AzerothCore 3.3.5a
OpenSource WoW Emulator
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spell_q12805_lifeblood_dummy Class Reference
Inheritance diagram for spell_q12805_lifeblood_dummy:
SpellScript _SpellScript

Private Member Functions

 PrepareSpellScript (spell_q12805_lifeblood_dummy)
 
bool Load () override
 
void HandleScript (SpellEffIndex)
 
void Register () override
 

Additional Inherited Members

- Public Member Functions inherited from SpellScript
bool _Validate (SpellInfo const *entry) override
 
bool _Load (Spell *spell)
 
void _InitHit ()
 
bool _IsEffectPrevented (SpellEffIndex effIndex)
 
bool _IsDefaultEffectPrevented (SpellEffIndex effIndex)
 
void _PrepareScriptCall (SpellScriptHookType hookType)
 
void _FinishScriptCall ()
 
bool IsInCheckCastHook () const
 
bool IsInTargetHook () const
 
bool IsInHitPhase () const
 
bool IsInEffectHook () const
 
Unit * GetCaster ()
 
GameObject * GetGObjCaster ()
 
Unit * GetOriginalCaster ()
 
SpellInfo const * GetSpellInfo ()
 
SpellValue const * GetSpellValue ()
 
WorldLocation const * GetExplTargetDest ()
 
void SetExplTargetDest (WorldLocation &loc)
 
WorldObject * GetExplTargetWorldObject ()
 
Unit * GetExplTargetUnit ()
 
GameObject * GetExplTargetGObj ()
 
Item * GetExplTargetItem ()
 
Unit * GetHitUnit ()
 
Creature * GetHitCreature ()
 
Player * GetHitPlayer ()
 
Item * GetHitItem ()
 
GameObject * GetHitGObj ()
 
WorldLocation * GetHitDest ()
 
int32 GetHitDamage ()
 
void SetHitDamage (int32 damage)
 
void PreventHitDamage ()
 
int32 GetHitHeal ()
 
void SetHitHeal (int32 heal)
 
void PreventHitHeal ()
 
Spell * GetSpell ()
 
Aura * GetHitAura ()
 
void PreventHitAura ()
 
void PreventHitEffect (SpellEffIndex effIndex)
 
void PreventHitDefaultEffect (SpellEffIndex effIndex)
 
int32 GetEffectValue () const
 
void SetEffectValue (int32 value)
 
Item * GetCastItem ()
 
void CreateItem (uint32 effIndex, uint32 itemId)
 
SpellInfo const * GetTriggeringSpell ()
 
void FinishCast (SpellCastResult result)
 
void Cancel ()
 
void SetCustomCastResultMessage (SpellCustomErrors result)
 
- Public Member Functions inherited from _SpellScript
 _SpellScript ()
 
virtual ~_SpellScript ()
 
virtual void _Register ()
 
virtual void _Unload ()
 
virtual void _Init (std::string const *scriptname, uint32 spellId)
 
std::string const * _GetScriptName () const
 
virtual bool Validate (SpellInfo const *)
 
virtual void Unload ()
 
- Static Public Member Functions inherited from _SpellScript
static bool ValidateSpellInfo (std::initializer_list< uint32 > spellIds)
 
template<class T >
static bool ValidateSpellInfo (T const &spellIds)
 
- Public Attributes inherited from SpellScript
HookList< CastHandler > BeforeCast
 
HookList< CastHandler > OnCast
 
HookList< CastHandler > AfterCast
 
HookList< CheckCastHandler > OnCheckCast
 
HookList< EffectHandler > OnEffectLaunch
 
HookList< EffectHandler > OnEffectLaunchTarget
 
HookList< EffectHandler > OnEffectHit
 
HookList< EffectHandler > OnEffectHitTarget
 
HookList< BeforeHitHandler > BeforeHit
 
HookList< HitHandler > OnHit
 
HookList< HitHandler > AfterHit
 
HookList< ObjectAreaTargetSelectHandler > OnObjectAreaTargetSelect
 
HookList< ObjectTargetSelectHandler > OnObjectTargetSelect
 
HookList< DestinationTargetSelectHandler > OnDestinationTargetSelect
 
- Protected Attributes inherited from _SpellScript
uint8 m_currentScriptState
 
std::string const * m_scriptName
 
uint32 m_scriptSpellId
 

Detailed Description

Member Function Documentation

◆ HandleScript()

void spell_q12805_lifeblood_dummy::HandleScript ( SpellEffIndex  )
inlineprivate
1562 {
1563 Player* caster = GetCaster()->ToPlayer();
1564 Creature* target = GetHitCreature();
1565
1566 if (!target)
1567 return;
1568
1569 if (Group* group = caster->GetGroup())
1570 {
1571 ObjectGuid targetGUID = target->GetGUID();
1572 group->DoForAllMembers([targetGUID](Player* player)
1573 {
1574 if (Creature* shard = ObjectAccessor::GetCreature(*player, targetGUID))
1575 if (player->IsAtGroupRewardDistance(shard))
1577
1578 });
1579 }
1580 else
1582
1583 target->CastSpell(target, uint32(GetEffectValue()), true);
1584 target->DespawnOrUnsummon(2s);
1585 }
std::uint32_t uint32
Definition Define.h:107
Definition Creature.h:47
void DespawnOrUnsummon(Milliseconds msTimeToDespawn=0ms, Seconds forcedRespawnTimer=0s)
Definition Creature.cpp:2221
Definition Group.h:177
Definition ObjectGuid.h:121
Player * ToPlayer()
Definition Object.h:208
static ObjectGuid GetGUID(Object const *o)
Definition Object.h:120
Definition Player.h:1086
void KilledMonsterCredit(uint32 entry, ObjectGuid guid=ObjectGuid::Empty)
Definition PlayerQuest.cpp:2001
bool IsAtGroupRewardDistance(WorldObject const *pRewardSource) const
Definition Player.cpp:13076
Group * GetGroup()
Definition Player.h:2517
Creature * GetHitCreature()
Definition SpellScript.cpp:463
int32 GetEffectValue() const
Definition SpellScript.cpp:605
Unit * GetCaster()
Definition SpellScript.cpp:401
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1372
Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition ObjectAccessor.cpp:234
@ NPC_SHARD_KILL_CREDIT
Definition spell_quest.cpp:1549

References Unit::CastSpell(), Creature::DespawnOrUnsummon(), SpellScript::GetCaster(), ObjectAccessor::GetCreature(), SpellScript::GetEffectValue(), Player::GetGroup(), Object::GetGUID(), SpellScript::GetHitCreature(), Player::IsAtGroupRewardDistance(), Player::KilledMonsterCredit(), NPC_SHARD_KILL_CREDIT, and Object::ToPlayer().

Referenced by Register().

◆ Load()

bool spell_q12805_lifeblood_dummy::Load ( )
inlineoverrideprivatevirtual

Reimplemented from _SpellScript.

1557 {
1558 return GetCaster()->IsPlayer();
1559 }
bool IsPlayer() const
Definition Object.h:207

References SpellScript::GetCaster(), and Object::IsPlayer().

◆ PrepareSpellScript()

spell_q12805_lifeblood_dummy::PrepareSpellScript ( spell_q12805_lifeblood_dummy  )
private

◆ Register()

void spell_q12805_lifeblood_dummy::Register ( )
inlineoverrideprivatevirtual

Implements _SpellScript.

1588 {
1590 }
@ EFFECT_0
Definition SharedDefines.h:31
@ SPELL_EFFECT_SCRIPT_EFFECT
Definition SharedDefines.h:843
#define SpellEffectFn(F, I, N)
Definition SpellScript.h:337
HookList< EffectHandler > OnEffectHitTarget
Definition SpellScript.h:336
void HandleScript(SpellEffIndex)
Definition spell_quest.cpp:1561

References EFFECT_0, HandleScript(), SpellScript::OnEffectHitTarget, SPELL_EFFECT_SCRIPT_EFFECT, and SpellEffectFn.


The documentation for this class was generated from the following file: