◆ HandlePreventAura()
300 {
302 {
303 if (target->GetLevel() >= 30)
304 {
305 uint8 chance = 100 - std::min<uint8>(100, target->GetLevel() - 30 *
urand(3, 10));
307 {
309 }
310 }
311 }
312 }
std::uint8_t uint8
Definition Define.h:109
uint32 urand(uint32 min, uint32 max)
Definition Random.cpp:44
bool roll_chance_i(int chance)
Definition Random.h:63
Unit * GetHitUnit()
Definition SpellScript.cpp:448
void PreventHitAura()
Definition SpellScript.cpp:568
References SpellScript::GetHitUnit(), SpellScript::PreventHitAura(), roll_chance_i(), and urand().
Referenced by Register().
◆ PrepareSpellScript()
◆ Register()
void spell_item_magic_dust::Register |
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The documentation for this class was generated from the following file: