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AzerothCore 3.3.5a
OpenSource WoW Emulator
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Public Member Functions | |
| go_pumpkin_shrine () | |
| bool | OnGossipSelect (Player *player, GameObject *go, uint32, uint32) override |
Public Member Functions inherited from GameObjectScript | |
| bool | IsDatabaseBound () const override |
| virtual bool | OnGossipHello (Player *, GameObject *) |
| virtual bool | OnGossipSelectCode (Player *, GameObject *, uint32, uint32, const char *) |
| virtual bool | OnQuestAccept (Player *, GameObject *, Quest const *) |
| virtual bool | OnQuestReward (Player *, GameObject *, Quest const *, uint32) |
| virtual uint32 | GetDialogStatus (Player *, GameObject *) |
| virtual void | OnDestroyed (GameObject *, Player *) |
| virtual void | OnDamaged (GameObject *, Player *) |
| virtual void | OnModifyHealth (GameObject *, Unit *, int32 &, SpellInfo const *) |
| virtual void | OnLootStateChanged (GameObject *, uint32, Unit *) |
| virtual void | OnGameObjectStateChanged (GameObject *, uint32) |
| virtual GameObjectAI * | GetAI (GameObject *) const |
Public Member Functions inherited from ScriptObject | |
| virtual bool | isAfterLoadScript () const |
| virtual void | checkValidity () |
| const std::string & | GetName () const |
| uint16 | GetTotalAvailableHooks () |
Public Member Functions inherited from UpdatableScript< GameObject > | |
| virtual void | OnUpdate (GameObject *, uint32) |
Additional Inherited Members | |
Protected Member Functions inherited from GameObjectScript | |
| GameObjectScript (const char *name) | |
Protected Member Functions inherited from ScriptObject | |
| ScriptObject (const char *name, uint16 totalAvailableHooks=0) | |
| virtual | ~ScriptObject ()=default |
Protected Member Functions inherited from UpdatableScript< GameObject > | |
| UpdatableScript ()=default | |
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inline |
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inlineoverridevirtual |
Reimplemented from GameObjectScript.
References CloseGossipMenuFor(), DATA_HORSEMAN_EVENT, DONE, WorldObject::FindNearestCreature(), WorldObject::GetInstanceScript(), IN_PROGRESS, NPC_HEADLESS_HORSEMAN_MOUNTED, SPELL_SUMMONING_RHYME_TARGET, WorldObject::SummonCreature(), and TEMPSUMMON_MANUAL_DESPAWN.