AzerothCore 3.3.5a
OpenSource WoW Emulator
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go_ahune_ice_stone Struct Reference
Inheritance diagram for go_ahune_ice_stone:
GameObjectAI

Public Member Functions

 go_ahune_ice_stone (GameObject *go)
 
bool GossipSelect (Player *player, uint32, uint32) override
 
- Public Member Functions inherited from GameObjectAI
 GameObjectAI (GameObject *go)
 
virtual ~GameObjectAI ()
 
virtual void UpdateAI (uint32)
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void DoAction (int32)
 
virtual void SetGUID (ObjectGuid const &, int32)
 
virtual ObjectGuid GetGUID (int32) const
 
virtual bool GossipHello (Player *, bool)
 
virtual bool GossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual bool QuestAccept (Player *, Quest const *)
 
virtual bool QuestReward (Player *, Quest const *, uint32)
 
virtual uint32 GetDialogStatus (Player *)
 
virtual void Destroyed (Player *, uint32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void OnGameEvent (bool, uint16)
 
virtual void OnStateChanged (uint32, Unit *)
 
virtual void EventInform (uint32)
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual void JustSummoned (Creature *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureEvade (Creature *)
 

Private Attributes

InstanceScript_instance
 

Additional Inherited Members

- Static Public Member Functions inherited from GameObjectAI
static int32 Permissible (GameObject const *go)
 
- Protected Attributes inherited from GameObjectAI
GameObject *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ go_ahune_ice_stone()

go_ahune_ice_stone::go_ahune_ice_stone ( GameObject go)
inline
Definition GameObjectAI.h:33
InstanceScript * GetInstanceScript() const
Definition Object.cpp:1221
InstanceScript * _instance
Definition boss_ahune.cpp:679

Member Function Documentation

◆ GossipSelect()

bool go_ahune_ice_stone::GossipSelect ( Player player,
uint32  ,
uint32   
)
inlineoverridevirtual

Reimplemented from GameObjectAI.

662 {
663 ClearGossipMenuFor(player);
664
665 player->DestroyItemCount(ITEM_MAGMA_TOTEM, 1, true, false);
666 player->AreaExploredOrEventHappens(QUEST_SUMMON_AHUNE); //auto rewarded
667
669 ahuneBunny->AI()->DoAction(ACTION_START_EVENT);
670
672 luma->CastSpell(player, SPELL_SUMMONING_RHYME_AURA, true);
673 CloseGossipMenuFor(player);
674 me->Delete();
675 return true;
676 }
void ClearGossipMenuFor(Player *player)
Definition ScriptedGossip.cpp:22
void CloseGossipMenuFor(Player *player)
Definition ScriptedGossip.cpp:56
@ ACTION_START_EVENT
Definition boss_ahune.cpp:137
@ ITEM_MAGMA_TOTEM
Definition boss_ahune.cpp:161
@ QUEST_SUMMON_AHUNE
Definition boss_ahune.cpp:160
@ SPELL_SUMMONING_RHYME_AURA
Definition boss_ahune.cpp:69
Definition Creature.h:47
GameObject *const me
Definition GameObjectAI.h:35
void Delete()
Definition GameObject.cpp:978
Creature * GetCreature(uint32 type)
Definition InstanceScript.cpp:115
void DestroyItemCount(uint32 item, uint32 count, bool update, bool unequip_check=false)
Definition PlayerStorage.cpp:3120
void AreaExploredOrEventHappens(uint32 questId)
Definition PlayerQuest.cpp:1791
@ DATA_AHUNE_BUNNY
Definition the_slave_pens.h:35
@ DATA_LUMA_SKYMOTHER
Definition the_slave_pens.h:46

References _instance, ACTION_START_EVENT, Player::AreaExploredOrEventHappens(), ClearGossipMenuFor(), CloseGossipMenuFor(), DATA_AHUNE_BUNNY, DATA_LUMA_SKYMOTHER, GameObject::Delete(), Player::DestroyItemCount(), InstanceScript::GetCreature(), ITEM_MAGMA_TOTEM, GameObjectAI::me, QUEST_SUMMON_AHUNE, and SPELL_SUMMONING_RHYME_AURA.

Member Data Documentation

◆ _instance

InstanceScript* go_ahune_ice_stone::_instance
private

Referenced by GossipSelect().


The documentation for this struct was generated from the following file: