460 {
462 {
464 go->UseDoorOrButton();
465
467 pEscortAI->Start(
true,
false, player->
GetGUID());
468
470 return true;
471 }
472 return false;
473 }
@ TEAM_ALLIANCE
Definition SharedDefines.h:771
@ FACTION_ESCORTEE_H_PASSIVE
Definition SharedDefines.h:235
@ FACTION_ESCORTEE_A_PASSIVE
Definition SharedDefines.h:234
#define CAST_AI(a, b)
Definition UnitAI.h:26
CreatureAI * AI() const
Definition Creature.h:141
Definition GameObject.h:120
static ObjectGuid GetGUID(Object const *o)
Definition Object.h:113
TeamId GetTeamId(bool original=false) const
Definition Player.h:2115
void SetFaction(uint32 faction)
Definition Unit.cpp:10126
GameObject * FindNearestGameObject(uint32 entry, float range, bool onlySpawned=false) const
Definition Object.cpp:2434
Definition ScriptedEscortAI.h:53
Definition zone_borean_tundra.cpp:365
@ QUEST_ESCAPE_WINTERFIN_CAVERNS
Definition zone_borean_tundra.cpp:351
@ GO_CAGE
Definition zone_borean_tundra.cpp:352