1544 {
1547 return true;
1548
1550 if (!pPrisoner)
1551 {
1553 if (!pPrisoner)
1554 {
1556 if (!pPrisoner)
1558 }
1559 }
1560
1561 if (!pPrisoner || !pPrisoner->
IsAlive())
1562 return true;
1563
1565 if (qInfo)
1566 {
1570 }
1571 return true;
1572 }
#define sObjectMgr
Definition ObjectMgr.h:1650
@ QUEST_STATUS_INCOMPLETE
Definition QuestDef.h:103
void DisappearAndDie()
Definition Creature.cpp:373
void UseDoorOrButton(uint32 time_to_restore=0, bool alternative=false, Unit *user=nullptr)
Definition GameObject.cpp:1414
void KilledMonsterCredit(uint32 entry, ObjectGuid guid=ObjectGuid::Empty)
Definition PlayerQuest.cpp:1927
QuestStatus GetQuestStatus(uint32 quest_id) const
Definition PlayerQuest.cpp:1430
Definition QuestDef.h:210
int32 RequiredNpcOrGo[QUEST_OBJECTIVES_COUNT]
Definition QuestDef.h:304
bool IsAlive() const
Definition Unit.h:1698
Creature * FindNearestCreature(uint32 entry, float range, bool alive=true) const
Definition Object.cpp:2459
@ NPC_PRISONER_PALADIN
Definition go_scripts.cpp:1535
@ NPC_PRISONER_MAGE
Definition go_scripts.cpp:1533
@ QUEST_PRISONERS_OF_WYRMSKULL
Definition go_scripts.cpp:1531
@ NPC_PRISONER_WARRIOR
Definition go_scripts.cpp:1534
@ NPC_PRISONER_PRIEST
Definition go_scripts.cpp:1532