129 {
131 {
133
134 if (!pSlim)
135 return false;
136
139
141 {
143 pEscortAI->Start(
false, player->
GetGUID(), quest);
144 }
145 }
146 return false;
147 }
#define CAST_AI(a, b)
Definition UnitAI.h:26
bool SetWalk(bool enable) override
Enable or disable the creature's walk mode by removing: MOVEMENTFLAG_WALKING. Infom also the client.
Definition Creature.cpp:3222
CreatureAI * AI() const
Definition Creature.h:145
static ObjectGuid GetGUID(Object const *o)
Definition Object.h:113
uint32 GetQuestId() const
Definition QuestDef.h:228
bool HasStealthAura() const
Definition Unit.h:1796
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1194
Creature * FindNearestCreature(uint32 entry, float range, bool alive=true) const
Definition Object.cpp:2450
Definition zone_wetlands.cpp:47
@ NPC_TAPOKE_SLIM_JAHN
Definition zone_wetlands.cpp:33
@ SPELL_STEALTH
Definition zone_wetlands.cpp:30
@ QUEST_MISSING_DIPLO_PT11
Definition zone_wetlands.cpp:29