542 {
544 {
546 {
549
551 pEscortAI->Start(
false, player->
GetGUID());
553 }
554 }
555 return true;
556 }
@ FACTION_ESCORTEE_N_NEUTRAL_PASSIVE
Definition SharedDefines.h:199
#define CAST_AI(a, b)
Definition UnitAI.h:26
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0ms)
Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
Definition CreatureAI.cpp:67
bool SetWalk(bool enable) override
Enable or disable the creature's walk mode by removing: MOVEMENTFLAG_WALKING. Infom also the client.
Definition Creature.cpp:3323
CreatureAI * AI() const
Definition Creature.h:144
void MoveJumpTo(float angle, float speedXY, float speedZ)
The unit will jump in a specific direction.
Definition MotionMaster.cpp:648
static ObjectGuid GetGUID(Object const *o)
Definition Object.h:114
uint32 GetQuestId() const
Definition QuestDef.h:228
void SetFaction(uint32 faction)
Definition Unit.cpp:7073
MotionMaster * GetMotionMaster()
Definition Unit.h:1759
Definition zone_sholazar_basin.cpp:461
@ QUEST_DISASTER
Definition zone_sholazar_basin.cpp:452
@ SAY_WP_1
Definition zone_sholazar_basin.cpp:443