797 {
799
801 if (pPalehoof && pPalehoof->
IsAlive())
802 {
803
806
808 }
809 return true;
810 }
@ GO_STATE_ACTIVE
Definition GameObjectData.h:708
@ GO_FLAG_NOT_SELECTABLE
Definition SharedDefines.h:1611
@ ACTION_START_EVENT
Definition boss_palehoof.cpp:63
CreatureAI * AI() const
Definition Creature.h:144
void SetGoState(GOState state)
Definition GameObject.cpp:2497
void SetGameObjectFlag(GameObjectFlags flags)
Definition GameObject.h:218
Definition InstanceScript.h:143
ObjectGuid GetGuidData(uint32 type) const override
Definition InstanceScript.cpp:111
Definition ObjectGuid.h:118
virtual void DoAction(int32)
Definition UnitAI.h:217
bool IsAlive() const
Definition Unit.h:1794
InstanceScript * GetInstanceScript() const
Definition Object.cpp:1238
Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition ObjectAccessor.cpp:210
@ DATA_GORTOK_PALEHOOF
Definition utgarde_pinnacle.h:30