5074 {
5075 std::vector<uint32> availableElixirs =
5076 {
5077 43185,
5078 53750,
5079 53761,
5080 53762,
5081 53908,
5082 53909,
5083 53910,
5084 53911,
5085 53913,
5086 53914,
5087 53915
5088 };
5089
5091
5093 availableElixirs.push_back(53753);
5095 availableElixirs.push_back(43186);
5096
5098
5100 }
std::uint32_t uint32
Definition Define.h:107
@ POWER_MANA
Definition SharedDefines.h:257
Item * GetCastItem()
Definition SpellScript.cpp:620
Unit * GetCaster()
Definition SpellScript.cpp:401
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1361
Powers getPowerType() const
Definition Unit.h:1132
bool IsInCombat() const
Definition Unit.h:936
auto SelectRandomContainerElement(C const &container) -> typename std::add_const< decltype(*std::begin(container))>::type &
Definition Containers.h:133