1478 {
1480
1482 {
1484 return true;
1485
1487 return true;
1488
1491
1493 }
1494
1495 return true;
1496 }
@ IN_PROGRESS
Definition InstanceScript.h:59
@ DONE
Definition InstanceScript.h:61
@ TEMPSUMMON_MANUAL_DESPAWN
Definition Object.h:54
void CloseGossipMenuFor(Player *player)
Definition ScriptedGossip.cpp:56
Definition InstanceScript.h:143
TempSummon * SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition Object.cpp:2368
InstanceScript * GetInstanceScript() const
Definition Object.cpp:1203
Creature * FindNearestCreature(uint32 entry, float range, bool alive=true) const
Definition Object.cpp:2459
@ NPC_HEADLESS_HORSEMAN_MOUNTED
Definition hallows_end.cpp:945
@ SPELL_SUMMONING_RHYME_TARGET
Definition hallows_end.cpp:954
@ DATA_HORSEMAN_EVENT
Definition hallows_end.cpp:1010