◆ HandleScript()
| void spell_igb_rocket_artillery::HandleScript |
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SpellEffIndex |
effIndex | ) |
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inlineprivate |
2502 {
2507 }
std::uint32_t uint32
Definition Define.h:107
@ TRIGGERED_NONE
Definition SpellDefines.h:133
void PreventHitDefaultEffect(SpellEffIndex effIndex)
Definition SpellScript.cpp:590
int32 GetEffectValue() const
Definition SpellScript.cpp:600
Unit * GetHitUnit()
Definition SpellScript.cpp:448
Unit * GetCaster()
Definition SpellScript.cpp:401
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1194
References Unit::CastSpell(), SpellScript::GetCaster(), SpellScript::GetEffectValue(), SpellScript::GetHitUnit(), SpellScript::PreventHitDefaultEffect(), and TRIGGERED_NONE.
Referenced by Register().
◆ PrepareSpellScript()
◆ Register()
| void spell_igb_rocket_artillery::Register |
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| ) |
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inlineoverrideprivatevirtual |
Implements _SpellScript.
2510 {
2513 }
@ EFFECT_0
Definition SharedDefines.h:31
@ SPELL_EFFECT_SCRIPT_EFFECT
Definition SharedDefines.h:866
@ TARGET_UNIT_SRC_AREA_ENEMY
Definition SharedDefines.h:1431
#define SpellEffectFn(F, I, N)
Definition SpellScript.h:337
#define SpellObjectAreaTargetSelectFn(F, I, N)
Definition SpellScript.h:354
HookList< EffectHandler > OnEffectHitTarget
Definition SpellScript.h:336
HookList< ObjectAreaTargetSelectHandler > OnObjectAreaTargetSelect
Definition SpellScript.h:353
void SelectRandomTarget(std::list< WorldObject * > &targets)
Definition boss_icecrown_gunship_battle.cpp:2486
void HandleScript(SpellEffIndex effIndex)
Definition boss_icecrown_gunship_battle.cpp:2501
References EFFECT_0, HandleScript(), SpellScript::OnEffectHitTarget, SpellScript::OnObjectAreaTargetSelect, SelectRandomTarget(), SPELL_EFFECT_SCRIPT_EFFECT, SpellEffectFn, SpellObjectAreaTargetSelectFn, and TARGET_UNIT_SRC_AREA_ENEMY.
◆ SelectRandomTarget()
| void spell_igb_rocket_artillery::SelectRandomTarget |
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std::list< WorldObject * > & |
targets | ) |
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inlineprivate |
2487 {
2492
2493 if (!targets.empty())
2494 {
2496 targets.clear();
2497 targets.push_back(target);
2498 }
2499 }
TeamId
Definition SharedDefines.h:770
@ TEAM_HORDE
Definition SharedDefines.h:772
Definition boss_icecrown_gunship_battle.cpp:2468
Definition InstanceScript.h:143
@ GO_THE_SKYBREAKER_A
Definition icecrown_citadel.h:405
@ GO_ORGRIMS_HAMMER_H
Definition icecrown_citadel.h:396
auto SelectRandomContainerElement(C const &container) -> typename std::add_const< decltype(*std::begin(container))>::type &
Definition Containers.h:133
@ DATA_TEAMID_IN_INSTANCE
Definition trial_of_the_champion.h:44
References DATA_TEAMID_IN_INSTANCE, SpellScript::GetCaster(), GO_ORGRIMS_HAMMER_H, GO_THE_SKYBREAKER_A, Acore::Containers::SelectRandomContainerElement(), and TEAM_HORDE.
Referenced by Register().
The documentation for this class was generated from the following file: