AzerothCore 3.3.5a
OpenSource WoW Emulator
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spell_gen_upper_deck_create_foam_sword Class Reference
Inheritance diagram for spell_gen_upper_deck_create_foam_sword:
SpellScript _SpellScript

Private Member Functions

 PrepareSpellScript (spell_gen_upper_deck_create_foam_sword)
 
void HandleScript (SpellEffIndex effIndex)
 
void Register () override
 

Additional Inherited Members

- Public Member Functions inherited from SpellScript
bool _Validate (SpellInfo const *entry) override
 
bool _Load (Spell *spell)
 
void _InitHit ()
 
bool _IsEffectPrevented (SpellEffIndex effIndex)
 
bool _IsDefaultEffectPrevented (SpellEffIndex effIndex)
 
void _PrepareScriptCall (SpellScriptHookType hookType)
 
void _FinishScriptCall ()
 
bool IsInCheckCastHook () const
 
bool IsInTargetHook () const
 
bool IsInHitPhase () const
 
bool IsInEffectHook () const
 
Unit * GetCaster ()
 
GameObject * GetGObjCaster ()
 
Unit * GetOriginalCaster ()
 
SpellInfo const * GetSpellInfo ()
 
SpellValue const * GetSpellValue ()
 
WorldLocation const * GetExplTargetDest ()
 
void SetExplTargetDest (WorldLocation &loc)
 
WorldObject * GetExplTargetWorldObject ()
 
Unit * GetExplTargetUnit ()
 
GameObject * GetExplTargetGObj ()
 
Item * GetExplTargetItem ()
 
Unit * GetHitUnit ()
 
Creature * GetHitCreature ()
 
Player * GetHitPlayer ()
 
Item * GetHitItem ()
 
GameObject * GetHitGObj ()
 
WorldLocation * GetHitDest ()
 
int32 GetHitDamage ()
 
void SetHitDamage (int32 damage)
 
void PreventHitDamage ()
 
int32 GetHitHeal ()
 
void SetHitHeal (int32 heal)
 
void PreventHitHeal ()
 
Spell * GetSpell ()
 
Aura * GetHitAura ()
 
void PreventHitAura ()
 
void PreventHitEffect (SpellEffIndex effIndex)
 
void PreventHitDefaultEffect (SpellEffIndex effIndex)
 
int32 GetEffectValue () const
 
void SetEffectValue (int32 value)
 
Item * GetCastItem ()
 
void CreateItem (uint32 effIndex, uint32 itemId)
 
SpellInfo const * GetTriggeringSpell ()
 
void FinishCast (SpellCastResult result)
 
void Cancel ()
 
void SetCustomCastResultMessage (SpellCustomErrors result)
 
- Public Member Functions inherited from _SpellScript
 _SpellScript ()
 
virtual ~_SpellScript ()
 
virtual void _Register ()
 
virtual void _Unload ()
 
virtual void _Init (std::string const *scriptname, uint32 spellId)
 
std::string const * _GetScriptName () const
 
virtual bool Validate (SpellInfo const *)
 
virtual bool Load ()
 
virtual void Unload ()
 
- Static Public Member Functions inherited from _SpellScript
static bool ValidateSpellInfo (std::initializer_list< uint32 > spellIds)
 
template<class T >
static bool ValidateSpellInfo (T const &spellIds)
 
- Public Attributes inherited from SpellScript
HookList< CastHandler > BeforeCast
 
HookList< CastHandler > OnCast
 
HookList< CastHandler > AfterCast
 
HookList< CheckCastHandler > OnCheckCast
 
HookList< EffectHandler > OnEffectLaunch
 
HookList< EffectHandler > OnEffectLaunchTarget
 
HookList< EffectHandler > OnEffectHit
 
HookList< EffectHandler > OnEffectHitTarget
 
HookList< BeforeHitHandler > BeforeHit
 
HookList< HitHandler > OnHit
 
HookList< HitHandler > AfterHit
 
HookList< ObjectAreaTargetSelectHandler > OnObjectAreaTargetSelect
 
HookList< ObjectTargetSelectHandler > OnObjectTargetSelect
 
HookList< DestinationTargetSelectHandler > OnDestinationTargetSelect
 
- Protected Attributes inherited from _SpellScript
uint8 m_currentScriptState
 
std::string const * m_scriptName
 
uint32 m_scriptSpellId
 

Detailed Description

Member Function Documentation

◆ HandleScript()

void spell_gen_upper_deck_create_foam_sword::HandleScript ( SpellEffIndex  effIndex)
inlineprivate
4250 {
4251 if (Player* player = GetHitPlayer())
4252 {
4254 // player can only have one of these items
4255 for (uint8 i = 0; i < 5; ++i)
4256 {
4257 if (player->HasItemCount(itemId[i], 1, true))
4258 return;
4259 }
4260
4261 CreateItem(effIndex, itemId[urand(0, 4)]);
4262 }
4263 }
std::uint8_t uint8
Definition Define.h:109
std::uint32_t uint32
Definition Define.h:107
uint32 urand(uint32 min, uint32 max)
Definition Random.cpp:44
Definition Player.h:1086
Player * GetHitPlayer()
Definition SpellScript.cpp:476
void CreateItem(uint32 effIndex, uint32 itemId)
Definition SpellScript.cpp:630
@ ITEM_FOAM_SWORD_RED
Definition spell_generic.cpp:4240
@ ITEM_FOAM_SWORD_PINK
Definition spell_generic.cpp:4238
@ ITEM_FOAM_SWORD_YELLOW
Definition spell_generic.cpp:4241
@ ITEM_FOAM_SWORD_GREEN
Definition spell_generic.cpp:4237
@ ITEM_FOAM_SWORD_BLUE
Definition spell_generic.cpp:4239

References SpellScript::CreateItem(), SpellScript::GetHitPlayer(), ITEM_FOAM_SWORD_BLUE, ITEM_FOAM_SWORD_GREEN, ITEM_FOAM_SWORD_PINK, ITEM_FOAM_SWORD_RED, ITEM_FOAM_SWORD_YELLOW, and urand().

Referenced by Register().

◆ PrepareSpellScript()

spell_gen_upper_deck_create_foam_sword::PrepareSpellScript ( spell_gen_upper_deck_create_foam_sword  )
private

◆ Register()

void spell_gen_upper_deck_create_foam_sword::Register ( )
inlineoverrideprivatevirtual

Implements _SpellScript.

4266 {
4268 }
@ EFFECT_0
Definition SharedDefines.h:31
@ SPELL_EFFECT_SCRIPT_EFFECT
Definition SharedDefines.h:843
#define SpellEffectFn(F, I, N)
Definition SpellScript.h:337
HookList< EffectHandler > OnEffectHitTarget
Definition SpellScript.h:336
void HandleScript(SpellEffIndex effIndex)
Definition spell_generic.cpp:4249

References EFFECT_0, HandleScript(), SpellScript::OnEffectHitTarget, SPELL_EFFECT_SCRIPT_EFFECT, and SpellEffectFn.


The documentation for this class was generated from the following file: