AzerothCore 3.3.5a
OpenSource WoW Emulator
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spell_q13011_bear_flank_master Class Reference
Inheritance diagram for spell_q13011_bear_flank_master:
SpellScript _SpellScript

Private Member Functions

 PrepareSpellScript (spell_q13011_bear_flank_master)
 
bool Validate (SpellInfo const *) override
 
bool Load () override
 
void HandleScript (SpellEffIndex)
 
void Register () override
 

Additional Inherited Members

- Public Member Functions inherited from SpellScript
bool _Validate (SpellInfo const *entry) override
 
bool _Load (Spell *spell)
 
void _InitHit ()
 
bool _IsEffectPrevented (SpellEffIndex effIndex)
 
bool _IsDefaultEffectPrevented (SpellEffIndex effIndex)
 
void _PrepareScriptCall (SpellScriptHookType hookType)
 
void _FinishScriptCall ()
 
bool IsInCheckCastHook () const
 
bool IsInTargetHook () const
 
bool IsInHitPhase () const
 
bool IsInEffectHook () const
 
Unit * GetCaster ()
 
GameObject * GetGObjCaster ()
 
Unit * GetOriginalCaster ()
 
SpellInfo const * GetSpellInfo ()
 
SpellValue const * GetSpellValue ()
 
WorldLocation const * GetExplTargetDest ()
 
void SetExplTargetDest (WorldLocation &loc)
 
WorldObject * GetExplTargetWorldObject ()
 
Unit * GetExplTargetUnit ()
 
GameObject * GetExplTargetGObj ()
 
Item * GetExplTargetItem ()
 
Unit * GetHitUnit ()
 
Creature * GetHitCreature ()
 
Player * GetHitPlayer ()
 
Item * GetHitItem ()
 
GameObject * GetHitGObj ()
 
WorldLocation * GetHitDest ()
 
int32 GetHitDamage ()
 
void SetHitDamage (int32 damage)
 
void PreventHitDamage ()
 
int32 GetHitHeal ()
 
void SetHitHeal (int32 heal)
 
void PreventHitHeal ()
 
Spell * GetSpell ()
 
Aura * GetHitAura ()
 
void PreventHitAura ()
 
void PreventHitEffect (SpellEffIndex effIndex)
 
void PreventHitDefaultEffect (SpellEffIndex effIndex)
 
int32 GetEffectValue () const
 
void SetEffectValue (int32 value)
 
Item * GetCastItem ()
 
void CreateItem (uint32 effIndex, uint32 itemId)
 
SpellInfo const * GetTriggeringSpell ()
 
void FinishCast (SpellCastResult result)
 
void Cancel ()
 
void SetCustomCastResultMessage (SpellCustomErrors result)
 
- Public Member Functions inherited from _SpellScript
 _SpellScript ()
 
virtual ~_SpellScript ()
 
virtual void _Register ()
 
virtual void _Unload ()
 
virtual void _Init (std::string const *scriptname, uint32 spellId)
 
std::string const * _GetScriptName () const
 
virtual void Unload ()
 
- Static Public Member Functions inherited from _SpellScript
static bool ValidateSpellInfo (std::initializer_list< uint32 > spellIds)
 
template<class T >
static bool ValidateSpellInfo (T const &spellIds)
 
- Public Attributes inherited from SpellScript
HookList< CastHandler > BeforeCast
 
HookList< CastHandler > OnCast
 
HookList< CastHandler > AfterCast
 
HookList< CheckCastHandler > OnCheckCast
 
HookList< EffectHandler > OnEffectLaunch
 
HookList< EffectHandler > OnEffectLaunchTarget
 
HookList< EffectHandler > OnEffectHit
 
HookList< EffectHandler > OnEffectHitTarget
 
HookList< BeforeHitHandler > BeforeHit
 
HookList< HitHandler > OnHit
 
HookList< HitHandler > AfterHit
 
HookList< ObjectAreaTargetSelectHandler > OnObjectAreaTargetSelect
 
HookList< ObjectTargetSelectHandler > OnObjectTargetSelect
 
HookList< DestinationTargetSelectHandler > OnDestinationTargetSelect
 
- Protected Attributes inherited from _SpellScript
uint8 m_currentScriptState
 
std::string const * m_scriptName
 
uint32 m_scriptSpellId
 

Detailed Description

Member Function Documentation

◆ HandleScript()

void spell_q13011_bear_flank_master::HandleScript ( SpellEffIndex  )
inlineprivate
2080 {
2081 bool failed = RAND(0, 1); // 50% chance
2082 Creature* creature = GetCaster()->ToCreature();
2083 if (Player* player = GetHitPlayer())
2084 {
2085 if (failed)
2086 {
2087 player->CastSpell(creature, SPELL_BEAR_FLANK_FAIL);
2088 creature->AI()->Talk(0, player);
2089 }
2090 else
2091 player->CastSpell(player, SPELL_CREATE_BEAR_FLANK);
2092 }
2093 }
static First const & RAND(First const &first, Second const &second, Rest const &... rest)
Definition CreatureAIImpl.h:25
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0ms)
Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
Definition CreatureAI.cpp:67
Definition Creature.h:47
CreatureAI * AI() const
Definition Creature.h:144
Creature * ToCreature()
Definition Object.h:212
Definition Player.h:1086
Player * GetHitPlayer()
Definition SpellScript.cpp:476
Unit * GetCaster()
Definition SpellScript.cpp:401
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1372
@ SPELL_BEAR_FLANK_FAIL
Definition spell_quest.cpp:2062
@ SPELL_CREATE_BEAR_FLANK
Definition spell_quest.cpp:2061

References Creature::AI(), Unit::CastSpell(), SpellScript::GetCaster(), SpellScript::GetHitPlayer(), RAND(), SPELL_BEAR_FLANK_FAIL, SPELL_CREATE_BEAR_FLANK, CreatureAI::Talk(), and Object::ToCreature().

Referenced by Register().

◆ Load()

bool spell_q13011_bear_flank_master::Load ( )
inlineoverrideprivatevirtual

Reimplemented from _SpellScript.

2075 {
2076 return GetCaster()->IsCreature();
2077 }
bool IsCreature() const
Definition Object.h:211

References SpellScript::GetCaster(), and Object::IsCreature().

◆ PrepareSpellScript()

spell_q13011_bear_flank_master::PrepareSpellScript ( spell_q13011_bear_flank_master  )
private

◆ Register()

void spell_q13011_bear_flank_master::Register ( )
inlineoverrideprivatevirtual

Implements _SpellScript.

2096 {
2098 }
@ EFFECT_0
Definition SharedDefines.h:31
@ SPELL_EFFECT_SCRIPT_EFFECT
Definition SharedDefines.h:843
#define SpellEffectFn(F, I, N)
Definition SpellScript.h:337
HookList< EffectHandler > OnEffectHitTarget
Definition SpellScript.h:336
void HandleScript(SpellEffIndex)
Definition spell_quest.cpp:2079

References EFFECT_0, HandleScript(), SpellScript::OnEffectHitTarget, SPELL_EFFECT_SCRIPT_EFFECT, and SpellEffectFn.

◆ Validate()

bool spell_q13011_bear_flank_master::Validate ( SpellInfo const *  )
inlineoverrideprivatevirtual

Reimplemented from _SpellScript.

2070 {
2072 }
static bool ValidateSpellInfo(std::initializer_list< uint32 > spellIds)
Definition SpellScript.h:125
@ SPELL_BEAR_FLANK_MASTER
Definition spell_quest.cpp:2060

References SPELL_BEAR_FLANK_MASTER, SPELL_CREATE_BEAR_FLANK, and _SpellScript::ValidateSpellInfo().


The documentation for this class was generated from the following file: