◆ HandleScript()
1000 {
1003 if (!caster || !target)
1004 return;
1005
1007 target->
CastSpell(caster, spellId,
true);
1008 }
std::uint32_t uint32
Definition Define.h:107
int32 GetEffectValue() const
Definition SpellScript.cpp:600
Unit * GetHitUnit()
Definition SpellScript.cpp:448
Unit * GetCaster()
Definition SpellScript.cpp:401
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1361
References Unit::CastSpell(), SpellScript::GetCaster(), SpellScript::GetEffectValue(), and SpellScript::GetHitUnit().
Referenced by Register().
◆ PrepareSpellScript()
◆ Register()
| void spell_taunt_brann::Register |
( |
| ) |
|
|
inlineoverrideprivatevirtual |
The documentation for this class was generated from the following file: