2741 {
2744 {
2747 if (rand < 25)
2749 else if (rand < 50)
2751 else if (rand < 70)
2753 else if (rand < 80)
2754 {
2756 if (
urand(0, 100) <= 30)
2757 target = caster;
2758 }
2759 else if (rand < 95)
2761 else
2762 {
2764 target = caster;
2765 }
2766
2768 }
2769 }
std::uint32_t uint32
Definition Define.h:107
uint32 urand(uint32 min, uint32 max)
Definition Random.cpp:44
Item * GetCastItem()
Definition SpellScript.cpp:625
Unit * GetHitUnit()
Definition SpellScript.cpp:453
Unit * GetCaster()
Definition SpellScript.cpp:401
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1378
@ SPELL_FROSTBOLT
Definition spell_item.cpp:2715
@ SPELL_SUMMON_FELHOUND_MINION
Definition spell_item.cpp:2717
@ SPELL_FIREBALL
Definition spell_item.cpp:2718
@ SPELL_CHAIN_LIGHTNING
Definition spell_item.cpp:2719
@ SPELL_ENVELOPING_WINDS
Definition spell_item.cpp:2720
@ SPELL_POLYMORPH
Definition spell_item.cpp:2716