AzerothCore 3.3.5a
OpenSource WoW Emulator
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spell_sha_lava_lash Class Reference
Inheritance diagram for spell_sha_lava_lash:
SpellScript _SpellScript

Private Member Functions

 PrepareSpellScript (spell_sha_lava_lash) bool Load() override
 
void HandleDummy (SpellEffIndex)
 
void Register () override
 

Additional Inherited Members

- Public Member Functions inherited from SpellScript
bool _Validate (SpellInfo const *entry) override
 
bool _Load (Spell *spell)
 
void _InitHit ()
 
bool _IsEffectPrevented (SpellEffIndex effIndex)
 
bool _IsDefaultEffectPrevented (SpellEffIndex effIndex)
 
void _PrepareScriptCall (SpellScriptHookType hookType)
 
void _FinishScriptCall ()
 
bool IsInCheckCastHook () const
 
bool IsInTargetHook () const
 
bool IsInHitPhase () const
 
bool IsInEffectHook () const
 
Unit * GetCaster ()
 
GameObject * GetGObjCaster ()
 
Unit * GetOriginalCaster ()
 
SpellInfo const * GetSpellInfo ()
 
SpellValue const * GetSpellValue ()
 
WorldLocation const * GetExplTargetDest ()
 
void SetExplTargetDest (WorldLocation &loc)
 
WorldObject * GetExplTargetWorldObject ()
 
Unit * GetExplTargetUnit ()
 
GameObject * GetExplTargetGObj ()
 
Item * GetExplTargetItem ()
 
Unit * GetHitUnit ()
 
Creature * GetHitCreature ()
 
Player * GetHitPlayer ()
 
Item * GetHitItem ()
 
GameObject * GetHitGObj ()
 
WorldLocation * GetHitDest ()
 
int32 GetHitDamage ()
 
void SetHitDamage (int32 damage)
 
void PreventHitDamage ()
 
int32 GetHitHeal ()
 
void SetHitHeal (int32 heal)
 
void PreventHitHeal ()
 
Spell * GetSpell ()
 
Aura * GetHitAura ()
 
void PreventHitAura ()
 
void PreventHitEffect (SpellEffIndex effIndex)
 
void PreventHitDefaultEffect (SpellEffIndex effIndex)
 
int32 GetEffectValue () const
 
void SetEffectValue (int32 value)
 
Item * GetCastItem ()
 
void CreateItem (uint32 effIndex, uint32 itemId)
 
SpellInfo const * GetTriggeringSpell ()
 
void FinishCast (SpellCastResult result)
 
void Cancel ()
 
void SetCustomCastResultMessage (SpellCustomErrors result)
 
- Public Member Functions inherited from _SpellScript
 _SpellScript ()
 
virtual ~_SpellScript ()
 
virtual void _Register ()
 
virtual void _Unload ()
 
virtual void _Init (std::string const *scriptname, uint32 spellId)
 
std::string const * _GetScriptName () const
 
virtual bool Validate (SpellInfo const *)
 
virtual bool Load ()
 
virtual void Unload ()
 
- Static Public Member Functions inherited from _SpellScript
static bool ValidateSpellInfo (std::initializer_list< uint32 > spellIds)
 
template<class T >
static bool ValidateSpellInfo (T const &spellIds)
 
- Public Attributes inherited from SpellScript
HookList< CastHandler > BeforeCast
 
HookList< CastHandler > OnCast
 
HookList< CastHandler > AfterCast
 
HookList< CheckCastHandler > OnCheckCast
 
HookList< EffectHandler > OnEffectLaunch
 
HookList< EffectHandler > OnEffectLaunchTarget
 
HookList< EffectHandler > OnEffectHit
 
HookList< EffectHandler > OnEffectHitTarget
 
HookList< BeforeHitHandler > BeforeHit
 
HookList< HitHandler > OnHit
 
HookList< HitHandler > AfterHit
 
HookList< ObjectAreaTargetSelectHandler > OnObjectAreaTargetSelect
 
HookList< ObjectTargetSelectHandler > OnObjectTargetSelect
 
HookList< DestinationTargetSelectHandler > OnDestinationTargetSelect
 
- Protected Attributes inherited from _SpellScript
uint8 m_currentScriptState
 
std::string const * m_scriptName
 
uint32 m_scriptSpellId
 

Detailed Description

Member Function Documentation

◆ HandleDummy()

void spell_sha_lava_lash::HandleDummy ( SpellEffIndex  )
inlineprivate
1044 {
1045 if (Player* caster = GetCaster()->ToPlayer())
1046 {
1047 int32 damage = GetEffectValue();
1048 int32 hitDamage = GetHitDamage();
1049 if (caster->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND))
1050 {
1051 // Damage is increased by 25% if your off-hand weapon is enchanted with Flametongue.
1052 if (caster->GetAuraEffect(SPELL_AURA_DUMMY, SPELLFAMILY_SHAMAN, 0x200000, 0, 0))
1053 AddPct(hitDamage, damage);
1054 SetHitDamage(hitDamage);
1055 }
1056 }
1057 }
std::int32_t int32
Definition Define.h:103
@ EQUIPMENT_SLOT_OFFHAND
Definition Player.h:678
#define INVENTORY_SLOT_BAG_0
Definition Player.h:657
@ SPELLFAMILY_SHAMAN
Definition SharedDefines.h:3795
@ SPELL_AURA_DUMMY
Definition SpellAuraDefines.h:67
T AddPct(T &base, U pct)
Definition Util.h:58
Definition Player.h:1086
int32 GetEffectValue() const
Definition SpellScript.cpp:605
void SetHitDamage(int32 damage)
Definition SpellScript.cpp:529
Unit * GetCaster()
Definition SpellScript.cpp:401
int32 GetHitDamage()
Definition SpellScript.cpp:519

References AddPct(), EQUIPMENT_SLOT_OFFHAND, SpellScript::GetCaster(), SpellScript::GetEffectValue(), SpellScript::GetHitDamage(), INVENTORY_SLOT_BAG_0, SpellScript::SetHitDamage(), SPELL_AURA_DUMMY, and SPELLFAMILY_SHAMAN.

Referenced by Register().

◆ PrepareSpellScript()

spell_sha_lava_lash::PrepareSpellScript ( spell_sha_lava_lash  )
inlineoverrideprivate
1039 {
1040 return GetCaster()->IsPlayer();
1041 }
bool IsPlayer() const
Definition Object.h:207

References SpellScript::GetCaster(), and Object::IsPlayer().

◆ Register()

void spell_sha_lava_lash::Register ( )
inlineoverrideprivatevirtual

Implements _SpellScript.

1060 {
1062 }
@ EFFECT_1
Definition SharedDefines.h:32
@ SPELL_EFFECT_DUMMY
Definition SharedDefines.h:769
#define SpellEffectFn(F, I, N)
Definition SpellScript.h:337
HookList< EffectHandler > OnEffectHitTarget
Definition SpellScript.h:336
void HandleDummy(SpellEffIndex)
Definition spell_shaman.cpp:1043

References EFFECT_1, HandleDummy(), SpellScript::OnEffectHitTarget, SPELL_EFFECT_DUMMY, and SpellEffectFn.


The documentation for this class was generated from the following file: