1509 {
1512 return true;
1513
1515 if (!pPrisoner)
1516 {
1518 if (!pPrisoner)
1519 {
1521 if (!pPrisoner)
1523 }
1524 }
1525
1526 if (!pPrisoner || !pPrisoner->
IsAlive())
1527 return true;
1528
1530 if (qInfo)
1531 {
1535 }
1536 return true;
1537 }
#define sObjectMgr
Definition ObjectMgr.h:1730
@ QUEST_STATUS_INCOMPLETE
Definition QuestDef.h:103
void DisappearAndDie()
Definition Creature.cpp:361
void UseDoorOrButton(uint32 time_to_restore=0, bool alternative=false, Unit *user=nullptr)
Definition GameObject.cpp:1413
void KilledMonsterCredit(uint32 entry, ObjectGuid guid=ObjectGuid::Empty)
Definition PlayerQuest.cpp:1986
QuestStatus GetQuestStatus(uint32 quest_id) const
Definition PlayerQuest.cpp:1489
Definition QuestDef.h:210
int32 RequiredNpcOrGo[QUEST_OBJECTIVES_COUNT]
Definition QuestDef.h:305
bool IsAlive() const
Definition Unit.h:1793
Creature * FindNearestCreature(uint32 entry, float range, bool alive=true) const
Definition Object.cpp:2553
@ NPC_PRISONER_PALADIN
Definition go_scripts.cpp:1500
@ NPC_PRISONER_MAGE
Definition go_scripts.cpp:1498
@ QUEST_PRISONERS_OF_WYRMSKULL
Definition go_scripts.cpp:1496
@ NPC_PRISONER_WARRIOR
Definition go_scripts.cpp:1499
@ NPC_PRISONER_PRIEST
Definition go_scripts.cpp:1497