53 {
55 return;
56
60 ai->SetEvadeDisabled(true);
70 }
@ MOTION_SLOT_ACTIVE
Definition MotionMaster.h:65
@ FACTION_FRIENDLY
Definition SharedDefines.h:189
@ SPELL_AURA_DUMMY
Definition SpellAuraDefines.h:67
@ AURA_REMOVE_BY_EXPIRE
Definition SpellAuraDefines.h:395
#define CAST_AI(a, b)
Definition UnitAI.h:26
AuraApplication const * GetTargetApplication() const
Definition SpellScript.cpp:1210
WorldObject * GetOwner() const
Definition SpellScript.cpp:1040
Unit * GetCaster() const
Definition SpellScript.cpp:1035
void DespawnOrUnsummon(Milliseconds msTimeToDespawn=0ms, Seconds forcedRespawnTimer=0s)
Definition Creature.cpp:2186
CreatureAI * AI() const
Definition Creature.h:144
void MoveFollow(Unit *target, float dist, float angle, MovementSlot slot=MOTION_SLOT_ACTIVE, bool inheritWalkState=true, bool inheritSpeed=true)
The unit will follow this target. Doesn't work with UNIT_FLAG_DISABLE_MOVE.
Definition MotionMaster.cpp:447
void Clear(bool reset=true)
Definition MotionMaster.h:193
Creature * ToCreature()
Definition Object.h:206
void ClearAllThreat()
Definition ThreatManager.cpp:575
void SetFaction(uint32 faction)
Definition Unit.cpp:7073
void RemoveAllAurasExceptType(AuraType type)
Definition Unit.cpp:5668
MotionMaster * GetMotionMaster()
Definition Unit.h:1759
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1375
ThreatManager & GetThreatMgr()
Definition Unit.h:951
void CombatStop(bool includingCast=false, bool mutualPvP=true)
Definition Unit.cpp:7486
void SetImmuneToAll(bool apply, bool keepCombat=false)
Definition Unit.h:924
@ SPELL_DRAKE_HATCHLING_SUBDUED
Definition zone_borean_tundra.cpp:34
@ SPELL_SUBDUED
Definition zone_borean_tundra.cpp:35