◆ at_blackrock_stadium()
| at_blackrock_stadium::at_blackrock_stadium |
( |
| ) |
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inline |
Definition AreaTriggerScript.h:24
◆ OnTrigger()
Reimplemented from AreaTriggerScript.
689 {
690 if (player && player->
IsAlive())
691 {
693 if (!instance)
694 return false;
695
698 {
701 }
702
704 {
706 return true;
707 }
708 }
709
710 return false;
711 }
@ NOT_STARTED
Definition InstanceScript.h:58
@ NPC_WARCHIEF_REND_BLACKHAND
Definition blackrock_spire.h:72
@ AREATRIGGER
Definition blackrock_spire.h:102
@ AREATRIGGER_BLACKROCK_STADIUM
Definition blackrock_spire.h:104
@ DATA_WARCHIEF_REND_BLACKHAND
Definition blackrock_spire.h:41
void Respawn(bool force=false)
Definition Creature.cpp:1987
CreatureAI * AI() const
Definition Creature.h:143
Definition InstanceScript.h:143
EncounterState GetBossState(uint32 id) const
Definition InstanceScript.h:252
virtual void SetData(uint32, uint32)
Definition UnitAI.h:219
bool IsAlive() const
Definition Unit.h:1793
InstanceScript * GetInstanceScript() const
Definition Object.cpp:1238
Creature * FindNearestCreature(uint32 entry, float range, bool alive=true) const
Definition Object.cpp:2499
References Creature::AI(), AREATRIGGER, AREATRIGGER_BLACKROCK_STADIUM, DATA_WARCHIEF_REND_BLACKHAND, WorldObject::FindNearestCreature(), InstanceScript::GetBossState(), WorldObject::GetInstanceScript(), Unit::IsAlive(), NOT_STARTED, NPC_WARCHIEF_REND_BLACKHAND, Creature::Respawn(), and UnitAI::SetData().
The documentation for this class was generated from the following file: