AzerothCore 3.3.5a
OpenSource WoW Emulator
Loading...
Searching...
No Matches
spell_mage_cold_snap Class Reference
Inheritance diagram for spell_mage_cold_snap:
SpellScript _SpellScript

Private Member Functions

 PrepareSpellScript (spell_mage_cold_snap)
 
bool Load () override
 
void HandleDummy (SpellEffIndex)
 
void Register () override
 

Additional Inherited Members

- Public Member Functions inherited from SpellScript
bool _Validate (SpellInfo const *entry) override
 
bool _Load (Spell *spell)
 
void _InitHit ()
 
bool _IsEffectPrevented (SpellEffIndex effIndex)
 
bool _IsDefaultEffectPrevented (SpellEffIndex effIndex)
 
void _PrepareScriptCall (SpellScriptHookType hookType)
 
void _FinishScriptCall ()
 
bool IsInCheckCastHook () const
 
bool IsInTargetHook () const
 
bool IsInHitPhase () const
 
bool IsInEffectHook () const
 
Unit * GetCaster ()
 
GameObject * GetGObjCaster ()
 
Unit * GetOriginalCaster ()
 
SpellInfo const * GetSpellInfo ()
 
SpellValue const * GetSpellValue ()
 
WorldLocation const * GetExplTargetDest ()
 
void SetExplTargetDest (WorldLocation &loc)
 
WorldObject * GetExplTargetWorldObject ()
 
Unit * GetExplTargetUnit ()
 
GameObject * GetExplTargetGObj ()
 
Item * GetExplTargetItem ()
 
Unit * GetHitUnit ()
 
Creature * GetHitCreature ()
 
Player * GetHitPlayer ()
 
Item * GetHitItem ()
 
GameObject * GetHitGObj ()
 
WorldLocation * GetHitDest ()
 
int32 GetHitDamage ()
 
void SetHitDamage (int32 damage)
 
void PreventHitDamage ()
 
int32 GetHitHeal ()
 
void SetHitHeal (int32 heal)
 
void PreventHitHeal ()
 
Spell * GetSpell ()
 
Aura * GetHitAura ()
 
void PreventHitAura ()
 
void PreventHitEffect (SpellEffIndex effIndex)
 
void PreventHitDefaultEffect (SpellEffIndex effIndex)
 
int32 GetEffectValue () const
 
void SetEffectValue (int32 value)
 
Item * GetCastItem ()
 
void CreateItem (uint32 effIndex, uint32 itemId)
 
SpellInfo const * GetTriggeringSpell ()
 
void FinishCast (SpellCastResult result)
 
void Cancel ()
 
void SetCustomCastResultMessage (SpellCustomErrors result)
 
- Public Member Functions inherited from _SpellScript
 _SpellScript ()
 
virtual ~_SpellScript ()
 
virtual void _Register ()
 
virtual void _Unload ()
 
virtual void _Init (std::string const *scriptname, uint32 spellId)
 
std::string const * _GetScriptName () const
 
virtual bool Validate (SpellInfo const *)
 
virtual void Unload ()
 
- Static Public Member Functions inherited from _SpellScript
static bool ValidateSpellInfo (std::initializer_list< uint32 > spellIds)
 
template<class T >
static bool ValidateSpellInfo (T const &spellIds)
 
- Public Attributes inherited from SpellScript
HookList< CastHandler > BeforeCast
 
HookList< CastHandler > OnCast
 
HookList< CastHandler > AfterCast
 
HookList< CheckCastHandler > OnCheckCast
 
HookList< EffectHandler > OnEffectLaunch
 
HookList< EffectHandler > OnEffectLaunchTarget
 
HookList< EffectHandler > OnEffectHit
 
HookList< EffectHandler > OnEffectHitTarget
 
HookList< BeforeHitHandler > BeforeHit
 
HookList< HitHandler > OnHit
 
HookList< HitHandler > AfterHit
 
HookList< ObjectAreaTargetSelectHandler > OnObjectAreaTargetSelect
 
HookList< ObjectTargetSelectHandler > OnObjectTargetSelect
 
HookList< DestinationTargetSelectHandler > OnDestinationTargetSelect
 
- Protected Attributes inherited from _SpellScript
uint8 m_currentScriptState
 
std::string const * m_scriptName
 
uint32 m_scriptSpellId
 

Detailed Description

Member Function Documentation

◆ HandleDummy()

void spell_mage_cold_snap::HandleDummy ( SpellEffIndex  )
inlineprivate
495 {
496 Player* caster = GetCaster()->ToPlayer();
497 // immediately finishes the cooldown on Frost spells
498
499 PlayerSpellMap const& spellMap = caster->GetSpellMap();
500 for (PlayerSpellMap::const_iterator itr = spellMap.begin(); itr != spellMap.end(); ++itr)
501 {
502 SpellInfo const* spellInfo = sSpellMgr->AssertSpellInfo(itr->first);
503 if (spellInfo->SpellFamilyName == SPELLFAMILY_MAGE && (spellInfo->GetSchoolMask() & SPELL_SCHOOL_MASK_FROST) && spellInfo->Id != SPELL_MAGE_COLD_SNAP && spellInfo->GetRecoveryTime() > 0)
504 {
505 SpellCooldowns::iterator citr = caster->GetSpellCooldownMap().find(spellInfo->Id);
506 if (citr != caster->GetSpellCooldownMap().end() && citr->second.needSendToClient)
507 caster->RemoveSpellCooldown(spellInfo->Id, true);
508 else
509 caster->RemoveSpellCooldown(spellInfo->Id, false);
510 }
511 }
512 }
std::unordered_map< uint32, PlayerSpell * > PlayerSpellMap
Definition Player.h:194
@ SPELLFAMILY_MAGE
Definition SharedDefines.h:3787
@ SPELL_SCHOOL_MASK_FROST
Definition SharedDefines.h:289
#define sSpellMgr
Definition SpellMgr.h:847
Player * ToPlayer()
Definition Object.h:208
Definition Player.h:1086
PlayerSpellMap const & GetSpellMap() const
Definition Player.h:1799
SpellCooldowns const & GetSpellCooldownMap() const
Definition Player.h:1802
void RemoveSpellCooldown(uint32 spell_id, bool update=false)
Definition Player.cpp:3695
Definition SpellInfo.h:340
uint32 Id
Definition SpellInfo.h:344
uint32 GetRecoveryTime() const
Definition SpellInfo.cpp:2824
SpellSchoolMask GetSchoolMask() const
Definition SpellInfo.cpp:1921
uint32 SpellFamilyName
Definition SpellInfo.h:411
Unit * GetCaster()
Definition SpellScript.cpp:401
@ SPELL_MAGE_COLD_SNAP
Definition spell_mage.cpp:40

References SpellScript::GetCaster(), SpellInfo::GetRecoveryTime(), SpellInfo::GetSchoolMask(), Player::GetSpellCooldownMap(), Player::GetSpellMap(), SpellInfo::Id, Player::RemoveSpellCooldown(), SPELL_MAGE_COLD_SNAP, SPELL_SCHOOL_MASK_FROST, SPELLFAMILY_MAGE, SpellInfo::SpellFamilyName, sSpellMgr, and Object::ToPlayer().

Referenced by Register().

◆ Load()

bool spell_mage_cold_snap::Load ( )
inlineoverrideprivatevirtual

Reimplemented from _SpellScript.

490 {
491 return GetCaster()->IsPlayer();
492 }
bool IsPlayer() const
Definition Object.h:207

References SpellScript::GetCaster(), and Object::IsPlayer().

◆ PrepareSpellScript()

spell_mage_cold_snap::PrepareSpellScript ( spell_mage_cold_snap  )
private

◆ Register()

void spell_mage_cold_snap::Register ( )
inlineoverrideprivatevirtual

Implements _SpellScript.

515 {
517 }
@ EFFECT_0
Definition SharedDefines.h:31
@ SPELL_EFFECT_DUMMY
Definition SharedDefines.h:769
#define SpellEffectFn(F, I, N)
Definition SpellScript.h:337
HookList< EffectHandler > OnEffectHit
Definition SpellScript.h:335
void HandleDummy(SpellEffIndex)
Definition spell_mage.cpp:494

References EFFECT_0, HandleDummy(), SpellScript::OnEffectHit, SPELL_EFFECT_DUMMY, and SpellEffectFn.


The documentation for this class was generated from the following file: