599 {
601 {
603 {
606
608 pEscortAI->Start(
false, player->
GetGUID());
610 }
611 }
612 return true;
613 }
@ FACTION_ESCORTEE_N_NEUTRAL_PASSIVE
Definition SharedDefines.h:222
#define CAST_AI(a, b)
Definition UnitAI.h:26
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0ms)
Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
Definition CreatureAI.cpp:53
bool SetWalk(bool enable) override
Enable or disable the creature's walk mode by removing: MOVEMENTFLAG_WALKING. Infom also the client.
Definition Creature.cpp:3218
CreatureAI * AI() const
Definition Creature.h:145
void MoveJumpTo(float angle, float speedXY, float speedZ)
The unit will jump in a specific direction.
Definition MotionMaster.cpp:636
static ObjectGuid GetGUID(Object const *o)
Definition Object.h:113
uint32 GetQuestId() const
Definition QuestDef.h:228
void SetFaction(uint32 faction)
Definition Unit.cpp:10235
MotionMaster * GetMotionMaster()
Definition Unit.h:1738
Definition zone_sholazar_basin.cpp:519
@ QUEST_DISASTER
Definition zone_sholazar_basin.cpp:510
@ SAY_WP_1
Definition zone_sholazar_basin.cpp:501