AzerothCore 3.3.5a
OpenSource WoW Emulator
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go_father_flame Struct Reference
Inheritance diagram for go_father_flame:
GameObjectAI

Public Member Functions

 go_father_flame (GameObject *go)
 
void OnStateChanged (uint32 state, Unit *) override
 
- Public Member Functions inherited from GameObjectAI
 GameObjectAI (GameObject *go)
 
virtual ~GameObjectAI ()
 
virtual void UpdateAI (uint32)
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void DoAction (int32)
 
virtual void SetGUID (ObjectGuid const &, int32)
 
virtual ObjectGuid GetGUID (int32) const
 
virtual bool GossipHello (Player *, bool)
 
virtual bool GossipSelect (Player *, uint32, uint32)
 
virtual bool GossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual bool QuestAccept (Player *, Quest const *)
 
virtual bool QuestReward (Player *, Quest const *, uint32)
 
virtual uint32 GetDialogStatus (Player *)
 
virtual void Destroyed (Player *, uint32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void OnGameEvent (bool, uint16)
 
virtual void EventInform (uint32)
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual void JustSummoned (Creature *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureEvade (Creature *)
 

Additional Inherited Members

- Static Public Member Functions inherited from GameObjectAI
static int32 Permissible (GameObject const *go)
 
- Protected Attributes inherited from GameObjectAI
GameObject *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ go_father_flame()

go_father_flame::go_father_flame ( GameObject go)
inline
716: GameObjectAI(go) {}
Definition GameObjectAI.h:33

Member Function Documentation

◆ OnStateChanged()

void go_father_flame::OnStateChanged ( uint32  state,
Unit  
)
inlineoverridevirtual

Reimplemented from GameObjectAI.

719 {
720 if (InstanceScript* instance = me->GetInstanceScript())
721 if (state == GO_ACTIVATED)
722 {
723 if (instance->GetData(DATA_SOLAKAR_FLAMEWREATH) == IN_PROGRESS || instance->GetData(DATA_SOLAKAR_FLAMEWREATH) == DONE)
724 return;
725
726 instance->SetData(DATA_SOLAKAR_FLAMEWREATH, IN_PROGRESS);
727 }
728 }
@ GO_ACTIVATED
Definition GameObject.h:112
@ IN_PROGRESS
Definition InstanceScript.h:59
@ DONE
Definition InstanceScript.h:61
@ DATA_SOLAKAR_FLAMEWREATH
Definition blackrock_spire.h:55
GameObject *const me
Definition GameObjectAI.h:35
Definition InstanceScript.h:143
InstanceScript * GetInstanceScript() const
Definition Object.cpp:1238

References DATA_SOLAKAR_FLAMEWREATH, DONE, WorldObject::GetInstanceScript(), GO_ACTIVATED, IN_PROGRESS, and GameObjectAI::me.


The documentation for this struct was generated from the following file: