AzerothCore 3.3.5a
OpenSource WoW Emulator
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npc_prof_tailor Class Reference
Inheritance diagram for npc_prof_tailor:
CreatureScript ScriptObject UpdatableScript< Creature >

Public Member Functions

 npc_prof_tailor ()
 
bool HasTailorSpell (Player *player)
 
bool OnGossipHello (Player *player, Creature *creature) override
 
void SendActionMenu (Player *player, Creature *creature, uint32 action)
 
void SendConfirmLearn (Player *player, Creature *creature, uint32 action)
 
void SendConfirmUnlearn (Player *player, Creature *creature, uint32 action)
 
bool OnGossipSelect (Player *player, Creature *creature, uint32 sender, uint32 action) override
 
- Public Member Functions inherited from CreatureScript
bool IsDatabaseBound () const override
 
virtual bool OnGossipSelectCode (Player *, Creature *, uint32, uint32, const char *)
 
virtual bool OnQuestAccept (Player *, Creature *, Quest const *)
 
virtual bool OnQuestSelect (Player *, Creature *, Quest const *)
 
virtual bool OnQuestComplete (Player *, Creature *, Quest const *)
 
virtual bool OnQuestReward (Player *, Creature *, Quest const *, uint32)
 
virtual uint32 GetDialogStatus (Player *, Creature *)
 
virtual CreatureAIGetAI (Creature *) const
 
virtual void OnFfaPvpStateUpdate (Creature *, bool)
 
- Public Member Functions inherited from ScriptObject
virtual bool isAfterLoadScript () const
 
virtual void checkValidity ()
 
const std::string & GetName () const
 
uint16 GetTotalAvailableHooks ()
 
- Public Member Functions inherited from UpdatableScript< Creature >
virtual void OnUpdate (Creature *, uint32)
 

Additional Inherited Members

- Protected Member Functions inherited from CreatureScript
 CreatureScript (const char *name)
 
- Protected Member Functions inherited from ScriptObject
 ScriptObject (const char *name, uint16 totalAvailableHooks=0)
 
virtual ~ScriptObject ()=default
 
- Protected Member Functions inherited from UpdatableScript< Creature >
 UpdatableScript ()=default
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_prof_tailor()

npc_prof_tailor::npc_prof_tailor ( )
inline
1057: CreatureScript("npc_prof_tailor") { }
Definition CreatureScript.h:25

Member Function Documentation

◆ HasTailorSpell()

bool npc_prof_tailor::HasTailorSpell ( Player player)
inline
1060 {
1061 return (player->HasSpell(S_MOONCLOTH) || player->HasSpell(S_SHADOWEAVE) || player->HasSpell(S_SPELLFIRE));
1062 }
bool HasSpell(uint32 spell) const override
Definition Player.cpp:3878
@ S_MOONCLOTH
Definition npc_professions.cpp:145
@ S_SPELLFIRE
Definition npc_professions.cpp:144
@ S_SHADOWEAVE
Definition npc_professions.cpp:146

References Player::HasSpell(), S_MOONCLOTH, S_SHADOWEAVE, and S_SPELLFIRE.

Referenced by OnGossipHello().

◆ OnGossipHello()

bool npc_prof_tailor::OnGossipHello ( Player player,
Creature creature 
)
inlineoverridevirtual

Reimplemented from CreatureScript.

1065 {
1066 if (creature->IsQuestGiver())
1067 player->PrepareQuestMenu(creature->GetGUID());
1068
1069 if (creature->IsVendor())
1071
1072 if (creature->IsTrainer())
1073 {
1075 }
1076
1077 //TAILORING SPEC
1078 if (player->HasSkill(SKILL_TAILORING) && player->GetBaseSkillValue(SKILL_TAILORING) >= 350 && player->GetLevel() > 59)
1079 {
1080 if (player->GetQuestRewardStatus(10831) || player->GetQuestRewardStatus(10832) || player->GetQuestRewardStatus(10833))
1081 {
1082 switch (creature->GetEntry())
1083 {
1084 case N_TRAINER_SPELLFIRE: //Gidge Spellweaver
1085 if (!HasTailorSpell(player))
1087 if (player->HasSpell(S_SPELLFIRE))
1088 {
1090 }
1091 break;
1092 case N_TRAINER_MOONCLOTH: //Nasmara Moonsong
1093 if (!HasTailorSpell(player))
1095 if (player->HasSpell(S_MOONCLOTH))
1096 {
1098 }
1099 break;
1100 case N_TRAINER_SHADOWEAVE: //Andrion Darkspinner
1101 if (!HasTailorSpell(player))
1103 if (player->HasSpell(S_SHADOWEAVE))
1104 {
1106 }
1107 break;
1108 }
1109 }
1110 }
1111
1112 SendGossipMenuFor(player, player->GetGossipTextId(creature), creature->GetGUID());
1113 return true;
1114 }
@ GOSSIP_ICON_CHAT
Definition GossipDef.h:61
@ GOSSIP_ICON_TRAINER
Definition GossipDef.h:64
@ GOSSIP_ICON_VENDOR
Definition GossipDef.h:62
void SendGossipMenuFor(Player *player, uint32 npcTextID, ObjectGuid const guid)
Definition ScriptedGossip.cpp:45
void AddGossipItemFor(Player *player, uint32 icon, std::string const &text, uint32 sender, uint32 action)
Definition ScriptedGossip.cpp:28
#define GOSSIP_TEXT_TRAIN
Definition ScriptedGossip.h:26
#define GOSSIP_TEXT_BROWSE_GOODS
Definition ScriptedGossip.h:25
@ GOSSIP_SENDER_MAIN
Definition ScriptedGossip.h:70
@ GOSSIP_ACTION_TRADE
Definition ScriptedGossip.h:56
@ GOSSIP_ACTION_TRAIN
Definition ScriptedGossip.h:57
@ GOSSIP_ACTION_INFO_DEF
Definition ScriptedGossip.h:68
@ SKILL_TAILORING
Definition SharedDefines.h:2922
uint32 GetEntry() const
Definition Object.h:116
static ObjectGuid GetGUID(Object const *o)
Definition Object.h:113
bool GetQuestRewardStatus(uint32 quest_id) const
Definition PlayerQuest.cpp:1415
bool HasSkill(uint32 skill) const
Definition Player.cpp:5436
uint16 GetBaseSkillValue(uint32 skill) const
Definition Player.cpp:5508
void PrepareQuestMenu(ObjectGuid guid)
Definition PlayerQuest.cpp:39
uint32 GetGossipTextId(uint32 menuId, WorldObject *source)
Definition PlayerGossip.cpp:404
bool IsTrainer() const
Definition Unit.h:754
bool IsQuestGiver() const
Definition Unit.h:755
bool IsVendor() const
Definition Unit.h:753
uint8 GetLevel() const
Definition Unit.h:1024
bool HasTailorSpell(Player *player)
Definition npc_professions.cpp:1059
#define GOSSIP_LEARN_SPELLFIRE
Definition npc_professions.cpp:77
#define GOSSIP_UNLEARN_SHADOWEAVE
Definition npc_professions.cpp:82
#define GOSSIP_SENDER_LEARN
Definition npc_professions.cpp:43
#define GOSSIP_LEARN_SHADOWEAVE
Definition npc_professions.cpp:81
#define GOSSIP_UNLEARN_MOONCLOTH
Definition npc_professions.cpp:80
#define GOSSIP_SENDER_UNLEARN
Definition npc_professions.cpp:44
#define GOSSIP_UNLEARN_SPELLFIRE
Definition npc_professions.cpp:78
@ N_TRAINER_SHADOWEAVE
Definition npc_professions.cpp:203
@ N_TRAINER_MOONCLOTH
Definition npc_professions.cpp:202
@ N_TRAINER_SPELLFIRE
Definition npc_professions.cpp:201
#define GOSSIP_LEARN_MOONCLOTH
Definition npc_professions.cpp:79

References AddGossipItemFor(), Player::GetBaseSkillValue(), Object::GetEntry(), Player::GetGossipTextId(), Object::GetGUID(), Unit::GetLevel(), Player::GetQuestRewardStatus(), GOSSIP_ACTION_INFO_DEF, GOSSIP_ACTION_TRADE, GOSSIP_ACTION_TRAIN, GOSSIP_ICON_CHAT, GOSSIP_ICON_TRAINER, GOSSIP_ICON_VENDOR, GOSSIP_LEARN_MOONCLOTH, GOSSIP_LEARN_SHADOWEAVE, GOSSIP_LEARN_SPELLFIRE, GOSSIP_SENDER_LEARN, GOSSIP_SENDER_MAIN, GOSSIP_SENDER_UNLEARN, GOSSIP_TEXT_BROWSE_GOODS, GOSSIP_TEXT_TRAIN, GOSSIP_UNLEARN_MOONCLOTH, GOSSIP_UNLEARN_SHADOWEAVE, GOSSIP_UNLEARN_SPELLFIRE, Player::HasSkill(), Player::HasSpell(), HasTailorSpell(), Unit::IsQuestGiver(), Unit::IsTrainer(), Unit::IsVendor(), N_TRAINER_MOONCLOTH, N_TRAINER_SHADOWEAVE, N_TRAINER_SPELLFIRE, Player::PrepareQuestMenu(), S_MOONCLOTH, S_SHADOWEAVE, S_SPELLFIRE, SendGossipMenuFor(), and SKILL_TAILORING.

◆ OnGossipSelect()

bool npc_prof_tailor::OnGossipSelect ( Player player,
Creature creature,
uint32  sender,
uint32  action 
)
inlineoverridevirtual

Reimplemented from CreatureScript.

1200 {
1201 ClearGossipMenuFor(player);
1202 switch (sender)
1203 {
1204 case GOSSIP_SENDER_MAIN:
1205 SendActionMenu(player, creature, action);
1206 break;
1207
1209 SendConfirmLearn(player, creature, action);
1210 break;
1211
1213 SendConfirmUnlearn(player, creature, action);
1214 break;
1215
1217 SendActionMenu(player, creature, action);
1218 break;
1219 }
1220 return true;
1221 }
void ClearGossipMenuFor(Player *player)
Definition ScriptedGossip.cpp:22
void SendActionMenu(Player *player, Creature *creature, uint32 action)
Definition npc_professions.cpp:1116
void SendConfirmLearn(Player *player, Creature *creature, uint32 action)
Definition npc_professions.cpp:1149
void SendConfirmUnlearn(Player *player, Creature *creature, uint32 action)
Definition npc_professions.cpp:1174
#define GOSSIP_SENDER_CHECK
Definition npc_professions.cpp:45

References ClearGossipMenuFor(), GOSSIP_SENDER_CHECK, GOSSIP_SENDER_LEARN, GOSSIP_SENDER_MAIN, GOSSIP_SENDER_UNLEARN, SendActionMenu(), SendConfirmLearn(), and SendConfirmUnlearn().

◆ SendActionMenu()

void npc_prof_tailor::SendActionMenu ( Player player,
Creature creature,
uint32  action 
)
inline
1117 {
1118 switch (action)
1119 {
1121 player->GetSession()->SendListInventory(creature->GetGUID());
1122 break;
1124 player->GetSession()->SendTrainerList(creature->GetGUID());
1125 break;
1126 //Learn Tailor
1127 case GOSSIP_ACTION_INFO_DEF + 1:
1128 ProcessCastaction(player, creature, S_SPELLFIRE, S_LEARN_SPELLFIRE, DoLearnCost(player));
1129 break;
1130 case GOSSIP_ACTION_INFO_DEF + 2:
1131 ProcessCastaction(player, creature, S_MOONCLOTH, S_LEARN_MOONCLOTH, DoLearnCost(player));
1132 break;
1133 case GOSSIP_ACTION_INFO_DEF + 3:
1134 ProcessCastaction(player, creature, S_SHADOWEAVE, S_LEARN_SHADOWEAVE, DoLearnCost(player));
1135 break;
1136 //Unlearn Tailor
1137 case GOSSIP_ACTION_INFO_DEF + 4:
1138 ProcessUnlearnAction(player, creature, S_UNLEARN_SPELLFIRE, 0, DoHighUnlearnCost(player));
1139 break;
1140 case GOSSIP_ACTION_INFO_DEF + 5:
1141 ProcessUnlearnAction(player, creature, S_UNLEARN_MOONCLOTH, 0, DoHighUnlearnCost(player));
1142 break;
1143 case GOSSIP_ACTION_INFO_DEF + 6:
1144 ProcessUnlearnAction(player, creature, S_UNLEARN_SHADOWEAVE, 0, DoHighUnlearnCost(player));
1145 break;
1146 }
1147 }
WorldSession * GetSession() const
Definition Player.h:2007
void SendListInventory(ObjectGuid guid, uint32 vendorEntry=0)
Definition ItemHandler.cpp:1035
void SendTrainerList(ObjectGuid guid)
Definition NPCHandler.cpp:87
@ S_LEARN_MOONCLOTH
Definition npc_professions.cpp:151
@ S_UNLEARN_SPELLFIRE
Definition npc_professions.cpp:154
@ S_UNLEARN_SHADOWEAVE
Definition npc_professions.cpp:156
@ S_LEARN_SPELLFIRE
Definition npc_professions.cpp:150
@ S_LEARN_SHADOWEAVE
Definition npc_professions.cpp:152
@ S_UNLEARN_MOONCLOTH
Definition npc_professions.cpp:155
int32 DoHighUnlearnCost(Player *)
Definition npc_professions.cpp:257
void ProcessCastaction(Player *player, Creature *creature, uint32 spellId, uint32 triggeredSpellId, int32 cost)
Definition npc_professions.cpp:414
void ProcessUnlearnAction(Player *player, Creature *creature, uint32 spellId, uint32 alternativeSpellId, int32 cost)
Definition npc_professions.cpp:429
int32 DoLearnCost(Player *)
Definition npc_professions.cpp:252

References DoHighUnlearnCost(), DoLearnCost(), Object::GetGUID(), Player::GetSession(), GOSSIP_ACTION_INFO_DEF, GOSSIP_ACTION_TRADE, GOSSIP_ACTION_TRAIN, ProcessCastaction(), ProcessUnlearnAction(), S_LEARN_MOONCLOTH, S_LEARN_SHADOWEAVE, S_LEARN_SPELLFIRE, S_MOONCLOTH, S_SHADOWEAVE, S_SPELLFIRE, S_UNLEARN_MOONCLOTH, S_UNLEARN_SHADOWEAVE, S_UNLEARN_SPELLFIRE, WorldSession::SendListInventory(), and WorldSession::SendTrainerList().

Referenced by OnGossipSelect().

◆ SendConfirmLearn()

void npc_prof_tailor::SendConfirmLearn ( Player player,
Creature creature,
uint32  action 
)
inline
1150 {
1151 if (action)
1152 {
1153 switch (creature->GetEntry())
1154 {
1157 //unknown textID ()
1158 SendGossipMenuFor(player, player->GetGossipTextId(creature), creature->GetGUID());
1159 break;
1162 //unknown textID ()
1163 SendGossipMenuFor(player, player->GetGossipTextId(creature), creature->GetGUID());
1164 break;
1167 //unknown textID ()
1168 SendGossipMenuFor(player, player->GetGossipTextId(creature), creature->GetGUID());
1169 break;
1170 }
1171 }
1172 }

References AddGossipItemFor(), Object::GetEntry(), Player::GetGossipTextId(), Object::GetGUID(), GOSSIP_ICON_CHAT, GOSSIP_LEARN_MOONCLOTH, GOSSIP_LEARN_SHADOWEAVE, GOSSIP_LEARN_SPELLFIRE, GOSSIP_SENDER_CHECK, N_TRAINER_MOONCLOTH, N_TRAINER_SHADOWEAVE, N_TRAINER_SPELLFIRE, and SendGossipMenuFor().

Referenced by OnGossipSelect().

◆ SendConfirmUnlearn()

void npc_prof_tailor::SendConfirmUnlearn ( Player player,
Creature creature,
uint32  action 
)
inline
1175 {
1176 if (action)
1177 {
1178 switch (creature->GetEntry())
1179 {
1180 case N_TRAINER_SPELLFIRE: //Gidge Spellweaver
1182 //unknown textID ()
1183 SendGossipMenuFor(player, player->GetGossipTextId(creature), creature->GetGUID());
1184 break;
1185 case N_TRAINER_MOONCLOTH: //Nasmara Moonsong
1187 //unknown textID ()
1188 SendGossipMenuFor(player, player->GetGossipTextId(creature), creature->GetGUID());
1189 break;
1190 case N_TRAINER_SHADOWEAVE: //Andrion Darkspinner
1192 //unknown textID ()
1193 SendGossipMenuFor(player, player->GetGossipTextId(creature), creature->GetGUID());
1194 break;
1195 }
1196 }
1197 }
#define BOX_UNLEARN_TAILOR_SPEC
Definition npc_professions.cpp:84

References AddGossipItemFor(), BOX_UNLEARN_TAILOR_SPEC, DoHighUnlearnCost(), Object::GetEntry(), Player::GetGossipTextId(), Object::GetGUID(), GOSSIP_SENDER_CHECK, GOSSIP_UNLEARN_MOONCLOTH, GOSSIP_UNLEARN_SHADOWEAVE, GOSSIP_UNLEARN_SPELLFIRE, N_TRAINER_MOONCLOTH, N_TRAINER_SHADOWEAVE, N_TRAINER_SPELLFIRE, and SendGossipMenuFor().

Referenced by OnGossipSelect().


The documentation for this class was generated from the following file: