◆ HandleScript()
919 {
922 if (!caster || !target)
923 return;
924
926 target->
CastSpell(caster, spellId,
true);
927 }
std::uint32_t uint32
Definition Define.h:107
int32 GetEffectValue() const
Definition SpellScript.cpp:600
Unit * GetHitUnit()
Definition SpellScript.cpp:448
Unit * GetCaster()
Definition SpellScript.cpp:401
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1194
References Unit::CastSpell().
Referenced by Register().
◆ PrepareSpellScript()
◆ Register()
| void spell_taunt_brann::Register |
( |
| ) |
|
|
inlineoverrideprivatevirtual |
Implements _SpellScript.
930 {
932 }
@ EFFECT_0
Definition SharedDefines.h:31
@ SPELL_EFFECT_SCRIPT_EFFECT
Definition SharedDefines.h:866
#define SpellEffectFn(F, I, N)
Definition SpellScript.h:337
HookList< EffectHandler > OnEffectHitTarget
Definition SpellScript.h:336
void HandleScript(SpellEffIndex)
Definition brann_bronzebeard.cpp:918
References EFFECT_0, HandleScript(), SPELL_EFFECT_SCRIPT_EFFECT, and SpellEffectFn.
The documentation for this class was generated from the following file: