◆ HandleScriptEffect()
445 {
447 return;
448
451 }
void DespawnOrUnsummon(Milliseconds msTimeToDespawn, Seconds forcedRespawnTimer)
Definition Creature.cpp:2180
Creature * ToCreature()
Definition Object.h:206
Unit * GetHitUnit()
Definition SpellScript.cpp:448
Unit * GetCaster()
Definition SpellScript.cpp:401
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1194
@ SPELL_HAWK_HUNTING_ITEM
Definition zone_howling_fjord.cpp:431
References Unit::CastSpell(), Creature::DespawnOrUnsummon(), SpellScript::GetCaster(), SpellScript::GetHitUnit(), SPELL_HAWK_HUNTING_ITEM, and Object::ToCreature().
Referenced by Register().
◆ PrepareSpellScript()
◆ Register()
void spell_hawk_hunting::Register |
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◆ Validate()
bool spell_hawk_hunting::Validate |
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SpellInfo const * |
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The documentation for this class was generated from the following file: