461 {
463 {
465 go->UseDoorOrButton();
466
468 {
470 pEscortAI->Start(
true, player->
GetGUID());
471 }
472
474 return true;
475 }
476 return false;
477 }
@ TEAM_ALLIANCE
Definition SharedDefines.h:748
@ FACTION_ESCORTEE_H_PASSIVE
Definition SharedDefines.h:212
@ FACTION_ESCORTEE_A_PASSIVE
Definition SharedDefines.h:211
#define CAST_AI(a, b)
Definition UnitAI.h:26
bool SetWalk(bool enable) override
Enable or disable the creature's walk mode by removing: MOVEMENTFLAG_WALKING. Infom also the client.
Definition Creature.cpp:3247
CreatureAI * AI() const
Definition Creature.h:143
Definition GameObject.h:120
static ObjectGuid GetGUID(Object const *o)
Definition Object.h:114
TeamId GetTeamId(bool original=false) const
Definition Player.h:2127
void SetFaction(uint32 faction)
Definition Unit.cpp:7056
GameObject * FindNearestGameObject(uint32 entry, float range, bool onlySpawned=false) const
Definition Object.cpp:2508
Definition ScriptedEscortAI.h:53
Definition zone_borean_tundra.cpp:365
@ QUEST_ESCAPE_WINTERFIN_CAVERNS
Definition zone_borean_tundra.cpp:351
@ GO_CAGE
Definition zone_borean_tundra.cpp:352