1156 {
1159 if (!player || !caster)
1160 {
1161 return;
1162 }
1163
1165 float horizontalSpeed = 3.0f;
1166 float verticalSpeed = 40.0f;
1169
1170 std::list<Creature*> explosionBunnys;
1172 for (auto itr = explosionBunnys.begin(); itr != explosionBunnys.end(); ++itr)
1173 {
1175 }
1176 }
Player * GetHitPlayer()
Definition SpellScript.cpp:471
Unit * GetCaster()
Definition SpellScript.cpp:401
void RemoveAurasDueToSpell(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
Definition Unit.cpp:4941
void KnockbackFrom(float x, float y, float speedXY, float speedZ)
Definition Unit.cpp:19181
void ExitVehicle(Position const *exitPosition=nullptr)
Definition Unit.cpp:19773
void GetCreatureListWithEntryInGrid(std::list< Creature * > &lList, uint32 uiEntry, float fMaxSearchRange) const
Definition Object.cpp:2513
float GetPositionX() const
Definition Position.h:121
float GetPositionY() const
Definition Position.h:122
@ SPELL_WARHEAD_FUSE
Definition zone_grizzly_hills.cpp:1106
@ SPELL_TORPEDO_EXPLOSION
Definition zone_grizzly_hills.cpp:1142
@ NPC_ALLIANCE_LUMBERBOAT_EXPLOSIONS
Definition zone_grizzly_hills.cpp:1143