◆ HandleDummy()
1222 {
1224 if (!player)
1225 {
1226 return;
1227 }
1228
1230 {
1232 }
1233 }
@ QUEST_STATUS_REWARDED
Definition QuestDef.h:106
QuestStatus GetQuestStatus(uint32 quest_id) const
Definition PlayerQuest.cpp:1430
Player * GetHitPlayer()
Definition SpellScript.cpp:471
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1179
@ QUEST_TORCH_CATCHING_A
Definition midsummer.cpp:1141
@ QUEST_TORCH_CATCHING_H
Definition midsummer.cpp:1142
@ SPELL_GIVE_TORCH
Definition midsummer.cpp:1140
References Unit::CastSpell(), SpellScript::GetHitPlayer(), Player::GetQuestStatus(), QUEST_STATUS_REWARDED, QUEST_TORCH_CATCHING_A, QUEST_TORCH_CATCHING_H, and SPELL_GIVE_TORCH.
Referenced by Register().
◆ PrepareSpellScript()
◆ Register()
void spell_midsummer_torch_catch::Register |
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inlineoverrideprivatevirtual |
◆ Validate()
bool spell_midsummer_torch_catch::Validate |
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SpellInfo const * |
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inlineoverrideprivatevirtual |
The documentation for this class was generated from the following file: