AzerothCore 3.3.5a
OpenSource WoW Emulator
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npc_prof_blacksmith Class Reference
Inheritance diagram for npc_prof_blacksmith:
CreatureScript ScriptObject UpdatableScript< Creature >

Public Member Functions

 npc_prof_blacksmith ()
 
bool HasWeaponSub (Player *player)
 
bool OnGossipHello (Player *player, Creature *creature) override
 
void SendActionMenu (Player *player, Creature *creature, uint32 action)
 
void SendConfirmLearn (Player *player, Creature *creature, uint32 action)
 
void SendConfirmUnlearn (Player *player, Creature *creature, uint32 action)
 
bool OnGossipSelect (Player *player, Creature *creature, uint32 sender, uint32 action) override
 
- Public Member Functions inherited from CreatureScript
bool IsDatabaseBound () const override
 
virtual bool OnGossipSelectCode (Player *, Creature *, uint32, uint32, char const *)
 
virtual bool OnQuestAccept (Player *, Creature *, Quest const *)
 
virtual bool OnQuestSelect (Player *, Creature *, Quest const *)
 
virtual bool OnQuestComplete (Player *, Creature *, Quest const *)
 
virtual bool OnQuestReward (Player *, Creature *, Quest const *, uint32)
 
virtual uint32 GetDialogStatus (Player *, Creature *)
 
virtual CreatureAI * GetAI (Creature *) const
 
virtual void OnFfaPvpStateUpdate (Creature *, bool)
 
- Public Member Functions inherited from ScriptObject
virtual bool isAfterLoadScript () const
 
virtual void checkValidity ()
 
std::string const & GetName () const
 
uint16 GetTotalAvailableHooks ()
 
- Public Member Functions inherited from UpdatableScript< Creature >
virtual void OnUpdate (Creature *, uint32)
 

Additional Inherited Members

- Protected Member Functions inherited from CreatureScript
 CreatureScript (char const *name)
 
- Protected Member Functions inherited from ScriptObject
 ScriptObject (char const *name, uint16 totalAvailableHooks=0)
 
virtual ~ScriptObject ()=default
 
- Protected Member Functions inherited from UpdatableScript< Creature >
 UpdatableScript ()=default
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_prof_blacksmith()

npc_prof_blacksmith::npc_prof_blacksmith ( )
inline
630: CreatureScript("npc_prof_blacksmith") { }
Definition CreatureScript.h:25

Member Function Documentation

◆ HasWeaponSub()

bool npc_prof_blacksmith::HasWeaponSub ( Player *  player)
inline
633 {
634 return (player->HasSpell(S_HAMMER) || player->HasSpell(S_AXE) || player->HasSpell(S_SWORD));
635 }
bool HasSpell(uint32 spell) const override
Definition Player.cpp:4061
@ S_AXE
Definition npc_professions.cpp:102
@ S_SWORD
Definition npc_professions.cpp:103
@ S_HAMMER
Definition npc_professions.cpp:101

References Player::HasSpell(), S_AXE, S_HAMMER, and S_SWORD.

Referenced by OnGossipHello(), and SendActionMenu().

◆ OnGossipHello()

bool npc_prof_blacksmith::OnGossipHello ( Player *  player,
Creature *  creature 
)
inlineoverridevirtual

Reimplemented from CreatureScript.

638 {
639 if (creature->IsQuestGiver())
640 player->PrepareQuestMenu(creature->GetGUID());
641
642 if (creature->IsVendor())
644
645 if (creature->IsTrainer())
646 {
648 }
649
650 uint32 creatureId = creature->GetEntry();
651 //WEAPONSMITH & ARMORSMITH
652 if (player->GetBaseSkillValue(SKILL_BLACKSMITHING) >= 225)
653 {
658 {
659 switch (creatureId)
660 {
661 case N_TRAINER_SMITHOMNI1: //Myolor Sunderfury
662 case N_TRAINER_SMITHOMNI2: //Krathok Moltenfist
663 if (!player->HasSpell(S_ARMOR) && !player->HasSpell(S_WEAPON))
665 if (!player->HasSpell(S_WEAPON) && !player->HasSpell(S_ARMOR))
667 break;
668 case N_TRAINER_WEAPON1: //Ironus Coldsteel
669 case N_TRAINER_WEAPON2: //Borgosh Corebender
670 if (player->HasSpell(S_WEAPON))
672 break;
673 case N_TRAINER_ARMOR1: //Grumnus Steelshaper
674 case N_TRAINER_ARMOR2: //Okothos Ironrager
675 if (player->HasSpell(S_ARMOR))
677 break;
678 }
679 }
680 }
681 //WEAPONSMITH SPEC
682 if (player->HasSpell(S_WEAPON) && player->GetLevel() > 49 && player->GetBaseSkillValue(SKILL_BLACKSMITHING) >= 250)
683 {
684 switch (creatureId)
685 {
686 case N_TRAINER_HAMMER: //Lilith the Lithe
687 if (!HasWeaponSub(player))
689 if (player->HasSpell(S_HAMMER))
691 break;
692 case N_TRAINER_AXE: //Kilram
693 if (!HasWeaponSub(player))
695 if (player->HasSpell(S_AXE))
697 break;
698 case N_TRAINER_SWORD: //Seril Scourgebane
699 if (!HasWeaponSub(player))
701 if (player->HasSpell(S_SWORD))
703 break;
704 }
705 }
706
707 SendGossipMenuFor(player, player->GetGossipTextId(creature), creature->GetGUID());
708 return true;
709 }
std::uint32_t uint32
Definition Define.h:107
@ GOSSIP_ICON_CHAT
Definition GossipDef.h:61
@ GOSSIP_ICON_TRAINER
Definition GossipDef.h:64
@ GOSSIP_ICON_VENDOR
Definition GossipDef.h:62
void AddGossipItemFor(Player *player, uint32 icon, std::string const &text, uint32 sender, uint32 action)
Definition ScriptedGossip.cpp:28
void SendGossipMenuFor(Player *player, uint32 npcTextID, ObjectGuid const &guid)
Definition ScriptedGossip.cpp:45
#define GOSSIP_TEXT_TRAIN
Definition ScriptedGossip.h:26
#define GOSSIP_TEXT_BROWSE_GOODS
Definition ScriptedGossip.h:25
@ GOSSIP_SENDER_MAIN
Definition ScriptedGossip.h:70
@ GOSSIP_ACTION_TRADE
Definition ScriptedGossip.h:56
@ GOSSIP_ACTION_TRAIN
Definition ScriptedGossip.h:57
@ GOSSIP_ACTION_INFO_DEF
Definition ScriptedGossip.h:68
@ SKILL_BLACKSMITHING
Definition SharedDefines.h:3142
uint32 GetEntry() const
Definition Object.h:123
static ObjectGuid GetGUID(Object const *o)
Definition Object.h:120
bool GetQuestRewardStatus(uint32 quest_id) const
Definition PlayerQuest.cpp:1489
uint16 GetBaseSkillValue(uint32 skill) const
Definition Player.cpp:5695
void PrepareQuestMenu(ObjectGuid guid)
Definition PlayerQuest.cpp:40
uint32 GetGossipTextId(uint32 menuId, WorldObject *source)
Definition PlayerGossip.cpp:409
bool IsTrainer() const
Definition Unit.h:810
bool IsQuestGiver() const
Definition Unit.h:811
bool IsVendor() const
Definition Unit.h:809
uint8 GetLevel() const
Definition Unit.h:1117
bool HasWeaponSub(Player *player)
Definition npc_professions.cpp:632
@ S_WEAPON
Definition npc_professions.cpp:99
@ S_ARMOR
Definition npc_professions.cpp:100
#define GOSSIP_UNLEARN_HAMMER
Definition npc_professions.cpp:69
#define GOSSIP_LEARN_HAMMER
Definition npc_professions.cpp:68
#define GOSSIP_SENDER_LEARN
Definition npc_professions.cpp:43
#define GOSSIP_UNLEARN_AXE
Definition npc_professions.cpp:71
#define GOSSIP_ARMOR_LEARN
Definition npc_professions.cpp:62
#define GOSSIP_LEARN_AXE
Definition npc_professions.cpp:70
@ Q_ARMORSMITH_ALLIANCE
Definition npc_professions.cpp:217
@ Q_ARMORSMITH_HORDE
Definition npc_professions.cpp:219
@ Q_WEAPONSMITH_ALLIANCE
Definition npc_professions.cpp:218
@ Q_WEAPONSMITH_HORDE
Definition npc_professions.cpp:220
#define GOSSIP_WEAPON_UNLEARN
Definition npc_professions.cpp:61
#define GOSSIP_SENDER_UNLEARN
Definition npc_professions.cpp:44
#define GOSSIP_WEAPON_LEARN
Definition npc_professions.cpp:60
@ N_TRAINER_SMITHOMNI1
Definition npc_professions.cpp:182
@ N_TRAINER_SMITHOMNI2
Definition npc_professions.cpp:183
@ N_TRAINER_AXE
Definition npc_professions.cpp:189
@ N_TRAINER_ARMOR1
Definition npc_professions.cpp:186
@ N_TRAINER_HAMMER
Definition npc_professions.cpp:188
@ N_TRAINER_WEAPON1
Definition npc_professions.cpp:184
@ N_TRAINER_ARMOR2
Definition npc_professions.cpp:187
@ N_TRAINER_WEAPON2
Definition npc_professions.cpp:185
@ N_TRAINER_SWORD
Definition npc_professions.cpp:190
#define GOSSIP_ARMOR_UNLEARN
Definition npc_professions.cpp:63
#define GOSSIP_UNLEARN_SWORD
Definition npc_professions.cpp:73
#define GOSSIP_LEARN_SWORD
Definition npc_professions.cpp:72

References AddGossipItemFor(), Player::GetBaseSkillValue(), Object::GetEntry(), Player::GetGossipTextId(), Object::GetGUID(), Unit::GetLevel(), Player::GetQuestRewardStatus(), GOSSIP_ACTION_INFO_DEF, GOSSIP_ACTION_TRADE, GOSSIP_ACTION_TRAIN, GOSSIP_ARMOR_LEARN, GOSSIP_ARMOR_UNLEARN, GOSSIP_ICON_CHAT, GOSSIP_ICON_TRAINER, GOSSIP_ICON_VENDOR, GOSSIP_LEARN_AXE, GOSSIP_LEARN_HAMMER, GOSSIP_LEARN_SWORD, GOSSIP_SENDER_LEARN, GOSSIP_SENDER_MAIN, GOSSIP_SENDER_UNLEARN, GOSSIP_TEXT_BROWSE_GOODS, GOSSIP_TEXT_TRAIN, GOSSIP_UNLEARN_AXE, GOSSIP_UNLEARN_HAMMER, GOSSIP_UNLEARN_SWORD, GOSSIP_WEAPON_LEARN, GOSSIP_WEAPON_UNLEARN, Player::HasSpell(), HasWeaponSub(), Unit::IsQuestGiver(), Unit::IsTrainer(), Unit::IsVendor(), N_TRAINER_ARMOR1, N_TRAINER_ARMOR2, N_TRAINER_AXE, N_TRAINER_HAMMER, N_TRAINER_SMITHOMNI1, N_TRAINER_SMITHOMNI2, N_TRAINER_SWORD, N_TRAINER_WEAPON1, N_TRAINER_WEAPON2, Player::PrepareQuestMenu(), Q_ARMORSMITH_ALLIANCE, Q_ARMORSMITH_HORDE, Q_WEAPONSMITH_ALLIANCE, Q_WEAPONSMITH_HORDE, S_ARMOR, S_AXE, S_HAMMER, S_SWORD, S_WEAPON, SendGossipMenuFor(), and SKILL_BLACKSMITHING.

◆ OnGossipSelect()

bool npc_prof_blacksmith::OnGossipSelect ( Player *  player,
Creature *  creature,
uint32  sender,
uint32  action 
)
inlineoverridevirtual

Reimplemented from CreatureScript.

821 {
822 ClearGossipMenuFor(player);
823 switch (sender)
824 {
826 SendActionMenu(player, creature, action);
827 break;
828
830 SendConfirmLearn(player, creature, action);
831 break;
832
834 SendConfirmUnlearn(player, creature, action);
835 break;
836
838 SendActionMenu(player, creature, action);
839 break;
840 }
841 return true;
842 }
void ClearGossipMenuFor(Player *player)
Definition ScriptedGossip.cpp:22
void SendConfirmUnlearn(Player *player, Creature *creature, uint32 action)
Definition npc_professions.cpp:786
void SendConfirmLearn(Player *player, Creature *creature, uint32 action)
Definition npc_professions.cpp:761
void SendActionMenu(Player *player, Creature *creature, uint32 action)
Definition npc_professions.cpp:711
#define GOSSIP_SENDER_CHECK
Definition npc_professions.cpp:45

References ClearGossipMenuFor(), GOSSIP_SENDER_CHECK, GOSSIP_SENDER_LEARN, GOSSIP_SENDER_MAIN, GOSSIP_SENDER_UNLEARN, SendActionMenu(), SendConfirmLearn(), and SendConfirmUnlearn().

