506 {
508 std::list<WorldObject*> cagesList;
512 for (std::list<WorldObject*>::const_iterator itr = cagesList.begin(); itr != cagesList.end(); ++itr)
513 {
516 go->UseDoorOrButton(0,
false,
GetCaster());
517 }
518 }
Definition GridNotifiers.h:1648
Definition GameObject.h:120
uint32 GetDisplayId() const
Definition GameObject.h:312
GameObject * ToGameObject()
Definition Object.h:220
GameObject * GetHitGObj()
Definition SpellScript.cpp:499
Unit * GetCaster()
Definition SpellScript.cpp:401
Definition GridNotifiers.h:262
static void VisitObjects(WorldObject const *obj, T &visitor, float radius)
Definition CellImpl.h:165