1522 {
1525 return true;
1526
1528 if (!pPrisoner)
1529 {
1531 if (!pPrisoner)
1532 {
1534 if (!pPrisoner)
1536 }
1537 }
1538
1539 if (!pPrisoner || !pPrisoner->
IsAlive())
1540 return true;
1541
1543 if (qInfo)
1544 {
1548 }
1549 return true;
1550 }
#define sObjectMgr
Definition ObjectMgr.h:1712
@ QUEST_STATUS_INCOMPLETE
Definition QuestDef.h:103
void DisappearAndDie()
Definition Creature.cpp:361
void UseDoorOrButton(uint32 time_to_restore=0, bool alternative=false, Unit *user=nullptr)
Definition GameObject.cpp:1405
void KilledMonsterCredit(uint32 entry, ObjectGuid guid=ObjectGuid::Empty)
Definition PlayerQuest.cpp:1959
QuestStatus GetQuestStatus(uint32 quest_id) const
Definition PlayerQuest.cpp:1462
Definition QuestDef.h:210
int32 RequiredNpcOrGo[QUEST_OBJECTIVES_COUNT]
Definition QuestDef.h:305
bool IsAlive() const
Definition Unit.h:1793
Creature * FindNearestCreature(uint32 entry, float range, bool alive=true) const
Definition Object.cpp:2499
@ NPC_PRISONER_PALADIN
Definition go_scripts.cpp:1513
@ NPC_PRISONER_MAGE
Definition go_scripts.cpp:1511
@ QUEST_PRISONERS_OF_WYRMSKULL
Definition go_scripts.cpp:1509
@ NPC_PRISONER_WARRIOR
Definition go_scripts.cpp:1512
@ NPC_PRISONER_PRIEST
Definition go_scripts.cpp:1510