◆ SendActionMenu()

void npc_prof_blacksmith::SendActionMenu ( Player *  player,
Creature *  creature,
uint32  action 
)
inline
712 {
713 switch (action)
714 {
716 player->GetSession()->SendListInventory(creature->GetGUID());
717 break;
719 player->GetSession()->SendTrainerList(creature);
720 break;
721 //Learn Armor/Weapon
722 case GOSSIP_ACTION_INFO_DEF + 1:
723 ProcessCastaction(player, creature, S_ARMOR, S_LEARN_ARMOR, 0);
724 break;
725 case GOSSIP_ACTION_INFO_DEF + 2:
726 ProcessCastaction(player, creature, S_WEAPON, S_LEARN_WEAPON, 0);
727 break;
728 //Unlearn Armor/Weapon
729 case GOSSIP_ACTION_INFO_DEF + 3:
730 if (HasWeaponSub(player))
731 SendGossipMenuFor(player, player->GetGossipTextId(creature), creature->GetGUID());
732 else
734 break;
735 case GOSSIP_ACTION_INFO_DEF + 4:
737 break;
738 //Learn Hammer/Axe/Sword
739 case GOSSIP_ACTION_INFO_DEF + 5:
740 ProcessCastaction(player, creature, S_HAMMER, S_LEARN_HAMMER, 0);
741 break;
742 case GOSSIP_ACTION_INFO_DEF + 6:
743 ProcessCastaction(player, creature, S_AXE, S_LEARN_AXE, 0);
744 break;
745 case GOSSIP_ACTION_INFO_DEF + 7:
746 ProcessCastaction(player, creature, S_SWORD, S_LEARN_SWORD, 0);
747 break;
748 //Unlearn Hammer/Axe/Sword
749 case GOSSIP_ACTION_INFO_DEF + 8:
750 ProcessUnlearnAction(player, creature, S_UNLEARN_HAMMER, 0, DoMedUnlearnCost(player));
751 break;
752 case GOSSIP_ACTION_INFO_DEF + 9:
753 ProcessUnlearnAction(player, creature, S_UNLEARN_AXE, 0, DoMedUnlearnCost(player));
754 break;
755 case GOSSIP_ACTION_INFO_DEF + 10:
756 ProcessUnlearnAction(player, creature, S_UNLEARN_SWORD, 0, DoMedUnlearnCost(player));
757 break;
758 }
759 }
WorldSession * GetSession() const
Definition Player.h:2032
void SendListInventory(ObjectGuid guid, uint32 vendorEntry=0)
Definition ItemHandler.cpp:861
void SendTrainerList(Creature *npc)
Definition NPCHandler.cpp:93
@ S_LEARN_WEAPON
Definition npc_professions.cpp:105
@ S_REP_WEAPON
Definition npc_professions.cpp:118
@ S_UNLEARN_SWORD
Definition npc_professions.cpp:115
@ S_UNLEARN_WEAPON
Definition npc_professions.cpp:111
@ S_LEARN_ARMOR
Definition npc_professions.cpp:106
@ S_UNLEARN_HAMMER
Definition npc_professions.cpp:113
@ S_LEARN_HAMMER
Definition npc_professions.cpp:107
@ S_LEARN_AXE
Definition npc_professions.cpp:108
@ S_REP_ARMOR
Definition npc_professions.cpp:117
@ S_LEARN_SWORD
Definition npc_professions.cpp:109
@ S_UNLEARN_AXE
Definition npc_professions.cpp:114
@ S_UNLEARN_ARMOR
Definition npc_professions.cpp:112
int32 DoMedUnlearnCost(Player *player)
Definition npc_professions.cpp:268
int32 DoLowUnlearnCost(Player *player)
Definition npc_professions.cpp:279
void ProcessCastaction(Player *player, Creature *creature, uint32 spellId, uint32 triggeredSpellId, int32 cost)
Definition npc_professions.cpp:420
void ProcessUnlearnAction(Player *player, Creature *creature, uint32 spellId, uint32 alternativeSpellId, int32 cost)
Definition npc_professions.cpp:435

References DoLowUnlearnCost(), DoMedUnlearnCost(), Player::GetGossipTextId(), Object::GetGUID(), Player::GetSession(), GOSSIP_ACTION_INFO_DEF, GOSSIP_ACTION_TRADE, GOSSIP_ACTION_TRAIN, HasWeaponSub(), ProcessCastaction(), ProcessUnlearnAction(), S_ARMOR, S_AXE, S_HAMMER, S_LEARN_ARMOR, S_LEARN_AXE, S_LEARN_HAMMER, S_LEARN_SWORD, S_LEARN_WEAPON, S_REP_ARMOR, S_REP_WEAPON, S_SWORD, S_UNLEARN_ARMOR, S_UNLEARN_AXE, S_UNLEARN_HAMMER, S_UNLEARN_SWORD, S_UNLEARN_WEAPON, S_WEAPON, SendGossipMenuFor(), WorldSession::SendListInventory(), and WorldSession::SendTrainerList().

Referenced by OnGossipSelect().

◆ SendConfirmLearn()

void npc_prof_blacksmith::SendConfirmLearn ( Player *  player,
Creature *  creature,
uint32  action 
)
inline
762 {
763 if (action)
764 {
765 switch (creature->GetEntry())
766 {
767 case N_TRAINER_HAMMER:
769 //unknown textID (TALK_HAMMER_LEARN)
770 SendGossipMenuFor(player, player->GetGossipTextId(creature), creature->GetGUID());
771 break;
772 case N_TRAINER_AXE:
774 //unknown textID (TALK_AXE_LEARN)
775 SendGossipMenuFor(player, player->GetGossipTextId(creature), creature->GetGUID());
776 break;
777 case N_TRAINER_SWORD:
779 //unknown textID (TALK_SWORD_LEARN)
780 SendGossipMenuFor(player, player->GetGossipTextId(creature), creature->GetGUID());
781 break;
782 }
783 }
784 }

References AddGossipItemFor(), Object::GetEntry(), Player::GetGossipTextId(), Object::GetGUID(), GOSSIP_ICON_CHAT, GOSSIP_LEARN_AXE, GOSSIP_LEARN_HAMMER, GOSSIP_LEARN_SWORD, GOSSIP_SENDER_CHECK, N_TRAINER_AXE, N_TRAINER_HAMMER, N_TRAINER_SWORD, and SendGossipMenuFor().

Referenced by OnGossipSelect().

◆ SendConfirmUnlearn()

void npc_prof_blacksmith::SendConfirmUnlearn ( Player *  player,
Creature *  creature,
uint32  action 
)
inline
787 {
788 if (action)
789 {
790 switch (creature->GetEntry())
791 {
792 case N_TRAINER_WEAPON1: //Ironus Coldsteel
793 case N_TRAINER_WEAPON2: //Borgosh Corebender
794 case N_TRAINER_ARMOR1: //Grumnus Steelshaper
795 case N_TRAINER_ARMOR2: //Okothos Ironrager
797 //unknown textID (TALK_UNLEARN_AXEORWEAPON)
798 SendGossipMenuFor(player, player->GetGossipTextId(creature), creature->GetGUID());
799 break;
800
801 case N_TRAINER_HAMMER:
803 //unknown textID (TALK_HAMMER_UNLEARN)
804 SendGossipMenuFor(player, player->GetGossipTextId(creature), creature->GetGUID());
805 break;
806 case N_TRAINER_AXE:
808 //unknown textID (TALK_AXE_UNLEARN)
809 SendGossipMenuFor(player, player->GetGossipTextId(creature), creature->GetGUID());
810 break;
811 case N_TRAINER_SWORD:
813 //unknown textID (TALK_SWORD_UNLEARN)
814 SendGossipMenuFor(player, player->GetGossipTextId(creature), creature->GetGUID());
815 break;
816 }
817 }
818 }
#define BOX_UNLEARN_ARMORORWEAPON
Definition npc_professions.cpp:66
#define GOSSIP_UNLEARN_SMITH_SPEC
Definition npc_professions.cpp:65
#define BOX_UNLEARN_WEAPON_SPEC
Definition npc_professions.cpp:75

References AddGossipItemFor(), BOX_UNLEARN_ARMORORWEAPON, BOX_UNLEARN_WEAPON_SPEC, DoLowUnlearnCost(), DoMedUnlearnCost(), Object::GetEntry(), Player::GetGossipTextId(), Object::GetGUID(), GOSSIP_SENDER_CHECK, GOSSIP_UNLEARN_AXE, GOSSIP_UNLEARN_HAMMER, GOSSIP_UNLEARN_SMITH_SPEC, GOSSIP_UNLEARN_SWORD, N_TRAINER_ARMOR1, N_TRAINER_ARMOR2, N_TRAINER_AXE, N_TRAINER_HAMMER, N_TRAINER_SWORD, N_TRAINER_WEAPON1, N_TRAINER_WEAPON2, and SendGossipMenuFor().

Referenced by OnGossipSelect().


The documentation for this class was generated from the following file: