1523 {
1526 return true;
1527
1529 if (!pPrisoner)
1530 {
1532 if (!pPrisoner)
1533 {
1535 if (!pPrisoner)
1537 }
1538 }
1539
1540 if (!pPrisoner || !pPrisoner->
IsAlive())
1541 return true;
1542
1544 if (qInfo)
1545 {
1549 }
1550 return true;
1551 }
#define sObjectMgr
Definition ObjectMgr.h:1686
@ QUEST_STATUS_INCOMPLETE
Definition QuestDef.h:103
void DisappearAndDie()
Definition Creature.cpp:364
void UseDoorOrButton(uint32 time_to_restore=0, bool alternative=false, Unit *user=nullptr)
Definition GameObject.cpp:1394
void KilledMonsterCredit(uint32 entry, ObjectGuid guid=ObjectGuid::Empty)
Definition PlayerQuest.cpp:1959
QuestStatus GetQuestStatus(uint32 quest_id) const
Definition PlayerQuest.cpp:1462
Definition QuestDef.h:210
int32 RequiredNpcOrGo[QUEST_OBJECTIVES_COUNT]
Definition QuestDef.h:305
bool IsAlive() const
Definition Unit.h:1773
Creature * FindNearestCreature(uint32 entry, float range, bool alive=true) const
Definition Object.cpp:2443
@ NPC_PRISONER_PALADIN
Definition go_scripts.cpp:1514
@ NPC_PRISONER_MAGE
Definition go_scripts.cpp:1512
@ QUEST_PRISONERS_OF_WYRMSKULL
Definition go_scripts.cpp:1510
@ NPC_PRISONER_WARRIOR
Definition go_scripts.cpp:1513
@ NPC_PRISONER_PRIEST
Definition go_scripts.cpp:1511