5082 {
5083 std::vector<uint32> availableElixirs =
5084 {
5085 43185,
5086 53750,
5087 53761,
5088 53762,
5089 53908,
5090 53909,
5091 53910,
5092 53911,
5093 53913,
5094 53914,
5095 53915
5096 };
5097
5099
5101 availableElixirs.push_back(53753);
5103 availableElixirs.push_back(43186);
5104
5106
5108 }
std::uint32_t uint32
Definition Define.h:107
@ POWER_MANA
Definition SharedDefines.h:257
Item * GetCastItem()
Definition SpellScript.cpp:620
Unit * GetCaster()
Definition SpellScript.cpp:401
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1375
Powers getPowerType() const
Definition Unit.h:1131
bool IsInCombat() const
Definition Unit.h:935
auto SelectRandomContainerElement(C const &container) -> typename std::add_const< decltype(*std::begin(container))>::type &
Definition Containers.h:133