@ S_WEAPON
Definition npc_professions.cpp:99
@ S_ARMOR
Definition npc_professions.cpp:100
#define GOSSIP_UNLEARN_HAMMER
Definition npc_professions.cpp:69
#define GOSSIP_LEARN_HAMMER
Definition npc_professions.cpp:68
#define GOSSIP_SENDER_LEARN
Definition npc_professions.cpp:43
#define GOSSIP_UNLEARN_AXE
Definition npc_professions.cpp:71
#define GOSSIP_ARMOR_LEARN
Definition npc_professions.cpp:62
#define GOSSIP_LEARN_AXE
Definition npc_professions.cpp:70
#define GOSSIP_WEAPON_UNLEARN
Definition npc_professions.cpp:61
#define GOSSIP_SENDER_UNLEARN
Definition npc_professions.cpp:44
#define GOSSIP_WEAPON_LEARN
Definition npc_professions.cpp:60
@ N_TRAINER_SMITHOMNI1
Definition npc_professions.cpp:182
@ N_TRAINER_SMITHOMNI2
Definition npc_professions.cpp:183
@ N_TRAINER_AXE
Definition npc_professions.cpp:189
@ N_TRAINER_ARMOR1
Definition npc_professions.cpp:186
@ N_TRAINER_HAMMER
Definition npc_professions.cpp:188
@ N_TRAINER_WEAPON1
Definition npc_professions.cpp:184
@ N_TRAINER_ARMOR2
Definition npc_professions.cpp:187
@ N_TRAINER_WEAPON2
Definition npc_professions.cpp:185
@ N_TRAINER_SWORD
Definition npc_professions.cpp:190
#define GOSSIP_ARMOR_UNLEARN
Definition npc_professions.cpp:63
#define GOSSIP_UNLEARN_SWORD
Definition npc_professions.cpp:73
#define GOSSIP_LEARN_SWORD
Definition npc_professions.cpp:72

References AddGossipItemFor(), Player::GetBaseSkillValue(), Object::GetEntry(), Player::GetGossipTextId(), Object::GetGUID(), Unit::GetLevel(), Player::GetQuestRewardStatus(), Player::GetQuestStatus(), GOSSIP_ACTION_INFO_DEF, GOSSIP_ACTION_TRADE, GOSSIP_ACTION_TRAIN, GOSSIP_ARMOR_LEARN, GOSSIP_ARMOR_UNLEARN, GOSSIP_ICON_CHAT, GOSSIP_ICON_TRAINER, GOSSIP_ICON_VENDOR, GOSSIP_LEARN_AXE, GOSSIP_LEARN_HAMMER, GOSSIP_LEARN_SWORD, GOSSIP_SENDER_LEARN, GOSSIP_SENDER_MAIN, GOSSIP_SENDER_UNLEARN, GOSSIP_TEXT_BROWSE_GOODS, GOSSIP_TEXT_TRAIN, GOSSIP_UNLEARN_AXE, GOSSIP_UNLEARN_HAMMER, GOSSIP_UNLEARN_SWORD, GOSSIP_WEAPON_LEARN, GOSSIP_WEAPON_UNLEARN, Player::HasSpell(), HasWeaponSub(), Unit::IsQuestGiver(), Unit::IsTrainer(), Unit::IsVendor(), N_TRAINER_ARMOR1, N_TRAINER_ARMOR2, N_TRAINER_AXE, N_TRAINER_HAMMER, N_TRAINER_SMITHOMNI1, N_TRAINER_SMITHOMNI2, N_TRAINER_SWORD, N_TRAINER_WEAPON1, N_TRAINER_WEAPON2, Player::PrepareQuestMenu(), S_ARMOR, S_AXE, S_HAMMER, S_SWORD, S_WEAPON, SendGossipMenuFor(), and SKILL_BLACKSMITHING.

◆ OnGossipSelect()

bool npc_prof_blacksmith::OnGossipSelect ( Player player,
Creature creature,
uint32  sender,
uint32  action 
)
inlineoverridevirtual

Reimplemented from CreatureScript.

812 {
813 ClearGossipMenuFor(player);
814 switch (sender)
815 {
817 SendActionMenu(player, creature, action);
818 break;
819
821 SendConfirmLearn(player, creature, action);
822 break;
823
825 SendConfirmUnlearn(player, creature, action);
826 break;
827
829 SendActionMenu(player, creature, action);
830 break;
831 }
832 return true;
833 }
void ClearGossipMenuFor(Player *player)
Definition ScriptedGossip.cpp:22
void SendConfirmUnlearn(Player *player, Creature *creature, uint32 action)
Definition npc_professions.cpp:777
void SendConfirmLearn(Player *player, Creature *creature, uint32 action)
Definition npc_professions.cpp:752
void SendActionMenu(Player *player, Creature *creature, uint32 action)
Definition npc_professions.cpp:702
#define GOSSIP_SENDER_CHECK
Definition npc_professions.cpp:45

References ClearGossipMenuFor(), GOSSIP_SENDER_CHECK, GOSSIP_SENDER_LEARN, GOSSIP_SENDER_MAIN, GOSSIP_SENDER_UNLEARN, SendActionMenu(), SendConfirmLearn(), and SendConfirmUnlearn().

◆ SendActionMenu()

void npc_prof_blacksmith::SendActionMenu ( Player player,
Creature creature,
uint32  action 
)
inline
703 {
704 switch (action)
705 {
707 player->GetSession()->SendListInventory(creature->GetGUID());
708 break;
710 player->GetSession()->SendTrainerList(creature->GetGUID());
711 break;
712 //Learn Armor/Weapon
713 case GOSSIP_ACTION_INFO_DEF + 1:
714 ProcessCastaction(player, creature, S_ARMOR, S_LEARN_ARMOR, 0);
715 break;
716 case GOSSIP_ACTION_INFO_DEF + 2:
717 ProcessCastaction(player, creature, S_WEAPON, S_LEARN_WEAPON, 0);
718 break;
719 //Unlearn Armor/Weapon
720 case GOSSIP_ACTION_INFO_DEF + 3:
721 if (HasWeaponSub(player))
722 SendGossipMenuFor(player, player->GetGossipTextId(creature), creature->GetGUID());
723 else
725 break;
726 case GOSSIP_ACTION_INFO_DEF + 4:
728 break;
729 //Learn Hammer/Axe/Sword
730 case GOSSIP_ACTION_INFO_DEF + 5:
731 ProcessCastaction(player, creature, S_HAMMER, S_LEARN_HAMMER, 0);
732 break;
733 case GOSSIP_ACTION_INFO_DEF + 6:
734 ProcessCastaction(player, creature, S_AXE, S_LEARN_AXE, 0);
735 break;
736 case GOSSIP_ACTION_INFO_DEF + 7:
737 ProcessCastaction(player, creature, S_SWORD, S_LEARN_SWORD, 0);
738 break;
739 //Unlearn Hammer/Axe/Sword
740 case GOSSIP_ACTION_INFO_DEF + 8:
741 ProcessUnlearnAction(player, creature, S_UNLEARN_HAMMER, 0, DoMedUnlearnCost(player));
742 break;
743 case GOSSIP_ACTION_INFO_DEF + 9:
744 ProcessUnlearnAction(player, creature, S_UNLEARN_AXE, 0, DoMedUnlearnCost(player));
745 break;
746 case GOSSIP_ACTION_INFO_DEF + 10:
747 ProcessUnlearnAction(player, creature, S_UNLEARN_SWORD, 0, DoMedUnlearnCost(player));
748 break;
749 }
750 }
WorldSession * GetSession() const
Definition Player.h:2007
void SendListInventory(ObjectGuid guid, uint32 vendorEntry=0)
Definition ItemHandler.cpp:1035
void SendTrainerList(ObjectGuid guid)
Definition NPCHandler.cpp:87
@ S_LEARN_WEAPON
Definition npc_professions.cpp:105
@ S_REP_WEAPON
Definition npc_professions.cpp:118
@ S_UNLEARN_SWORD
Definition npc_professions.cpp:115
@ S_UNLEARN_WEAPON
Definition npc_professions.cpp:111
@ S_LEARN_ARMOR
Definition npc_professions.cpp:106
@ S_UNLEARN_HAMMER
Definition npc_professions.cpp:113
@ S_LEARN_HAMMER
Definition npc_professions.cpp:107
@ S_LEARN_AXE
Definition npc_professions.cpp:108
@ S_REP_ARMOR
Definition npc_professions.cpp:117
@ S_LEARN_SWORD
Definition npc_professions.cpp:109
@ S_UNLEARN_AXE
Definition npc_professions.cpp:114
@ S_UNLEARN_ARMOR
Definition npc_professions.cpp:112
int32 DoMedUnlearnCost(Player *player)
Definition npc_professions.cpp:262
int32 DoLowUnlearnCost(Player *player)
Definition npc_professions.cpp:273
void ProcessCastaction(Player *player, Creature *creature, uint32 spellId, uint32 triggeredSpellId, int32 cost)
Definition npc_professions.cpp:414
void ProcessUnlearnAction(Player *player, Creature *creature, uint32 spellId, uint32 alternativeSpellId, int32 cost)
Definition npc_professions.cpp:429

References DoLowUnlearnCost(), DoMedUnlearnCost(), Player::GetGossipTextId(), Object::GetGUID(), Player::GetSession(), GOSSIP_ACTION_INFO_DEF, GOSSIP_ACTION_TRADE, GOSSIP_ACTION_TRAIN, HasWeaponSub(), ProcessCastaction(), ProcessUnlearnAction(), S_ARMOR, S_AXE, S_HAMMER, S_LEARN_ARMOR, S_LEARN_AXE, S_LEARN_HAMMER, S_LEARN_SWORD, S_LEARN_WEAPON, S_REP_ARMOR, S_REP_WEAPON, S_SWORD, S_UNLEARN_ARMOR, S_UNLEARN_AXE, S_UNLEARN_HAMMER, S_UNLEARN_SWORD, S_UNLEARN_WEAPON, S_WEAPON, SendGossipMenuFor(), WorldSession::SendListInventory(), and WorldSession::SendTrainerList().

Referenced by OnGossipSelect().

◆ SendConfirmLearn()

void npc_prof_blacksmith::SendConfirmLearn ( Player player,
Creature creature,
uint32  action 
)
inline
753 {
754 if (action)
755 {
756 switch (creature->GetEntry())
757 {
758 case N_TRAINER_HAMMER:
760 //unknown textID (TALK_HAMMER_LEARN)
761 SendGossipMenuFor(player, player->GetGossipTextId(creature), creature->GetGUID());
762 break;
763 case N_TRAINER_AXE:
765 //unknown textID (TALK_AXE_LEARN)
766 SendGossipMenuFor(player, player->GetGossipTextId(creature), creature->GetGUID());
767 break;
768 case N_TRAINER_SWORD:
770 //unknown textID (TALK_SWORD_LEARN)
771 SendGossipMenuFor(player, player->GetGossipTextId(creature), creature->GetGUID());
772 break;
773 }
774 }
775 }

References AddGossipItemFor(), Object::GetEntry(), Player::GetGossipTextId(), Object::GetGUID(), GOSSIP_ICON_CHAT, GOSSIP_LEARN_AXE, GOSSIP_LEARN_HAMMER, GOSSIP_LEARN_SWORD, GOSSIP_SENDER_CHECK, N_TRAINER_AXE, N_TRAINER_HAMMER, N_TRAINER_SWORD, and SendGossipMenuFor().

Referenced by OnGossipSelect().

◆ SendConfirmUnlearn()

void npc_prof_blacksmith::SendConfirmUnlearn ( Player player,
Creature creature,
uint32  action 
)
inline
778 {
779 if (action)
780 {
781 switch (creature->GetEntry())
782 {
783 case N_TRAINER_WEAPON1: //Ironus Coldsteel
784 case N_TRAINER_WEAPON2: //Borgosh Corebender
785 case N_TRAINER_ARMOR1: //Grumnus Steelshaper
786 case N_TRAINER_ARMOR2: //Okothos Ironrager
788 //unknown textID (TALK_UNLEARN_AXEORWEAPON)
789 SendGossipMenuFor(player, player->GetGossipTextId(creature), creature->GetGUID());
790 break;
791
792 case N_TRAINER_HAMMER:
794 //unknown textID (TALK_HAMMER_UNLEARN)
795 SendGossipMenuFor(player, player->GetGossipTextId(creature), creature->GetGUID());
796 break;
797 case N_TRAINER_AXE:
799 //unknown textID (TALK_AXE_UNLEARN)
800 SendGossipMenuFor(player, player->GetGossipTextId(creature), creature->GetGUID());
801 break;
802 case N_TRAINER_SWORD:
804 //unknown textID (TALK_SWORD_UNLEARN)
805 SendGossipMenuFor(player, player->GetGossipTextId(creature), creature->GetGUID());
806 break;
807 }
808 }
809 }
#define BOX_UNLEARN_ARMORORWEAPON
Definition npc_professions.cpp:66
#define GOSSIP_UNLEARN_SMITH_SPEC
Definition npc_professions.cpp:65
#define BOX_UNLEARN_WEAPON_SPEC
Definition npc_professions.cpp:75

References AddGossipItemFor(), BOX_UNLEARN_ARMORORWEAPON, BOX_UNLEARN_WEAPON_SPEC, DoLowUnlearnCost(), DoMedUnlearnCost(), Object::GetEntry(), Player::GetGossipTextId(), Object::GetGUID(), GOSSIP_SENDER_CHECK, GOSSIP_UNLEARN_AXE, GOSSIP_UNLEARN_HAMMER, GOSSIP_UNLEARN_SMITH_SPEC, GOSSIP_UNLEARN_SWORD, N_TRAINER_ARMOR1, N_TRAINER_ARMOR2, N_TRAINER_AXE, N_TRAINER_HAMMER, N_TRAINER_SWORD, N_TRAINER_WEAPON1, N_TRAINER_WEAPON2, and SendGossipMenuFor().

Referenced by OnGossipSelect().


The documentation for this class was generated from the following file: