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| | npc_icc_buff_switcher () |
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| bool | OnGossipSelect (Player *player, Creature *creature, uint32, uint32) override |
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| bool | IsDatabaseBound () const override |
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| virtual bool | OnGossipHello (Player *, Creature *) |
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| virtual bool | OnGossipSelectCode (Player *, Creature *, uint32, uint32, const char *) |
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| virtual bool | OnQuestAccept (Player *, Creature *, Quest const *) |
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| virtual bool | OnQuestSelect (Player *, Creature *, Quest const *) |
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| virtual bool | OnQuestComplete (Player *, Creature *, Quest const *) |
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| virtual bool | OnQuestReward (Player *, Creature *, Quest const *, uint32) |
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| virtual uint32 | GetDialogStatus (Player *, Creature *) |
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| virtual CreatureAI * | GetAI (Creature *) const |
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| virtual void | OnFfaPvpStateUpdate (Creature *, bool) |
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| virtual bool | isAfterLoadScript () const |
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| virtual void | checkValidity () |
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| const std::string & | GetName () const |
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| uint16 | GetTotalAvailableHooks () |
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| virtual void | OnUpdate (Creature *, uint32) |
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◆ npc_icc_buff_switcher()
| npc_icc_buff_switcher::npc_icc_buff_switcher |
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| ) |
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inline |
Definition CreatureScript.h:25
◆ OnGossipSelect()
Reimplemented from CreatureScript.
3210 {
3212 {
3214 {
3217 return true;
3218 }
3223 {
3225 return true;
3226 }
3227 }
3228 return false;
3229 }
void CloseGossipMenuFor(Player *player)
Definition ScriptedGossip.cpp:56
void PSendSysMessage(std::string_view str, bool escapeCharacters=false)
Definition Chat.cpp:219
bool IsLeader(ObjectGuid guid) const
Definition Group.cpp:2354
bool isRaidGroup() const
Definition Group.cpp:2284
Definition InstanceScript.h:143
uint32 GetEntry() const
Definition Object.h:117
static ObjectGuid GetGUID(Object const *o)
Definition Object.h:114
WorldSession * GetSession() const
Definition Player.h:2020
Group * GetGroup()
Definition Player.h:2505
PlayerMenu * PlayerTalkClass
Definition Player.h:2275
InstanceScript * GetInstanceScript() const
Definition Object.cpp:1238
@ NPC_KING_VARIAN_WRYNN
Definition icecrown_citadel.h:174
@ NPC_GARROSH_HELLSCREAM
Definition icecrown_citadel.h:173
@ DATA_BUFF_AVAILABLE
Definition icecrown_citadel.h:136
References CloseGossipMenuFor(), DATA_BUFF_AVAILABLE, Object::GetEntry(), PlayerMenu::GetGossipMenu(), Player::GetGroup(), Object::GetGUID(), WorldObject::GetInstanceScript(), GossipMenu::GetMenuId(), Player::GetSession(), Group::IsLeader(), Group::isRaidGroup(), NPC_GARROSH_HELLSCREAM, NPC_KING_VARIAN_WRYNN, Player::PlayerTalkClass, and ChatHandler::PSendSysMessage().
The documentation for this class was generated from the following file: