AzerothCore 3.3.5a
OpenSource WoW Emulator
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npc_prof_tailor Class Reference
Inheritance diagram for npc_prof_tailor:
CreatureScript ScriptObject UpdatableScript< Creature >

Public Member Functions

 npc_prof_tailor ()
 
bool HasTailorSpell (Player *player)
 
bool OnGossipHello (Player *player, Creature *creature) override
 
void SendActionMenu (Player *player, Creature *creature, uint32 action)
 
void SendConfirmLearn (Player *player, Creature *creature, uint32 action)
 
void SendConfirmUnlearn (Player *player, Creature *creature, uint32 action)
 
bool OnGossipSelect (Player *player, Creature *creature, uint32 sender, uint32 action) override
 
- Public Member Functions inherited from CreatureScript
bool IsDatabaseBound () const override
 
virtual bool OnGossipSelectCode (Player *, Creature *, uint32, uint32, char const *)
 
virtual bool OnQuestAccept (Player *, Creature *, Quest const *)
 
virtual bool OnQuestSelect (Player *, Creature *, Quest const *)
 
virtual bool OnQuestComplete (Player *, Creature *, Quest const *)
 
virtual bool OnQuestReward (Player *, Creature *, Quest const *, uint32)
 
virtual uint32 GetDialogStatus (Player *, Creature *)
 
virtual CreatureAI * GetAI (Creature *) const
 
virtual void OnFfaPvpStateUpdate (Creature *, bool)
 
- Public Member Functions inherited from ScriptObject
virtual bool isAfterLoadScript () const
 
virtual void checkValidity ()
 
std::string const & GetName () const
 
uint16 GetTotalAvailableHooks ()
 
- Public Member Functions inherited from UpdatableScript< Creature >
virtual void OnUpdate (Creature *, uint32)
 

Additional Inherited Members

- Protected Member Functions inherited from CreatureScript
 CreatureScript (char const *name)
 
- Protected Member Functions inherited from ScriptObject
 ScriptObject (char const *name, uint16 totalAvailableHooks=0)
 
virtual ~ScriptObject ()=default
 
- Protected Member Functions inherited from UpdatableScript< Creature >
 UpdatableScript ()=default
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_prof_tailor()

npc_prof_tailor::npc_prof_tailor ( )
inline
952: CreatureScript("npc_prof_tailor") { }
Definition CreatureScript.h:25

Member Function Documentation

◆ HasTailorSpell()

bool npc_prof_tailor::HasTailorSpell ( Player *  player)
inline
955 {
956 return (player->HasSpell(S_MOONCLOTH) || player->HasSpell(S_SHADOWEAVE) || player->HasSpell(S_SPELLFIRE));
957 }
bool HasSpell(uint32 spell) const override
Definition Player.cpp:4061
@ S_MOONCLOTH
Definition npc_professions.cpp:145
@ S_SPELLFIRE
Definition npc_professions.cpp:144
@ S_SHADOWEAVE
Definition npc_professions.cpp:146

References Player::HasSpell(), S_MOONCLOTH, S_SHADOWEAVE, and S_SPELLFIRE.

Referenced by OnGossipHello().

◆ OnGossipHello()

bool npc_prof_tailor::OnGossipHello ( Player *  player,
Creature *  creature 
)
inlineoverridevirtual

Reimplemented from CreatureScript.

960 {
961 if (creature->IsQuestGiver())
962 player->PrepareQuestMenu(creature->GetGUID());
963
964 if (creature->IsVendor())
966
967 if (creature->IsTrainer())
968 {
970 }
971
972 //TAILORING SPEC
973 if (player->HasSkill(SKILL_TAILORING) && player->GetBaseSkillValue(SKILL_TAILORING) >= 350 && player->GetLevel() > 59)
974 {
975 if (player->GetQuestRewardStatus(10831) || player->GetQuestRewardStatus(10832) || player->GetQuestRewardStatus(10833))
976 {
977 switch (creature->GetEntry())
978 {
979 case N_TRAINER_SPELLFIRE: //Gidge Spellweaver
980 if (!HasTailorSpell(player))
982 if (player->HasSpell(S_SPELLFIRE))
983 {
985 }
986 break;
987 case N_TRAINER_MOONCLOTH: //Nasmara Moonsong
988 if (!HasTailorSpell(player))
990 if (player->HasSpell(S_MOONCLOTH))
991 {
993 }
994 break;
995 case N_TRAINER_SHADOWEAVE: //Andrion Darkspinner
996 if (!HasTailorSpell(player))
998 if (player->HasSpell(S_SHADOWEAVE))
999 {
1001 }
1002 break;
1003 }
1004 }
1005 }
1006
1007 SendGossipMenuFor(player, player->GetGossipTextId(creature), creature->GetGUID());
1008 return true;
1009 }
@ GOSSIP_ICON_CHAT
Definition GossipDef.h:61
@ GOSSIP_ICON_TRAINER
Definition GossipDef.h:64
@ GOSSIP_ICON_VENDOR
Definition GossipDef.h:62
void AddGossipItemFor(Player *player, uint32 icon, std::string const &text, uint32 sender, uint32 action)
Definition ScriptedGossip.cpp:28
void SendGossipMenuFor(Player *player, uint32 npcTextID, ObjectGuid const &guid)
Definition ScriptedGossip.cpp:45
#define GOSSIP_TEXT_TRAIN
Definition ScriptedGossip.h:26
#define GOSSIP_TEXT_BROWSE_GOODS
Definition ScriptedGossip.h:25
@ GOSSIP_SENDER_MAIN
Definition ScriptedGossip.h:70
@ GOSSIP_ACTION_TRADE
Definition ScriptedGossip.h:56
@ GOSSIP_ACTION_TRAIN
Definition ScriptedGossip.h:57
@ GOSSIP_ACTION_INFO_DEF
Definition ScriptedGossip.h:68
@ SKILL_TAILORING
Definition SharedDefines.h:3155
uint32 GetEntry() const
Definition Object.h:123
static ObjectGuid GetGUID(Object const *o)
Definition Object.h:120
bool GetQuestRewardStatus(uint32 quest_id) const
Definition PlayerQuest.cpp:1489
bool HasSkill(uint32 skill) const
Definition Player.cpp:5623
uint16 GetBaseSkillValue(uint32 skill) const
Definition Player.cpp:5695
void PrepareQuestMenu(ObjectGuid guid)
Definition PlayerQuest.cpp:40
uint32 GetGossipTextId(uint32 menuId, WorldObject *source)
Definition PlayerGossip.cpp:409
bool IsTrainer() const
Definition Unit.h:810
bool IsQuestGiver() const
Definition Unit.h:811
bool IsVendor() const
Definition Unit.h:809
uint8 GetLevel() const
Definition Unit.h:1117
bool HasTailorSpell(Player *player)
Definition npc_professions.cpp:954
#define GOSSIP_LEARN_SPELLFIRE
Definition npc_professions.cpp:77
#define GOSSIP_UNLEARN_SHADOWEAVE
Definition npc_professions.cpp:82
#define GOSSIP_SENDER_LEARN
Definition npc_professions.cpp:43
#define GOSSIP_LEARN_SHADOWEAVE
Definition npc_professions.cpp:81
#define GOSSIP_UNLEARN_MOONCLOTH
Definition npc_professions.cpp:80
#define GOSSIP_SENDER_UNLEARN
Definition npc_professions.cpp:44
#define GOSSIP_UNLEARN_SPELLFIRE
Definition npc_professions.cpp:78
@ N_TRAINER_SHADOWEAVE
Definition npc_professions.cpp:203
@ N_TRAINER_MOONCLOTH
Definition npc_professions.cpp:202
@ N_TRAINER_SPELLFIRE
Definition npc_professions.cpp:201
#define GOSSIP_LEARN_MOONCLOTH
Definition npc_professions.cpp:79

References AddGossipItemFor(), Player::GetBaseSkillValue(), Object::GetEntry(), Player::GetGossipTextId(), Object::GetGUID(), Unit::GetLevel(), Player::GetQuestRewardStatus(), GOSSIP_ACTION_INFO_DEF, GOSSIP_ACTION_TRADE, GOSSIP_ACTION_TRAIN, GOSSIP_ICON_CHAT, GOSSIP_ICON_TRAINER, GOSSIP_ICON_VENDOR, GOSSIP_LEARN_MOONCLOTH, GOSSIP_LEARN_SHADOWEAVE, GOSSIP_LEARN_SPELLFIRE, GOSSIP_SENDER_LEARN, GOSSIP_SENDER_MAIN, GOSSIP_SENDER_UNLEARN, GOSSIP_TEXT_BROWSE_GOODS, GOSSIP_TEXT_TRAIN, GOSSIP_UNLEARN_MOONCLOTH, GOSSIP_UNLEARN_SHADOWEAVE, GOSSIP_UNLEARN_SPELLFIRE, Player::HasSkill(), Player::HasSpell(), HasTailorSpell(), Unit::IsQuestGiver(), Unit::IsTrainer(), Unit::IsVendor(), N_TRAINER_MOONCLOTH, N_TRAINER_SHADOWEAVE, N_TRAINER_SPELLFIRE, Player::PrepareQuestMenu(), S_MOONCLOTH, S_SHADOWEAVE, S_SPELLFIRE, SendGossipMenuFor(), and SKILL_TAILORING.

◆ OnGossipSelect()

bool npc_prof_tailor::OnGossipSelect ( Player *  player,
Creature *  creature,
uint32  sender,
uint32  action 
)
inlineoverridevirtual

Reimplemented from CreatureScript.

1095 {
1096 ClearGossipMenuFor(player);
1097 switch (sender)
1098 {
1099 case GOSSIP_SENDER_MAIN:
1100 SendActionMenu(player, creature, action);
1101 break;
1102
1104 SendConfirmLearn(player, creature, action);
1105 break;
1106
1108 SendConfirmUnlearn(player, creature, action);
1109 break;
1110
1112 SendActionMenu(player, creature, action);
1113 break;
1114 }
1115 return true;
1116 }
void ClearGossipMenuFor(Player *player)
Definition ScriptedGossip.cpp:22
void SendActionMenu(Player *player, Creature *creature, uint32 action)
Definition npc_professions.cpp:1011
void SendConfirmLearn(Player *player, Creature *creature, uint32 action)
Definition npc_professions.cpp:1044
void SendConfirmUnlearn(Player *player, Creature *creature, uint32 action)
Definition npc_professions.cpp:1069
#define GOSSIP_SENDER_CHECK
Definition npc_professions.cpp:45

References ClearGossipMenuFor(), GOSSIP_SENDER_CHECK, GOSSIP_SENDER_LEARN, GOSSIP_SENDER_MAIN, GOSSIP_SENDER_UNLEARN, SendActionMenu(), SendConfirmLearn(), and SendConfirmUnlearn().

◆ SendActionMenu()

void npc_prof_tailor::SendActionMenu ( Player *  player,
Creature *  creature,
uint32  action 
)
inline
1012 {
1013 switch (action)
1014 {
1016 player->GetSession()->SendListInventory(creature->GetGUID());
1017 break;
1019 player->GetSession()->SendTrainerList(creature);
1020 break;
1021 //Learn Tailor
1022 case GOSSIP_ACTION_INFO_DEF + 1:
1023 ProcessCastaction(player, creature, S_SPELLFIRE, S_LEARN_SPELLFIRE, DoLearnCost(player));
1024 break;
1025 case GOSSIP_ACTION_INFO_DEF + 2:
1026 ProcessCastaction(player, creature, S_MOONCLOTH, S_LEARN_MOONCLOTH, DoLearnCost(player));
1027 break;
1028 case GOSSIP_ACTION_INFO_DEF + 3:
1029 ProcessCastaction(player, creature, S_SHADOWEAVE, S_LEARN_SHADOWEAVE, DoLearnCost(player));
1030 break;
1031 //Unlearn Tailor
1032 case GOSSIP_ACTION_INFO_DEF + 4:
1033 ProcessUnlearnAction(player, creature, S_UNLEARN_SPELLFIRE, 0, DoHighUnlearnCost(player));
1034 break;
1035 case GOSSIP_ACTION_INFO_DEF + 5:
1036 ProcessUnlearnAction(player, creature, S_UNLEARN_MOONCLOTH, 0, DoHighUnlearnCost(player));
1037 break;
1038 case GOSSIP_ACTION_INFO_DEF + 6:
1039 ProcessUnlearnAction(player, creature, S_UNLEARN_SHADOWEAVE, 0, DoHighUnlearnCost(player));
1040 break;
1041 }
1042 }
WorldSession * GetSession() const
Definition Player.h:2032
void SendListInventory(ObjectGuid guid, uint32 vendorEntry=0)
Definition ItemHandler.cpp:861
void SendTrainerList(Creature *npc)
Definition NPCHandler.cpp:93
@ S_LEARN_MOONCLOTH
Definition npc_professions.cpp:151
@ S_UNLEARN_SPELLFIRE
Definition npc_professions.cpp:154
@ S_UNLEARN_SHADOWEAVE
Definition npc_professions.cpp:156
@ S_LEARN_SPELLFIRE
Definition npc_professions.cpp:150
@ S_LEARN_SHADOWEAVE
Definition npc_professions.cpp:152
@ S_UNLEARN_MOONCLOTH
Definition npc_professions.cpp:155
int32 DoHighUnlearnCost(Player *)
Definition npc_professions.cpp:263
void ProcessCastaction(Player *player, Creature *creature, uint32 spellId, uint32 triggeredSpellId, int32 cost)
Definition npc_professions.cpp:420
void ProcessUnlearnAction(Player *player, Creature *creature, uint32 spellId, uint32 alternativeSpellId, int32 cost)
Definition npc_professions.cpp:435
int32 DoLearnCost(Player *)
Definition npc_professions.cpp:258

References DoHighUnlearnCost(), DoLearnCost(), Object::GetGUID(), Player::GetSession(), GOSSIP_ACTION_INFO_DEF, GOSSIP_ACTION_TRADE, GOSSIP_ACTION_TRAIN, ProcessCastaction(), ProcessUnlearnAction(), S_LEARN_MOONCLOTH, S_LEARN_SHADOWEAVE, S_LEARN_SPELLFIRE, S_MOONCLOTH, S_SHADOWEAVE, S_SPELLFIRE, S_UNLEARN_MOONCLOTH, S_UNLEARN_SHADOWEAVE, S_UNLEARN_SPELLFIRE, WorldSession::SendListInventory(), and WorldSession::SendTrainerList().

Referenced by OnGossipSelect().

◆ SendConfirmLearn()

void npc_prof_tailor::SendConfirmLearn ( Player *  player,
Creature *  creature,
uint32  action 
)
inline
1045 {
1046 if (action)
1047 {
1048 switch (creature->GetEntry())
1049 {
1052 //unknown textID ()
1053 SendGossipMenuFor(player, player->GetGossipTextId(creature), creature->GetGUID());
1054 break;
1057 //unknown textID ()
1058 SendGossipMenuFor(player, player->GetGossipTextId(creature), creature->GetGUID());
1059 break;
1062 //unknown textID ()
1063 SendGossipMenuFor(player, player->GetGossipTextId(creature), creature->GetGUID());
1064 break;
1065 }
1066 }
1067 }

References AddGossipItemFor(), Object::GetEntry(), Player::GetGossipTextId(), Object::GetGUID(), GOSSIP_ICON_CHAT, GOSSIP_LEARN_MOONCLOTH, GOSSIP_LEARN_SHADOWEAVE, GOSSIP_LEARN_SPELLFIRE, GOSSIP_SENDER_CHECK, N_TRAINER_MOONCLOTH, N_TRAINER_SHADOWEAVE, N_TRAINER_SPELLFIRE, and SendGossipMenuFor().

Referenced by OnGossipSelect().

◆ SendConfirmUnlearn()

void npc_prof_tailor::SendConfirmUnlearn ( Player *  player,
Creature *  creature,
uint32  action 
)
inline
1070 {
1071 if (action)
1072 {
1073 switch (creature->GetEntry())
1074 {
1075 case N_TRAINER_SPELLFIRE: //Gidge Spellweaver
1077 //unknown textID ()
1078 SendGossipMenuFor(player, player->GetGossipTextId(creature), creature->GetGUID());
1079 break;
1080 case N_TRAINER_MOONCLOTH: //Nasmara Moonsong
1082 //unknown textID ()
1083 SendGossipMenuFor(player, player->GetGossipTextId(creature), creature->GetGUID());
1084 break;
1085 case N_TRAINER_SHADOWEAVE: //Andrion Darkspinner
1087 //unknown textID ()
1088 SendGossipMenuFor(player, player->GetGossipTextId(creature), creature->GetGUID());
1089 break;
1090 }
1091 }
1092 }
#define BOX_UNLEARN_TAILOR_SPEC
Definition npc_professions.cpp:84

References AddGossipItemFor(), BOX_UNLEARN_TAILOR_SPEC, DoHighUnlearnCost(), Object::GetEntry(), Player::GetGossipTextId(), Object::GetGUID(), GOSSIP_SENDER_CHECK, GOSSIP_UNLEARN_MOONCLOTH, GOSSIP_UNLEARN_SHADOWEAVE, GOSSIP_UNLEARN_SPELLFIRE, N_TRAINER_MOONCLOTH, N_TRAINER_SHADOWEAVE, N_TRAINER_SPELLFIRE, and SendGossipMenuFor().

Referenced by OnGossipSelect().


The documentation for this class was generated from the following file: