◆ at_blackrock_stadium()
| at_blackrock_stadium::at_blackrock_stadium |
( |
| ) |
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inline |
Definition AreaTriggerScript.h:24
◆ OnTrigger()
Reimplemented from AreaTriggerScript.
747 {
748 if (player && player->
IsAlive())
749 {
751 if (!instance)
752 return false;
753
756 {
759 }
760
762 {
764 return true;
765 }
766 }
767
768 return false;
769 }
@ NOT_STARTED
Definition InstanceScript.h:58
@ NPC_WARCHIEF_REND_BLACKHAND
Definition blackrock_spire.h:72
@ AREATRIGGER
Definition blackrock_spire.h:102
@ AREATRIGGER_BLACKROCK_STADIUM
Definition blackrock_spire.h:104
@ DATA_WARCHIEF_REND_BLACKHAND
Definition blackrock_spire.h:41
void Respawn(bool force=false)
Definition Creature.cpp:2043
CreatureAI * AI() const
Definition Creature.h:145
Definition InstanceScript.h:143
EncounterState GetBossState(uint32 id) const
Definition InstanceScript.h:242
virtual void SetData(uint32, uint32)
Definition UnitAI.h:219
bool IsAlive() const
Definition Unit.h:1748
InstanceScript * GetInstanceScript() const
Definition Object.cpp:1221
Creature * FindNearestCreature(uint32 entry, float range, bool alive=true) const
Definition Object.cpp:2450
References Creature::AI(), AREATRIGGER, AREATRIGGER_BLACKROCK_STADIUM, DATA_WARCHIEF_REND_BLACKHAND, WorldObject::FindNearestCreature(), InstanceScript::GetBossState(), WorldObject::GetInstanceScript(), Unit::IsAlive(), NOT_STARTED, NPC_WARCHIEF_REND_BLACKHAND, Creature::Respawn(), and UnitAI::SetData().
The documentation for this class was generated from the following file: