AzerothCore 3.3.5a
OpenSource WoW Emulator
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spell_ignis_brittle_aura Class Reference
Inheritance diagram for spell_ignis_brittle_aura:
AuraScript _SpellScript

Private Member Functions

 PrepareAuraScript (spell_ignis_brittle_aura)
 
bool Validate (SpellInfo const *) override
 
bool CheckProc (ProcEventInfo &eventInfo)
 
void HandleProc (ProcEventInfo &eventInfo)
 
void Register () override
 

Additional Inherited Members

- Public Member Functions inherited from AuraScript
 AuraScript ()
 
bool _Validate (SpellInfo const *entry) override
 
bool _Load (Aura *aura)
 
void _PrepareScriptCall (AuraScriptHookType hookType, AuraApplication const *aurApp=nullptr)
 
void _FinishScriptCall ()
 
bool _IsDefaultActionPrevented ()
 
void PreventDefaultAction ()
 
SpellInfo const * GetSpellInfo () const
 
uint32 GetId () const
 
ObjectGuid GetCasterGUID () const
 
Unit * GetCaster () const
 
GameObject * GetGObjCaster () const
 
WorldObject * GetOwner () const
 
Unit * GetUnitOwner () const
 
DynamicObject * GetDynobjOwner () const
 
void Remove (AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
 
Aura * GetAura () const
 
AuraObjectType GetType () const
 
int32 GetDuration () const
 
void SetDuration (int32 duration, bool withMods=false)
 
void RefreshDuration ()
 
time_t GetApplyTime () const
 
int32 GetMaxDuration () const
 
void SetMaxDuration (int32 duration)
 
int32 CalcMaxDuration () const
 
bool IsExpired () const
 
bool IsPermanent () const
 
uint8 GetCharges () const
 
void SetCharges (uint8 charges)
 
uint8 CalcMaxCharges () const
 
bool ModCharges (int8 num, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
 
bool DropCharge (AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
 
uint8 GetStackAmount () const
 
void SetStackAmount (uint8 num)
 
bool ModStackAmount (int32 num, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
 
bool IsPassive () const
 
bool IsDeathPersistent () const
 
bool HasEffect (uint8 effIndex) const
 
AuraEffect * GetEffect (uint8 effIndex) const
 
bool HasEffectType (AuraType type) const
 
Unit * GetTarget () const
 
AuraApplication const * GetTargetApplication () const
 
- Public Member Functions inherited from _SpellScript
 _SpellScript ()
 
virtual ~_SpellScript ()
 
virtual void _Register ()
 
virtual void _Unload ()
 
virtual void _Init (std::string const *scriptname, uint32 spellId)
 
std::string const * _GetScriptName () const
 
virtual bool Load ()
 
virtual void Unload ()
 
- Static Public Member Functions inherited from _SpellScript
static bool ValidateSpellInfo (std::initializer_list< uint32 > spellIds)
 
template<class T >
static bool ValidateSpellInfo (T const &spellIds)
 
- Public Attributes inherited from AuraScript
HookList< CheckAreaTargetHandler > DoCheckAreaTarget
 
HookList< AuraDispelHandler > OnDispel
 
HookList< AuraDispelHandler > AfterDispel
 
HookList< EffectApplyHandler > OnEffectApply
 
HookList< EffectApplyHandler > AfterEffectApply
 
HookList< EffectApplyHandler > OnEffectRemove
 
HookList< EffectApplyHandler > AfterEffectRemove
 
HookList< EffectPeriodicHandler > OnEffectPeriodic
 
HookList< EffectUpdatePeriodicHandler > OnEffectUpdatePeriodic
 
HookList< EffectCalcAmountHandler > DoEffectCalcAmount
 
HookList< EffectCalcPeriodicHandler > DoEffectCalcPeriodic
 
HookList< EffectCalcSpellModHandler > DoEffectCalcSpellMod
 
HookList< EffectAbsorbHandler > OnEffectAbsorb
 
HookList< EffectAbsorbHandler > AfterEffectAbsorb
 
HookList< EffectManaShieldHandler > OnEffectManaShield
 
HookList< EffectManaShieldHandler > AfterEffectManaShield
 
HookList< EffectSplitHandler > OnEffectSplit
 
HookList< CheckProcHandler > DoCheckProc
 
HookList< CheckEffectProcHandler > DoCheckEffectProc
 
HookList< AuraProcHandler > DoPrepareProc
 
HookList< AuraProcHandler > OnProc
 
HookList< AuraProcHandler > AfterProc
 
HookList< EffectProcHandler > OnEffectProc
 
HookList< EffectProcHandler > AfterEffectProc
 
- Protected Attributes inherited from _SpellScript
uint8 m_currentScriptState
 
std::string const * m_scriptName
 
uint32 m_scriptSpellId
 

Detailed Description

Member Function Documentation

◆ CheckProc()

bool spell_ignis_brittle_aura::CheckProc ( ProcEventInfo &  eventInfo)
inlineprivate
492 {
493 DamageInfo* damageInfo = eventInfo.GetDamageInfo();
494 return damageInfo && damageInfo->GetDamage() >= (GetId() == SPELL_BRITTLE ? 5000u : 3000u);
495 }
@ SPELL_BRITTLE
Definition boss_ignis.cpp:46
uint32 GetId() const
Definition SpellScript.cpp:1016
Definition Unit.h:344
uint32 GetDamage() const
Definition Unit.h:381
DamageInfo * GetDamageInfo() const
Definition Unit.h:478

References DamageInfo::GetDamage(), ProcEventInfo::GetDamageInfo(), AuraScript::GetId(), and SPELL_BRITTLE.

Referenced by Register().

◆ HandleProc()

void spell_ignis_brittle_aura::HandleProc ( ProcEventInfo &  eventInfo)
inlineprivate
498 {
499 Unit* construct = GetTarget();
500 construct->CastSpell(construct, SPELL_SHATTER, true);
501
502 Unit* attacker = eventInfo.GetActor();
503 Unit::Kill(attacker ? attacker : construct, construct);
504
505 if (InstanceScript* instance = construct->GetInstanceScript())
506 if (Creature* ignis = instance->GetCreature(BOSS_IGNIS))
507 ignis->AI()->DoAction(ACTION_CONSTRUCT_SHATTERED);
508 }
@ SPELL_SHATTER
Definition boss_ignis.cpp:47
@ ACTION_CONSTRUCT_SHATTERED
Definition boss_ignis.cpp:83
Unit * GetTarget() const
Definition SpellScript.cpp:1178
Definition Creature.h:47
Definition InstanceScript.h:143
Unit * GetActor()
Definition Unit.h:468
Definition Unit.h:670
static void Kill(Unit *killer, Unit *victim, bool durabilityLoss=true, WeaponAttackType attackType=BASE_ATTACK, SpellInfo const *spellProto=nullptr, Spell const *spell=nullptr)
Definition Unit.cpp:13651
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1378
InstanceScript * GetInstanceScript() const
Definition Object.cpp:1247
@ BOSS_IGNIS
Definition ulduar.h:32

References ACTION_CONSTRUCT_SHATTERED, BOSS_IGNIS, Unit::CastSpell(), ProcEventInfo::GetActor(), WorldObject::GetInstanceScript(), AuraScript::GetTarget(), Unit::Kill(), and SPELL_SHATTER.

Referenced by Register().

◆ PrepareAuraScript()

spell_ignis_brittle_aura::PrepareAuraScript ( spell_ignis_brittle_aura  )
private

◆ Register()

void spell_ignis_brittle_aura::Register ( )
inlineoverrideprivatevirtual

Implements _SpellScript.

511 {
514 }
#define AuraProcFn(F)
Definition SpellScript.h:841
#define AuraCheckProcFn(F)
Definition SpellScript.h:820
HookList< CheckProcHandler > DoCheckProc
Definition SpellScript.h:819
HookList< AuraProcHandler > OnProc
Definition SpellScript.h:836
void HandleProc(ProcEventInfo &eventInfo)
Definition boss_ignis.cpp:497
bool CheckProc(ProcEventInfo &eventInfo)
Definition boss_ignis.cpp:491

References AuraCheckProcFn, AuraProcFn, CheckProc(), AuraScript::DoCheckProc, HandleProc(), and AuraScript::OnProc.

◆ Validate()

bool spell_ignis_brittle_aura::Validate ( SpellInfo const *  )
inlineoverrideprivatevirtual

Reimplemented from _SpellScript.

487 {
489 }
static bool ValidateSpellInfo(std::initializer_list< uint32 > spellIds)
Definition SpellScript.h:125

References SPELL_SHATTER, and _SpellScript::ValidateSpellInfo().


The documentation for this class was generated from the following file: