5026 {
5028 {
5030
5032 if (!item)
5033 return;
5034
5040 }
5041 }
SQLTransaction< CharacterDatabaseConnection > CharacterDatabaseTransaction
Definition DatabaseEnvFwd.h:69
DatabaseWorkerPool< CharacterDatabaseConnection > CharacterDatabase
Accessor to the character database.
Definition DatabaseEnv.cpp:21
@ MAIL_CHECK_MASK_HAS_BODY
Definition Mail.h:51
static Item * CreateItem(uint32 item, uint32 count, Player const *player=nullptr, bool clone=false, uint32 randomPropertyId=0)
Definition Item.cpp:1087
void SendMailTo(CharacterDatabaseTransaction trans, MailReceiver const &receiver, MailSender const &sender, MailCheckMask checked=MAIL_CHECK_MASK_NONE, uint32 deliver_delay=0, uint32 custom_expiration=0, bool deleteMailItemsFromDB=false, bool sendMail=true)
Definition Mail.cpp:185
MailDraft & AddItem(Item *item)
Definition Mail.cpp:93
Player * GetHitPlayer()
Definition SpellScript.cpp:471
@ ITEM_COMPETITORS_TABARD
Definition spell_generic.cpp:5012
@ MAIL_THE_COMPETITIORS_TABARD
Definition spell_generic.cpp:5007
@ SPELL_SPIRIT_OF_COMPETITION_PARTICIPANT_EFFECT
Definition spell_generic.cpp:5004
@ NPC_SPIRIT_OF_COMPETITION
Definition spell_generic.cpp:5010