◆ HandleScriptEffect()
446 {
448 return;
449
452 }
void DespawnOrUnsummon(Milliseconds msTimeToDespawn=0ms, Seconds forcedRespawnTimer=0s)
Definition Creature.cpp:2182
Creature * ToCreature()
Definition Object.h:206
Unit * GetHitUnit()
Definition SpellScript.cpp:448
Unit * GetCaster()
Definition SpellScript.cpp:401
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1194
@ SPELL_HAWK_HUNTING_ITEM
Definition zone_howling_fjord.cpp:432
References Unit::CastSpell(), Creature::DespawnOrUnsummon(), SpellScript::GetCaster(), SpellScript::GetHitUnit(), SPELL_HAWK_HUNTING_ITEM, and Object::ToCreature().
Referenced by Register().
◆ PrepareSpellScript()
◆ Register()
| void spell_hawk_hunting::Register |
( |
| ) |
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inlineoverrideprivatevirtual |
◆ Validate()
| bool spell_hawk_hunting::Validate |
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SpellInfo const * |
| ) |
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inlineoverrideprivatevirtual |
The documentation for this class was generated from the following file: