|
| | go_blood_drenched_doorAI (GameObject *go) |
| |
| bool | GossipHello (Player *player, bool) override |
| |
| void | UpdateAI (uint32 diff) override |
| |
| | GameObjectAI (GameObject *go) |
| |
| virtual | ~GameObjectAI () |
| |
| virtual void | InitializeAI () |
| |
| virtual void | Reset () |
| |
| virtual void | DoAction (int32) |
| |
| virtual void | SetGUID (ObjectGuid const &, int32) |
| |
| virtual ObjectGuid | GetGUID (int32) const |
| |
| virtual bool | GossipSelect (Player *, uint32, uint32) |
| |
| virtual bool | GossipSelectCode (Player *, uint32, uint32, char const *) |
| |
| virtual bool | QuestAccept (Player *, Quest const *) |
| |
| virtual bool | QuestReward (Player *, Quest const *, uint32) |
| |
| virtual uint32 | GetDialogStatus (Player *) |
| |
| virtual void | Destroyed (Player *, uint32) |
| |
| virtual uint32 | GetData (uint32) const |
| |
| virtual void | SetData (uint32, uint32) |
| |
| virtual void | OnGameEvent (bool, uint16) |
| |
| virtual void | OnStateChanged (uint32, Unit *) |
| |
| virtual void | EventInform (uint32) |
| |
| virtual void | SpellHit (Unit *, SpellInfo const *) |
| |
| virtual bool | CanBeSeen (Player const *) |
| |
| virtual void | JustSummoned (Creature *) |
| |
| virtual void | SummonedCreatureDespawn (Creature *) |
| |
| virtual void | SummonedCreatureDies (Creature *, Unit *) |
| |
| virtual void | SummonedCreatureEvade (Creature *) |
| |
◆ go_blood_drenched_doorAI()
| go_blood_drenched_door::go_blood_drenched_doorAI::go_blood_drenched_doorAI |
( |
GameObject * |
go | ) |
|
|
inline |
Definition GameObjectAI.h:33
◆ GossipHello()
| bool go_blood_drenched_door::go_blood_drenched_doorAI::GossipHello |
( |
Player * |
player, |
|
|
bool |
|
|
) |
| |
|
inlineoverridevirtual |
Reimplemented from GameObjectAI.
331 {
333
335 {
337 {
340
343 }
344 }
345
347
348 return true;
349 }
@ DONE
Definition InstanceScript.h:61
@ GO_FLAG_NOT_SELECTABLE
Definition SharedDefines.h:1618
events
Definition boss_sartura.cpp:43
@ EVENT_FLAG
Definition boss_tenris_mirkblood.cpp:71
@ EVENT_SAY
Definition boss_tenris_mirkblood.cpp:70
GameObject *const me
Definition GameObjectAI.h:35
void SetGameObjectFlag(GameObjectFlags flags)
Definition GameObject.h:217
Definition InstanceScript.h:143
InstanceScript * GetInstanceScript() const
Definition Object.cpp:1214
@ DATA_MIRKBLOOD
Definition karazhan.h:78
Creature * mirkblood
Definition boss_tenris_mirkblood.cpp:327
Player * opener
Definition boss_tenris_mirkblood.cpp:328
References DATA_MIRKBLOOD, DONE, EVENT_FLAG, EVENT_SAY, WorldObject::GetInstanceScript(), GO_FLAG_NOT_SELECTABLE, GameObjectAI::me, mirkblood, opener, and GameObject::SetGameObjectFlag().
◆ UpdateAI()
| void go_blood_drenched_door::go_blood_drenched_doorAI::UpdateAI |
( |
uint32 |
diff | ) |
|
|
inlineoverridevirtual |
Reimplemented from GameObjectAI.
352 {
354 return;
355
357 switch (
events.ExecuteEvent())
358 {
361 return;
363 break;
368 break;
369 }
370 }
@ SAY_AGGRO
Definition boss_tenris_mirkblood.cpp:33
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0ms)
Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
Definition CreatureAI.cpp:53
CreatureAI * AI() const
Definition Creature.h:145
void Delete()
Definition GameObject.cpp:978
bool IsAlive() const
Definition Unit.h:1773
void SetImmuneToPC(bool apply, bool keepCombat=false)
Definition Unit.cpp:13759
References Creature::AI(), GameObject::Delete(), EVENT_FLAG, EVENT_SAY, Unit::IsAlive(), GameObjectAI::me, mirkblood, opener, SAY_AGGRO, Unit::SetImmuneToPC(), and CreatureAI::Talk().
◆ events
| EventMap go_blood_drenched_door::go_blood_drenched_doorAI::events |
◆ mirkblood
| Creature* go_blood_drenched_door::go_blood_drenched_doorAI::mirkblood |
◆ opener
| Player* go_blood_drenched_door::go_blood_drenched_doorAI::opener |
The documentation for this struct was generated from the following file: