2506 {
2509 {
2512 if (rand < 25)
2514 else if (rand < 50)
2516 else if (rand < 70)
2518 else if (rand < 80)
2519 {
2521 if (
urand(0, 100) <= 30)
2522 target = caster;
2523 }
2524 else if (rand < 95)
2526 else
2527 {
2529 target = caster;
2530 }
2531
2533 }
2534 }
std::uint32_t uint32
Definition Define.h:107
uint32 urand(uint32 min, uint32 max)
Definition Random.cpp:44
Item * GetCastItem()
Definition SpellScript.cpp:620
Unit * GetHitUnit()
Definition SpellScript.cpp:448
Unit * GetCaster()
Definition SpellScript.cpp:401
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1179
@ SPELL_FROSTBOLT
Definition spell_item.cpp:2480
@ SPELL_SUMMON_FELHOUND_MINION
Definition spell_item.cpp:2482
@ SPELL_FIREBALL
Definition spell_item.cpp:2483
@ SPELL_CHAIN_LIGHTNING
Definition spell_item.cpp:2484
@ SPELL_ENVELOPING_WINDS
Definition spell_item.cpp:2485
@ SPELL_POLYMORPH
Definition spell_item.cpp:2481