3460 {
3462 if (!target)
3463 return;
3464
3469 }
@ UNIT_FLAG_NON_ATTACKABLE
Definition UnitDefines.h:258
@ UNIT_FLAG_NOT_SELECTABLE
Definition UnitDefines.h:282
@ UNIT_FLAG_NOT_ATTACKABLE_1
Definition UnitDefines.h:264
@ UNIT_FIELD_FLAGS
Definition UpdateFields.h:117
void ForceValuesUpdateAtIndex(uint32)
Definition Object.cpp:2100
Creature * GetHitCreature()
Definition SpellScript.cpp:458
void SetImmuneToAll(bool apply, bool keepCombat=false)
Definition Unit.h:924
void RemoveUnitFlag(UnitFlags flags)
UnitFlags available in UnitDefines.h.
Definition Unit.h:749
Definition boss_the_lich_king.cpp:517
bool Execute(uint64, uint32) override
Definition boss_the_lich_king.cpp:521