AzerothCore 3.3.5a
OpenSource WoW Emulator
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spell_gen_spirit_of_competition_participant Class Reference
Inheritance diagram for spell_gen_spirit_of_competition_participant:
SpellScript _SpellScript

Private Member Functions

 PrepareSpellScript (spell_gen_spirit_of_competition_participant)
 
bool Validate (SpellInfo const *) override
 
void HandleScript (SpellEffIndex)
 
void Register () override
 

Additional Inherited Members

- Public Member Functions inherited from SpellScript
bool _Validate (SpellInfo const *entry) override
 
bool _Load (Spell *spell)
 
void _InitHit ()
 
bool _IsEffectPrevented (SpellEffIndex effIndex)
 
bool _IsDefaultEffectPrevented (SpellEffIndex effIndex)
 
void _PrepareScriptCall (SpellScriptHookType hookType)
 
void _FinishScriptCall ()
 
bool IsInCheckCastHook () const
 
bool IsInTargetHook () const
 
bool IsInHitPhase () const
 
bool IsInEffectHook () const
 
Unit * GetCaster ()
 
GameObject * GetGObjCaster ()
 
Unit * GetOriginalCaster ()
 
SpellInfo const * GetSpellInfo ()
 
SpellValue const * GetSpellValue ()
 
WorldLocation const * GetExplTargetDest ()
 
void SetExplTargetDest (WorldLocation &loc)
 
WorldObject * GetExplTargetWorldObject ()
 
Unit * GetExplTargetUnit ()
 
GameObject * GetExplTargetGObj ()
 
Item * GetExplTargetItem ()
 
Unit * GetHitUnit ()
 
Creature * GetHitCreature ()
 
Player * GetHitPlayer ()
 
Item * GetHitItem ()
 
GameObject * GetHitGObj ()
 
WorldLocation * GetHitDest ()
 
int32 GetHitDamage ()
 
void SetHitDamage (int32 damage)
 
void PreventHitDamage ()
 
int32 GetHitHeal ()
 
void SetHitHeal (int32 heal)
 
void PreventHitHeal ()
 
Spell * GetSpell ()
 
Aura * GetHitAura ()
 
void PreventHitAura ()
 
void PreventHitEffect (SpellEffIndex effIndex)
 
void PreventHitDefaultEffect (SpellEffIndex effIndex)
 
int32 GetEffectValue () const
 
void SetEffectValue (int32 value)
 
Item * GetCastItem ()
 
void CreateItem (uint32 effIndex, uint32 itemId)
 
SpellInfo const * GetTriggeringSpell ()
 
void FinishCast (SpellCastResult result)
 
void Cancel ()
 
void SetCustomCastResultMessage (SpellCustomErrors result)
 
- Public Member Functions inherited from _SpellScript
 _SpellScript ()
 
virtual ~_SpellScript ()
 
virtual void _Register ()
 
virtual void _Unload ()
 
virtual void _Init (std::string const *scriptname, uint32 spellId)
 
std::string const * _GetScriptName () const
 
virtual bool Load ()
 
virtual void Unload ()
 
- Static Public Member Functions inherited from _SpellScript
static bool ValidateSpellInfo (std::initializer_list< uint32 > spellIds)
 
template<class T >
static bool ValidateSpellInfo (T const &spellIds)
 
- Public Attributes inherited from SpellScript
HookList< CastHandler > BeforeCast
 
HookList< CastHandler > OnCast
 
HookList< CastHandler > AfterCast
 
HookList< CheckCastHandler > OnCheckCast
 
HookList< EffectHandler > OnEffectLaunch
 
HookList< EffectHandler > OnEffectLaunchTarget
 
HookList< EffectHandler > OnEffectHit
 
HookList< EffectHandler > OnEffectHitTarget
 
HookList< BeforeHitHandler > BeforeHit
 
HookList< HitHandler > OnHit
 
HookList< HitHandler > AfterHit
 
HookList< ObjectAreaTargetSelectHandler > OnObjectAreaTargetSelect
 
HookList< ObjectTargetSelectHandler > OnObjectTargetSelect
 
HookList< DestinationTargetSelectHandler > OnDestinationTargetSelect
 
- Protected Attributes inherited from _SpellScript
uint8 m_currentScriptState
 
std::string const * m_scriptName
 
uint32 m_scriptSpellId
 

Detailed Description

Member Function Documentation

◆ HandleScript()

void spell_gen_spirit_of_competition_participant::HandleScript ( SpellEffIndex  )
inlineprivate
5114 {
5115 if (Player* player = GetHitPlayer())
5116 {
5117 player->CastSpell(player, SPELL_SPIRIT_OF_COMPETITION_PARTICIPANT_EFFECT, true);
5118
5120 if (!item)
5121 return;
5122
5123 CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
5125 .AddItem(item)
5127 CharacterDatabase.CommitTransaction(trans);
5128 }
5129 }
SQLTransaction< CharacterDatabaseConnection > CharacterDatabaseTransaction
Definition DatabaseEnvFwd.h:69
DatabaseWorkerPool< CharacterDatabaseConnection > CharacterDatabase
Accessor to the character database.
Definition DatabaseEnv.cpp:21
@ MAIL_CHECK_MASK_HAS_BODY
Definition Mail.h:51
Definition Item.h:220
static Item * CreateItem(uint32 item, uint32 count, Player const *player=nullptr, bool clone=false, uint32 randomPropertyId=0)
Definition Item.cpp:1094
Definition Mail.h:119
void SendMailTo(CharacterDatabaseTransaction trans, MailReceiver const &receiver, MailSender const &sender, MailCheckMask checked=MAIL_CHECK_MASK_NONE, uint32 deliver_delay=0, uint32 custom_expiration=0, bool deleteMailItemsFromDB=false, bool sendMail=true)
Definition Mail.cpp:187
MailDraft & AddItem(Item *item)
Definition Mail.cpp:95
Definition Mail.h:83
Definition Player.h:1086
Player * GetHitPlayer()
Definition SpellScript.cpp:476
@ ITEM_COMPETITORS_TABARD
Definition spell_generic.cpp:5100
@ MAIL_THE_COMPETITIORS_TABARD
Definition spell_generic.cpp:5095
@ SPELL_SPIRIT_OF_COMPETITION_PARTICIPANT_EFFECT
Definition spell_generic.cpp:5092
@ NPC_SPIRIT_OF_COMPETITION
Definition spell_generic.cpp:5098

References MailDraft::AddItem(), CharacterDatabase, Item::CreateItem(), SpellScript::GetHitPlayer(), ITEM_COMPETITORS_TABARD, MAIL_CHECK_MASK_HAS_BODY, MAIL_THE_COMPETITIORS_TABARD, NPC_SPIRIT_OF_COMPETITION, MailDraft::SendMailTo(), and SPELL_SPIRIT_OF_COMPETITION_PARTICIPANT_EFFECT.

Referenced by Register().

◆ PrepareSpellScript()

spell_gen_spirit_of_competition_participant::PrepareSpellScript ( spell_gen_spirit_of_competition_participant  )
private

◆ Register()

void spell_gen_spirit_of_competition_participant::Register ( )
inlineoverrideprivatevirtual

Implements _SpellScript.

5132 {
5134 }
@ EFFECT_0
Definition SharedDefines.h:31
@ SPELL_EFFECT_SCRIPT_EFFECT
Definition SharedDefines.h:843
#define SpellEffectFn(F, I, N)
Definition SpellScript.h:337
HookList< EffectHandler > OnEffectHitTarget
Definition SpellScript.h:336
void HandleScript(SpellEffIndex)
Definition spell_generic.cpp:5113

References EFFECT_0, HandleScript(), SpellScript::OnEffectHitTarget, SPELL_EFFECT_SCRIPT_EFFECT, and SpellEffectFn.

◆ Validate()

bool spell_gen_spirit_of_competition_participant::Validate ( SpellInfo const *  )
inlineoverrideprivatevirtual

Reimplemented from _SpellScript.

5109 {
5111 }
static bool ValidateSpellInfo(std::initializer_list< uint32 > spellIds)
Definition SpellScript.h:125

References SPELL_SPIRIT_OF_COMPETITION_PARTICIPANT_EFFECT, and _SpellScript::ValidateSpellInfo().


The documentation for this class was generated from the following file: