3459 {
3461 if (!target)
3462 return;
3463
3468 }
@ UNIT_FLAG_NON_ATTACKABLE
Definition UnitDefines.h:255
@ UNIT_FLAG_NOT_SELECTABLE
Definition UnitDefines.h:279
@ UNIT_FLAG_NOT_ATTACKABLE_1
Definition UnitDefines.h:261
@ UNIT_FIELD_FLAGS
Definition UpdateFields.h:117
void ForceValuesUpdateAtIndex(uint32)
Definition Object.cpp:2077
Creature * GetHitCreature()
Definition SpellScript.cpp:458
void SetImmuneToAll(bool apply, bool keepCombat=false)
Definition Unit.h:907
void RemoveUnitFlag(UnitFlags flags)
UnitFlags available in UnitDefines.h.
Definition Unit.h:734
Definition boss_the_lich_king.cpp:516
bool Execute(uint64, uint32) override
Definition boss_the_lich_king.cpp:520