AzerothCore 3.3.5a
OpenSource WoW Emulator
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go_the_focusing_iris Struct Reference
Inheritance diagram for go_the_focusing_iris:
GameObjectAI

Public Member Functions

 go_the_focusing_iris (GameObject *go)
 
bool GossipHello (Player *, bool) override
 
- Public Member Functions inherited from GameObjectAI
 GameObjectAI (GameObject *go)
 
virtual ~GameObjectAI ()
 
virtual void UpdateAI (uint32)
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void DoAction (int32)
 
virtual void SetGUID (ObjectGuid const &, int32)
 
virtual ObjectGuid GetGUID (int32) const
 
virtual bool GossipSelect (Player *, uint32, uint32)
 
virtual bool GossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual bool QuestAccept (Player *, Quest const *)
 
virtual bool QuestReward (Player *, Quest const *, uint32)
 
virtual uint32 GetDialogStatus (Player *)
 
virtual void Destroyed (Player *, uint32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void OnGameEvent (bool, uint16)
 
virtual void OnStateChanged (uint32, Unit *)
 
virtual void EventInform (uint32)
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual void JustSummoned (Creature *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureEvade (Creature *)
 

Additional Inherited Members

- Static Public Member Functions inherited from GameObjectAI
static int32 Permissible (GameObject const *go)
 
- Protected Attributes inherited from GameObjectAI
GameObject *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ go_the_focusing_iris()

go_the_focusing_iris::go_the_focusing_iris ( GameObject go)
inline
1275: GameObjectAI(go) { }
Definition GameObjectAI.h:33

Member Function Documentation

◆ GossipHello()

bool go_the_focusing_iris::GossipHello ( Player ,
bool   
)
inlineoverridevirtual

Reimplemented from GameObjectAI.

1278 {
1279 if (InstanceScript* pInstance = me->GetInstanceScript())
1280 pInstance->SetData(DATA_IRIS_ACTIVATED, 0);
1281
1282 return true;
1283 }
GameObject *const me
Definition GameObjectAI.h:35
Definition InstanceScript.h:143
InstanceScript * GetInstanceScript() const
Definition Object.cpp:1214
@ DATA_IRIS_ACTIVATED
Definition eye_of_eternity.h:57

References DATA_IRIS_ACTIVATED, WorldObject::GetInstanceScript(), and GameObjectAI::me.


The documentation for this struct was generated from the following file: