AzerothCore 3.3.5a
OpenSource WoW Emulator
Loading...
Searching...
No Matches
spell_winter_veil_shoot_air_rifle Class Reference
Inheritance diagram for spell_winter_veil_shoot_air_rifle:
SpellScript _SpellScript

Private Member Functions

 PrepareSpellScript (spell_winter_veil_shoot_air_rifle)
 
void HandleScriptEffect (SpellEffIndex)
 
void Register () override
 

Additional Inherited Members

- Public Member Functions inherited from SpellScript
bool _Validate (SpellInfo const *entry) override
 
bool _Load (Spell *spell)
 
void _InitHit ()
 
bool _IsEffectPrevented (SpellEffIndex effIndex)
 
bool _IsDefaultEffectPrevented (SpellEffIndex effIndex)
 
void _PrepareScriptCall (SpellScriptHookType hookType)
 
void _FinishScriptCall ()
 
bool IsInCheckCastHook () const
 
bool IsInTargetHook () const
 
bool IsInHitPhase () const
 
bool IsInEffectHook () const
 
UnitGetCaster ()
 
UnitGetOriginalCaster ()
 
SpellInfo const * GetSpellInfo ()
 
SpellValue const * GetSpellValue ()
 
WorldLocation const * GetExplTargetDest ()
 
void SetExplTargetDest (WorldLocation &loc)
 
WorldObjectGetExplTargetWorldObject ()
 
UnitGetExplTargetUnit ()
 
GameObjectGetExplTargetGObj ()
 
ItemGetExplTargetItem ()
 
UnitGetHitUnit ()
 
CreatureGetHitCreature ()
 
PlayerGetHitPlayer ()
 
ItemGetHitItem ()
 
GameObjectGetHitGObj ()
 
WorldLocationGetHitDest ()
 
int32 GetHitDamage ()
 
void SetHitDamage (int32 damage)
 
void PreventHitDamage ()
 
int32 GetHitHeal ()
 
void SetHitHeal (int32 heal)
 
void PreventHitHeal ()
 
SpellGetSpell ()
 
AuraGetHitAura ()
 
void PreventHitAura ()
 
void PreventHitEffect (SpellEffIndex effIndex)
 
void PreventHitDefaultEffect (SpellEffIndex effIndex)
 
int32 GetEffectValue () const
 
void SetEffectValue (int32 value)
 
ItemGetCastItem ()
 
void CreateItem (uint32 effIndex, uint32 itemId)
 
SpellInfo const * GetTriggeringSpell ()
 
void FinishCast (SpellCastResult result)
 
void Cancel ()
 
void SetCustomCastResultMessage (SpellCustomErrors result)
 
- Public Member Functions inherited from _SpellScript
 _SpellScript ()
 
virtual ~_SpellScript ()
 
virtual void _Register ()
 
virtual void _Unload ()
 
virtual void _Init (std::string const *scriptname, uint32 spellId)
 
std::string const * _GetScriptName () const
 
virtual bool Validate (SpellInfo const *)
 
virtual bool Load ()
 
virtual void Unload ()
 
- Static Public Member Functions inherited from _SpellScript
static bool ValidateSpellInfo (std::initializer_list< uint32 > spellIds)
 
template<class T >
static bool ValidateSpellInfo (T const &spellIds)
 
- Public Attributes inherited from SpellScript
HookList< CastHandlerBeforeCast
 
HookList< CastHandlerOnCast
 
HookList< CastHandlerAfterCast
 
HookList< CheckCastHandlerOnCheckCast
 
HookList< EffectHandlerOnEffectLaunch
 
HookList< EffectHandlerOnEffectLaunchTarget
 
HookList< EffectHandlerOnEffectHit
 
HookList< EffectHandlerOnEffectHitTarget
 
HookList< BeforeHitHandlerBeforeHit
 
HookList< HitHandlerOnHit
 
HookList< HitHandlerAfterHit
 
HookList< ObjectAreaTargetSelectHandlerOnObjectAreaTargetSelect
 
HookList< ObjectTargetSelectHandlerOnObjectTargetSelect
 
HookList< DestinationTargetSelectHandlerOnDestinationTargetSelect
 
- Protected Attributes inherited from _SpellScript
uint8 m_currentScriptState
 
std::string const * m_scriptName
 
uint32 m_scriptSpellId
 

Detailed Description

Member Function Documentation

◆ HandleScriptEffect()

void spell_winter_veil_shoot_air_rifle::HandleScriptEffect ( SpellEffIndex  )
inlineprivate
227 {
228 Unit* caster = GetOriginalCaster();
229 Unit* target = GetHitUnit();
230 if (!target)
231 return;
232
234 {
235 if (!caster->IsFriendlyTo(target))
236 caster->CastSpell(target, SPELL_AIR_RIFLE_PELTED_DAMAGE, true, nullptr, nullptr, caster->GetGUID());
237 }
238 else
239 {
240 uint8 rand = urand(0, 99);
241 if (rand < 15)
242 caster->CastSpell(caster, SPELL_AIR_RIFLE_RIGHT_IN_THE_EYE, true, nullptr, nullptr, caster->GetGUID());
243 else if (rand < 35)
244 caster->CastSpell(target, SPELL_AIR_RIFLE_STARLED, true, nullptr, nullptr, caster->GetGUID());
245 else
246 caster->CastSpell(target, SPELL_AIR_RIFLE_HIT, true, nullptr, nullptr, caster->GetGUID());
247 }
248 }
std::uint8_t uint8
Definition Define.h:109
uint32 urand(uint32 min, uint32 max)
Definition Random.cpp:44
static ObjectGuid GetGUID(Object const *o)
Definition Object.h:114
SpellInfo const * GetSpellInfo()
Definition SpellScript.cpp:411
Unit * GetHitUnit()
Definition SpellScript.cpp:448
Unit * GetOriginalCaster()
Definition SpellScript.cpp:406
Definition Unit.h:664
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1350
bool IsFriendlyTo(Unit const *unit) const
Definition Unit.cpp:7241
@ SPELL_AIR_RIFLE_RIGHT_IN_THE_EYE
Definition winter_veil.cpp:213
@ SPELL_AIR_RIFLE_STARLED
Definition winter_veil.cpp:214
@ SPELL_AIR_RIFLE_PELTED_DAMAGE
Definition winter_veil.cpp:217
@ SPELL_AIR_RIFLE_HIT
Definition winter_veil.cpp:215
@ SPELL_AIR_RIFLE_HIT_TRIGGER
Definition winter_veil.cpp:216

References Unit::CastSpell(), Object::GetGUID(), SpellScript::GetHitUnit(), SpellScript::GetOriginalCaster(), SpellScript::GetSpellInfo(), Unit::IsFriendlyTo(), SPELL_AIR_RIFLE_HIT, SPELL_AIR_RIFLE_HIT_TRIGGER, SPELL_AIR_RIFLE_PELTED_DAMAGE, SPELL_AIR_RIFLE_RIGHT_IN_THE_EYE, SPELL_AIR_RIFLE_STARLED, and urand().

Referenced by Register().

◆ PrepareSpellScript()

spell_winter_veil_shoot_air_rifle::PrepareSpellScript ( spell_winter_veil_shoot_air_rifle  )
private

◆ Register()

void spell_winter_veil_shoot_air_rifle::Register ( )
inlineoverrideprivatevirtual

Implements _SpellScript.

251 {
254 else
256 }
@ EFFECT_1
Definition SharedDefines.h:32
@ EFFECT_0
Definition SharedDefines.h:31
@ SPELL_EFFECT_SCRIPT_EFFECT
Definition SharedDefines.h:843
#define SpellEffectFn(F, I, N)
Definition SpellScript.h:337
HookList< EffectHandler > OnEffectHitTarget
Definition SpellScript.h:336
uint32 m_scriptSpellId
Definition SpellScript.h:107
void HandleScriptEffect(SpellEffIndex)
Definition winter_veil.cpp:226

References EFFECT_0, EFFECT_1, HandleScriptEffect(), _SpellScript::m_scriptSpellId, SpellScript::OnEffectHitTarget, SPELL_AIR_RIFLE_HIT_TRIGGER, SPELL_EFFECT_SCRIPT_EFFECT, and SpellEffectFn.


The documentation for this class was generated from the following file: