AzerothCore 3.3.5a
OpenSource WoW Emulator
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WorldObjectChangeAccumulator Struct Reference

Public Member Functions

 WorldObjectChangeAccumulator (WorldObject &obj, UpdateDataMapType &d, UpdatePlayerSet &p)
 
void Visit (PlayerMapType &m)
 
void Visit (CreatureMapType &m)
 
void Visit (DynamicObjectMapType &m)
 
void BuildPacket (Player *player)
 
template<class SKIP >
void Visit (GridRefMgr< SKIP > &)
 

Public Attributes

UpdateDataMapTypei_updateDatas
 
UpdatePlayerSeti_playerSet
 
WorldObjecti_object
 

Detailed Description

Constructor & Destructor Documentation

◆ WorldObjectChangeAccumulator()

WorldObjectChangeAccumulator::WorldObjectChangeAccumulator ( WorldObject obj,
UpdateDataMapType d,
UpdatePlayerSet p 
)
inline
3016 : i_updateDatas(d), i_playerSet(p), i_object(obj)
3017 {
3018 i_playerSet.clear();
3019 }
UpdatePlayerSet & i_playerSet
Definition Object.cpp:3014
UpdateDataMapType & i_updateDatas
Definition Object.cpp:3013
WorldObject & i_object
Definition Object.cpp:3015

References i_playerSet.

Member Function Documentation

◆ BuildPacket()

void WorldObjectChangeAccumulator::BuildPacket ( Player player)
inline
3072 {
3073 // Only send update once to a player
3074 if (i_playerSet.find(player->GetGUID()) == i_playerSet.end() && player->HaveAtClient(&i_object))
3075 {
3077 i_playerSet.insert(player->GetGUID());
3078 }
3079 }
void BuildFieldsUpdate(Player *, UpdateDataMapType &)
Definition Object.cpp:545
static ObjectGuid GetGUID(Object const *o)
Definition Object.h:113
bool HaveAtClient(WorldObject const *u) const
Definition Player.cpp:11394

References Object::BuildFieldsUpdate(), Object::GetGUID(), Player::HaveAtClient(), i_object, i_playerSet, and i_updateDatas.

Referenced by Visit(), Visit(), and Visit().

◆ Visit() [1/4]

void WorldObjectChangeAccumulator::Visit ( CreatureMapType m)
inline
3039 {
3040 Creature* source = nullptr;
3041 for (CreatureMapType::iterator iter = m.begin(); iter != m.end(); ++iter)
3042 {
3043 source = iter->GetSource();
3044 if (source->HasSharedVision())
3045 {
3046 SharedVisionList::const_iterator it = source->GetSharedVisionList().begin();
3047 for (; it != source->GetSharedVisionList().end(); ++it)
3048 BuildPacket(*it);
3049 }
3050 }
3051 }
Definition Creature.h:43
iterator begin()
Definition GridRefMgr.h:35
iterator end()
Definition GridRefMgr.h:36
Definition LinkedList.h:139
SharedVisionList const & GetSharedVisionList()
Definition Unit.h:1790
bool HasSharedVision() const
Definition Unit.h:1793
void BuildPacket(Player *player)
Definition Object.cpp:3071

References GridRefMgr< OBJECT >::begin(), BuildPacket(), GridRefMgr< OBJECT >::end(), Unit::GetSharedVisionList(), and Unit::HasSharedVision().

◆ Visit() [2/4]

void WorldObjectChangeAccumulator::Visit ( DynamicObjectMapType m)
inline
3054 {
3055 DynamicObject* source = nullptr;
3056 for (DynamicObjectMapType::iterator iter = m.begin(); iter != m.end(); ++iter)
3057 {
3058 source = iter->GetSource();
3059 ObjectGuid guid = source->GetCasterGUID();
3060
3061 if (guid)
3062 {
3063 //Caster may be nullptr if DynObj is in removelist
3064 if (Player* caster = ObjectAccessor::FindPlayer(guid))
3065 if (caster->GetGuidValue(PLAYER_FARSIGHT) == source->GetGUID())
3066 BuildPacket(caster);
3067 }
3068 }
3069 }
@ PLAYER_FARSIGHT
Definition UpdateFields.h:334
Definition DynamicObject.h:35
ObjectGuid GetCasterGUID() const
Definition DynamicObject.h:59
Definition ObjectGuid.h:118
Definition Player.h:1083
Player * FindPlayer(ObjectGuid const guid)
Definition ObjectAccessor.cpp:245

References GridRefMgr< OBJECT >::begin(), BuildPacket(), GridRefMgr< OBJECT >::end(), ObjectAccessor::FindPlayer(), DynamicObject::GetCasterGUID(), Object::GetGUID(), and PLAYER_FARSIGHT.

◆ Visit() [3/4]

template<class SKIP >
void WorldObjectChangeAccumulator::Visit ( GridRefMgr< SKIP > &  )
inline
3081{}

◆ Visit() [4/4]

void WorldObjectChangeAccumulator::Visit ( PlayerMapType m)
inline
3021 {
3022 Player* source = nullptr;
3023 for (PlayerMapType::iterator iter = m.begin(); iter != m.end(); ++iter)
3024 {
3025 source = iter->GetSource();
3026
3027 BuildPacket(source);
3028
3029 if (source->HasSharedVision())
3030 {
3031 SharedVisionList::const_iterator it = source->GetSharedVisionList().begin();
3032 for (; it != source->GetSharedVisionList().end(); ++it)
3033 BuildPacket(*it);
3034 }
3035 }
3036 }

References GridRefMgr< OBJECT >::begin(), BuildPacket(), GridRefMgr< OBJECT >::end(), Unit::GetSharedVisionList(), and Unit::HasSharedVision().

Member Data Documentation

◆ i_object

WorldObject& WorldObjectChangeAccumulator::i_object

Referenced by BuildPacket().

◆ i_playerSet

UpdatePlayerSet& WorldObjectChangeAccumulator::i_playerSet

◆ i_updateDatas

UpdateDataMapType& WorldObjectChangeAccumulator::i_updateDatas

Referenced by BuildPacket().


The documentation for this struct was generated from the following file: