AzerothCore 3.3.5a
OpenSource WoW Emulator
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go_sister_mercy Struct Reference
Inheritance diagram for go_sister_mercy:
GameObjectAI

Public Member Functions

 go_sister_mercy (GameObject *go)
 
void EventInform (uint32 eventId) override
 
- Public Member Functions inherited from GameObjectAI
 GameObjectAI (GameObject *go)
 
virtual ~GameObjectAI ()
 
virtual void UpdateAI (uint32)
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void DoAction (int32)
 
virtual void SetGUID (ObjectGuid const &, int32)
 
virtual ObjectGuid GetGUID (int32) const
 
virtual bool GossipHello (Player *, bool)
 
virtual bool GossipSelect (Player *, uint32, uint32)
 
virtual bool GossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual bool QuestAccept (Player *, Quest const *)
 
virtual bool QuestReward (Player *, Quest const *, uint32)
 
virtual uint32 GetDialogStatus (Player *)
 
virtual void Destroyed (Player *, uint32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void OnGameEvent (bool, uint16)
 
virtual void OnStateChanged (uint32, Unit *)
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual void JustSummoned (Creature *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureEvade (Creature *)
 

Additional Inherited Members

- Static Public Member Functions inherited from GameObjectAI
static int32 Permissible (GameObject const *go)
 
- Protected Attributes inherited from GameObjectAI
GameObject *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ go_sister_mercy()

go_sister_mercy::go_sister_mercy ( GameObject go)
inline
549: GameObjectAI(go) { }
Definition GameObjectAI.h:33

Member Function Documentation

◆ EventInform()

void go_sister_mercy::EventInform ( uint32  eventId)
inlineoverridevirtual

Reimplemented from GameObjectAI.

553 {
554 uint32 pathId = GetSorlofPathForShipEvent(eventId);
555 if (!pathId)
556 return;
557
559 sorlof->AI()->SetData(DATA_SORLOF_TAKE_PATH, pathId);
560 }
std::uint32_t uint32
Definition Define.h:107
Definition Creature.h:47
GameObject *const me
Definition GameObjectAI.h:35
Creature * FindNearestCreature(uint32 entry, float range, bool alive=true) const
Definition Object.cpp:2553
uint32 GetSorlofPathForShipEvent(uint32 eventId)
Definition zone_howling_fjord.cpp:453
@ NPC_SORLOF
Definition zone_howling_fjord.cpp:369
@ DATA_SORLOF_TAKE_PATH
Definition zone_howling_fjord.cpp:387
@ SORLOF_SEARCH_RANGE
Definition zone_howling_fjord.cpp:383

References DATA_SORLOF_TAKE_PATH, WorldObject::FindNearestCreature(), GetSorlofPathForShipEvent(), GameObjectAI::me, NPC_SORLOF, and SORLOF_SEARCH_RANGE.


The documentation for this struct was generated from the following file: