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| | go_finklestein_cauldron () |
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| bool | OnGossipHello (Player *player, GameObject *go) override |
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| bool | IsDatabaseBound () const override |
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| virtual bool | OnGossipSelect (Player *, GameObject *, uint32, uint32) |
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| virtual bool | OnGossipSelectCode (Player *, GameObject *, uint32, uint32, const char *) |
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| virtual bool | OnQuestAccept (Player *, GameObject *, Quest const *) |
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| virtual bool | OnQuestReward (Player *, GameObject *, Quest const *, uint32) |
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| virtual uint32 | GetDialogStatus (Player *, GameObject *) |
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| virtual void | OnDestroyed (GameObject *, Player *) |
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| virtual void | OnDamaged (GameObject *, Player *) |
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| virtual void | OnModifyHealth (GameObject *, Unit *, int32 &, SpellInfo const *) |
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| virtual void | OnLootStateChanged (GameObject *, uint32, Unit *) |
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| virtual void | OnGameObjectStateChanged (GameObject *, uint32) |
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| virtual GameObjectAI * | GetAI (GameObject *) const |
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| virtual bool | isAfterLoadScript () const |
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| virtual void | checkValidity () |
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| const std::string & | GetName () const |
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| uint16 | GetTotalAvailableHooks () |
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| virtual void | OnUpdate (GameObject *, uint32) |
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◆ go_finklestein_cauldron()
| go_finklestein_cauldron::go_finklestein_cauldron |
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| ) |
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inline |
Definition GameObjectScript.h:25
◆ OnGossipHello()
| bool go_finklestein_cauldron::OnGossipHello |
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Player * |
player, |
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GameObject * |
go |
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) |
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inlineoverridevirtual |
Reimplemented from GameObjectScript.
230 {
232 if (finklestein && finklestein->
AI())
234
235 return true;
236 }
#define CAST_AI(a, b)
Definition UnitAI.h:26
CreatureAI * AI() const
Definition Creature.h:145
static ObjectGuid GetGUID(Object const *o)
Definition Object.h:113
Creature * FindNearestCreature(uint32 entry, float range, bool alive=true) const
Definition Object.cpp:2450
Definition zone_zuldrak.cpp:53
@ NPC_FINKLESTEIN
Definition zone_zuldrak.cpp:35
References Creature::AI(), CAST_AI, WorldObject::FindNearestCreature(), Object::GetGUID(), and NPC_FINKLESTEIN.
The documentation for this class was generated from the following file: