AzerothCore 3.3.5a
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npc_crok_scourgebane::npc_crok_scourgebaneAI Struct Reference
Inheritance diagram for npc_crok_scourgebane::npc_crok_scourgebaneAI:
npc_escortAI ScriptedAI CreatureAI UnitAI

Public Member Functions

 npc_crok_scourgebaneAI (Creature *creature)
 
void Reset () override
 
void DoAction (int32 action) override
 
void SetGUID (ObjectGuid guid, int32 type) override
 
void WaypointReached (uint32 waypointId) override
 
void WaypointStart (uint32 waypointId) override
 
void DamageTaken (Unit *, uint32 &damage, DamageEffectType, SpellSchoolMask) override
 
void UpdateEscortAI (uint32) override
 
void UpdateAI (uint32 diff) override
 
bool CanAIAttack (Unit const *target) const override
 
- Public Member Functions inherited from npc_escortAI
 npc_escortAI (Creature *creature)
 
 ~npc_escortAI () override
 
void AttackStart (Unit *who) override
 
void MoveInLineOfSight (Unit *who) override
 
void JustDied (Unit *) override
 
void JustRespawned () override
 
void ReturnToLastPoint ()
 
void EnterEvadeMode (EvadeReason=EVADE_REASON_OTHER) override
 
void UpdateAI (uint32 diff) override
 
virtual void UpdateEscortAI (uint32 diff)
 
void MovementInform (uint32, uint32) override
 
void AddWaypoint (uint32 id, float x, float y, float z, uint32 waitTime=0)
 
bool SetNextWaypoint (uint32 pointId, float x, float y, float z, float orientation)
 
bool SetNextWaypoint (uint32 pointId, bool setPosition=true)
 
bool GetWaypointPosition (uint32 pointId, float &x, float &y, float &z)
 
void GenerateWaypointArray (Movement::PointsArray *points)
 
virtual void WaypointReached (uint32 pointId)=0
 
virtual void WaypointStart (uint32)
 
void Start (bool isActiveAttacker=true, bool run=false, ObjectGuid playerGUID=ObjectGuid::Empty, Quest const *quest=nullptr, bool instantRespawn=false, bool canLoopPath=false, bool resetWaypoints=true)
 
void SetRun (bool on=true)
 
void SetEscortPaused (bool on)
 
bool HasEscortState (uint32 escortState)
 
bool IsEscorted () override
 
void SetMaxPlayerDistance (float newMax)
 
float GetMaxPlayerDistance ()
 
void SetDespawnAtEnd (bool despawn)
 
void SetDespawnAtFar (bool despawn)
 
bool GetAttack ()
 
void SetCanAttack (bool attack)
 
ObjectGuid GetEventStarterGUID ()
 
void AddEscortState (uint32 escortState)
 
void RemoveEscortState (uint32 escortState)
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 
void UpdateAI (uint32 diff) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Private Attributes

EventMap _events
 
GuidSet _aliveTrash
 
InstanceScript_instance
 
uint32 _currentWPid
 
uint32 _wipeCheckTimer
 
bool _handledWP4
 
bool _isEventDone
 
bool _didUnderTenPercentText
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
bool IsFleeing
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from npc_escortAI
PlayerGetPlayerForEscort ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_crok_scourgebaneAI()

npc_crok_scourgebane::npc_crok_scourgebaneAI::npc_crok_scourgebaneAI ( Creature creature)
inline
719 : npc_escortAI(creature), _instance(creature->GetInstanceScript())
720 {
721 SetDespawnAtEnd(false);
722 SetDespawnAtFar(false);
724 }
@ DONE
Definition: InstanceScript.h:59
@ DATA_SISTER_SVALNA
Definition: icecrown_citadel.h:102
Definition: ScriptedEscortAI.h:53
void SetDespawnAtFar(bool despawn)
Definition: ScriptedEscortAI.h:105
void SetDespawnAtEnd(bool despawn)
Definition: ScriptedEscortAI.h:104
InstanceScript * GetInstanceScript() const
Definition: Object.cpp:1192
EncounterState GetBossState(uint32 id) const
Definition: InstanceScript.h:230
InstanceScript * _instance
Definition: icecrown_citadel.cpp:975
bool _isEventDone
Definition: icecrown_citadel.cpp:979

References _instance, _isEventDone, DATA_SISTER_SVALNA, DONE, InstanceScript::GetBossState(), npc_escortAI::SetDespawnAtEnd(), and npc_escortAI::SetDespawnAtFar().

Member Function Documentation

◆ CanAIAttack()

bool npc_crok_scourgebane::npc_crok_scourgebaneAI::CanAIAttack ( Unit const *  target) const
inlineoverridevirtual

Reimplemented from UnitAI.

967 {
968 // do not see targets inside Frostwing Halls when we are not there
969 return target->GetTypeId() != TYPEID_PLAYER && (me->GetPositionY() > 2660.0f) == (target->GetPositionY() > 2660.0f) && target->GetEntry() != NPC_SINDRAGOSA;
970 }
@ TYPEID_PLAYER
Definition: ObjectGuid.h:38
@ NPC_SINDRAGOSA
Definition: pit_of_saron.h:72
Creature * me
Definition: ScriptedCreature.h:282
float GetPositionY() const
Definition: Position.h:118

References Object::GetEntry(), Position::GetPositionY(), Object::GetTypeId(), ScriptedAI::me, NPC_SINDRAGOSA, and TYPEID_PLAYER.

◆ DamageTaken()

void npc_crok_scourgebane::npc_crok_scourgebaneAI::DamageTaken ( Unit ,
uint32 damage,
DamageEffectType  ,
SpellSchoolMask   
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

868 {
869 if (HealthBelowPct(10))
870 {
872 {
876 else
878 }
879
880 damage = 0;
883 }
884 }
@ SPELL_ICEBOUND_ARMOR
Definition: icecrown_citadel.cpp:116
@ EVENT_HEALTH_CHECK
Definition: icecrown_citadel.cpp:216
@ SAY_CROK_WEAKENING_SVALNA
Definition: icecrown_citadel.cpp:94
@ SAY_CROK_WEAKENING_GAUNTLET
Definition: icecrown_citadel.cpp:93
@ NPC_SISTER_SVALNA
Definition: icecrown_citadel.h:302
Talk
Definition: boss_fathomlord_karathress.cpp:23
void ScheduleEvent(uint32 eventId, uint32 time, uint32 group=0, uint32 phase=0)
Definition: EventMap.cpp:56
bool HealthBelowPct(uint32 pct) const
Definition: ScriptedCreature.h:356
uint32 GetEntry() const
Definition: Object.h:109
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1169
Unit * GetVictim() const
Definition: Unit.h:1386
bool _didUnderTenPercentText
Definition: icecrown_citadel.cpp:980
EventMap _events
Definition: icecrown_citadel.cpp:973

References _didUnderTenPercentText, _events, Unit::CastSpell(), EVENT_HEALTH_CHECK, Object::GetEntry(), Unit::GetVictim(), ScriptedAI::HealthBelowPct(), ScriptedAI::me, NPC_SISTER_SVALNA, SAY_CROK_WEAKENING_GAUNTLET, SAY_CROK_WEAKENING_SVALNA, EventMap::ScheduleEvent(), and SPELL_ICEBOUND_ARMOR.

◆ DoAction()

void npc_crok_scourgebane::npc_crok_scourgebaneAI::DoAction ( int32  action)
inlineoverridevirtual

Reimplemented from UnitAI.

739 {
740 if (action == ACTION_START_GAUNTLET)
741 {
742 if (_isEventDone || me->isActiveObject() || !me->IsAlive())
743 return;
744
745 me->setActive(true);
747 me->SetImmuneToAll(true);
748 // Load Grid with Sister Svalna
749 me->GetMap()->LoadGrid(4356.71f, 2484.33f);
751 svalna->AI()->DoAction(ACTION_START_GAUNTLET);
752 for (uint32 i = 0; i < 4; ++i)
754 crusader->AI()->DoAction(ACTION_START_GAUNTLET);
755
760 }
761 else if (action == ACTION_RESET_EVENT)
762 {
764 me->setActive(false);
765 _aliveTrash.clear();
766 _currentWPid = 0;
767 _handledWP4 = false;
768
769 me->CombatStop();
771 }
772 }
std::uint32_t uint32
Definition: Define.h:108
@ UNIT_FLAG_NON_ATTACKABLE
Definition: Unit.h:449
@ ACTION_RESET_EVENT
Definition: icecrown_citadel.cpp:267
@ ACTION_START_GAUNTLET
Definition: icecrown_citadel.cpp:264
@ EVENT_CROK_INTRO_3
Definition: icecrown_citadel.cpp:217
@ EVENT_ARNATH_INTRO_2
Definition: icecrown_citadel.cpp:221
@ EVENT_START_PATHING
Definition: icecrown_citadel.cpp:218
@ SAY_CROK_INTRO_1
Definition: icecrown_citadel.cpp:78
@ DATA_CAPTAIN_ARNATH
Definition: icecrown_citadel.h:129
Creature * GetCreature(WorldObject const &u, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:215
void ClearAllThreat()
Definition: ThreatMgr.cpp:418
Definition: Creature.h:46
Map * GetMap() const
Definition: Object.h:517
bool isActiveObject() const
Definition: Object.h:560
void setActive(bool isActiveObject)
Definition: Object.cpp:1085
void CombatStop(bool includingCast=false)
Definition: Unit.cpp:10401
bool IsAlive() const
Definition: Unit.h:1808
ThreatMgr & GetThreatMgr()
Definition: Unit.h:2145
void SetUnitFlag(UnitFlags flags)
Definition: Unit.h:1481
void SetImmuneToAll(bool apply, bool keepCombat=false)
Definition: Unit.h:1678
ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:94
void LoadGrid(float x, float y)
Definition: Map.cpp:494
uint32 _currentWPid
Definition: icecrown_citadel.cpp:976
bool _handledWP4
Definition: icecrown_citadel.cpp:978
GuidSet _aliveTrash
Definition: icecrown_citadel.cpp:974

References _aliveTrash, _currentWPid, _events, _handledWP4, _instance, _isEventDone, ACTION_RESET_EVENT, ACTION_START_GAUNTLET, ThreatMgr::ClearAllThreat(), Unit::CombatStop(), DATA_CAPTAIN_ARNATH, DATA_SISTER_SVALNA, DONE, EVENT_ARNATH_INTRO_2, EVENT_CROK_INTRO_3, EVENT_START_PATHING, InstanceScript::GetBossState(), ObjectAccessor::GetCreature(), InstanceScript::GetGuidData(), WorldObject::GetMap(), Unit::GetThreatMgr(), WorldObject::isActiveObject(), Unit::IsAlive(), Map::LoadGrid(), ScriptedAI::me, SAY_CROK_INTRO_1, EventMap::ScheduleEvent(), WorldObject::setActive(), Unit::SetImmuneToAll(), Unit::SetUnitFlag(), and UNIT_FLAG_NON_ATTACKABLE.

◆ Reset()

void npc_crok_scourgebane::npc_crok_scourgebaneAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

727 {
730 _wipeCheckTimer = 3000;
731 _handledWP4 = false;
732
733 _events.Reset();
734 _events.ScheduleEvent(EVENT_SCOURGE_STRIKE, 7500ms, 12s + 500ms);
736 }
@ REACT_DEFENSIVE
Definition: Unit.h:1024
@ EVENT_SCOURGE_STRIKE
Definition: icecrown_citadel.cpp:214
@ EVENT_DEATH_STRIKE
Definition: icecrown_citadel.cpp:215
void Reset()
Definition: EventMap.cpp:21
void SetReactState(ReactStates st)
Definition: Creature.h:89
uint32 _wipeCheckTimer
Definition: icecrown_citadel.cpp:977

References _didUnderTenPercentText, _events, _handledWP4, _wipeCheckTimer, EVENT_DEATH_STRIKE, EVENT_SCOURGE_STRIKE, ScriptedAI::me, REACT_DEFENSIVE, EventMap::Reset(), EventMap::ScheduleEvent(), and Creature::SetReactState().

◆ SetGUID()

void npc_crok_scourgebane::npc_crok_scourgebaneAI::SetGUID ( ObjectGuid  guid,
int32  type 
)
inlineoverridevirtual

Reimplemented from UnitAI.

775 {
776 if (type == ACTION_VRYKUL_DEATH)
777 {
778 _aliveTrash.erase(guid);
779 if (_aliveTrash.empty())
780 {
781 SetEscortPaused(false);
782 if (_currentWPid == 4 && !_handledWP4)
783 {
784 _handledWP4 = true;
787 svalna->AI()->DoAction(ACTION_RESURRECT_CAPTAINS);
788 }
789 }
790 }
791 }
@ ACTION_RESURRECT_CAPTAINS
Definition: icecrown_citadel.cpp:265
@ SAY_CROK_FINAL_WP
Definition: icecrown_citadel.cpp:84
@ ACTION_VRYKUL_DEATH
Definition: icecrown_citadel.h:529
void SetEscortPaused(bool on)
Definition: ScriptedEscortAI.cpp:524

References _aliveTrash, _currentWPid, _handledWP4, _instance, ACTION_RESURRECT_CAPTAINS, ACTION_VRYKUL_DEATH, DATA_SISTER_SVALNA, ObjectAccessor::GetCreature(), InstanceScript::GetGuidData(), ScriptedAI::me, SAY_CROK_FINAL_WP, and npc_escortAI::SetEscortPaused().

◆ UpdateAI()

void npc_crok_scourgebane::npc_crok_scourgebaneAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from npc_escortAI.

889 {
891
892 //Position pos = me->GetHomePosition();
893 if (!me->isActiveObject()/* && me->GetExactDist(&pos) < 5.0f*/) // during event
894 return;
895
896 if (_wipeCheckTimer <= diff)
897 {
898 _wipeCheckTimer = 3000;
899
900 Player* player = nullptr;
903 Cell::VisitWorldObjects(me, searcher, 140.0f);
904 // wipe
905 if (!player || me->GetExactDist(4357.0f, 2606.0f, 350.0f) > 125.0f)
906 {
907 //Talk(SAY_CROK_DEATH);
910 Cell::VisitGridObjects(me, worker, 333.0f);
911 return;
912 }
913 }
914 else
915 _wipeCheckTimer -= diff;
916
917 UpdateVictim();
918
919 _events.Update(diff);
920
922 return;
923
924 switch (_events.ExecuteEvent())
925 {
928 arnath->AI()->Talk(SAY_ARNATH_INTRO_2);
929 break;
932 break;
935 me->SetImmuneToAll(false);
936 Start(true, true);
937 break;
941 break;
943 if (HealthBelowPct(20))
946 break;
948 if (HealthAbovePct(25))
949 {
952 }
953 else
954 {
957 }
958 break;
959 default:
960 break;
961 }
962
964 }
@ UNIT_STATE_CASTING
Definition: Unit.h:340
@ SPELL_SCOURGE_STRIKE
Definition: icecrown_citadel.cpp:117
@ SPELL_DEATH_STRIKE
Definition: icecrown_citadel.cpp:118
@ SAY_CROK_INTRO_3
Definition: icecrown_citadel.cpp:80
@ SAY_ARNATH_INTRO_2
Definition: icecrown_citadel.cpp:79
uint32 ExecuteEvent()
Definition: EventMap.cpp:114
void Update(uint32 time)
Definition: EventMap.h:54
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:40
SpellCastResult DoCastVictim(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:241
bool UpdateVictim()
Definition: CreatureAI.cpp:269
bool HealthAbovePct(uint32 pct) const
Definition: ScriptedCreature.h:357
void Start(bool isActiveAttacker=true, bool run=false, ObjectGuid playerGUID=ObjectGuid::Empty, Quest const *quest=nullptr, bool instantRespawn=false, bool canLoopPath=false, bool resetWaypoints=true)
Definition: ScriptedEscortAI.cpp:450
void UpdateAI(uint32 diff) override
Definition: ScriptedEscortAI.cpp:241
float GetExactDist(float x, float y, float z) const
Definition: Position.h:178
Definition: Player.h:1046
static int32 DealHeal(Unit *healer, Unit *victim, uint32 addhealth)
Definition: Unit.cpp:10906
void RemoveAurasDueToSpell(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
Definition: Unit.cpp:4835
bool HasUnitState(const uint32 f) const
Definition: Unit.h:1398
uint32 CountPctFromMaxHealth(int32 pct) const
Definition: Unit.h:1449
void RemoveUnitFlag(UnitFlags flags)
Definition: Unit.h:1482
static void VisitGridObjects(WorldObject const *obj, T &visitor, float radius, bool dont_load=true)
Definition: CellImpl.h:179
static void VisitWorldObjects(WorldObject const *obj, T &visitor, float radius, bool dont_load=true)
Definition: CellImpl.h:193
Definition: GridNotifiers.h:486
Definition: GridNotifiers.h:507
Definition: GridNotifiers.h:1350
Definition: icecrown_citadel.cpp:317

References _didUnderTenPercentText, _events, _instance, _wipeCheckTimer, Unit::CountPctFromMaxHealth(), DATA_CAPTAIN_ARNATH, Unit::DealHeal(), UnitAI::DoCastVictim(), UnitAI::DoMeleeAttackIfReady(), EVENT_ARNATH_INTRO_2, EVENT_CROK_INTRO_3, EVENT_DEATH_STRIKE, EVENT_HEALTH_CHECK, EVENT_SCOURGE_STRIKE, EVENT_START_PATHING, EventMap::ExecuteEvent(), ObjectAccessor::GetCreature(), Position::GetExactDist(), InstanceScript::GetGuidData(), Unit::HasUnitState(), ScriptedAI::HealthAbovePct(), ScriptedAI::HealthBelowPct(), WorldObject::isActiveObject(), ScriptedAI::me, Unit::RemoveAurasDueToSpell(), Unit::RemoveUnitFlag(), SAY_ARNATH_INTRO_2, SAY_CROK_INTRO_3, EventMap::ScheduleEvent(), Unit::SetImmuneToAll(), SPELL_DEATH_STRIKE, SPELL_ICEBOUND_ARMOR, SPELL_SCOURGE_STRIKE, npc_escortAI::Start(), UNIT_FLAG_NON_ATTACKABLE, UNIT_STATE_CASTING, EventMap::Update(), npc_escortAI::UpdateAI(), CreatureAI::UpdateVictim(), Cell::VisitGridObjects(), and Cell::VisitWorldObjects().

◆ UpdateEscortAI()

void npc_crok_scourgebane::npc_crok_scourgebaneAI::UpdateEscortAI ( uint32  )
inlineoverridevirtual

Reimplemented from npc_escortAI.

886{}

◆ WaypointReached()

void npc_crok_scourgebane::npc_crok_scourgebaneAI::WaypointReached ( uint32  waypointId)
inlineoverridevirtual

Implements npc_escortAI.

794 {
795 switch (waypointId)
796 {
797 // pause pathing until trash pack is cleared
798 case 0:
800 if (!_aliveTrash.empty())
801 SetEscortPaused(true);
802 break;
803 case 1:
805 if (!_aliveTrash.empty())
806 SetEscortPaused(true);
807 break;
808 case 2:
809 if (!_aliveTrash.empty())
810 SetEscortPaused(true);
811 break;
812 case 4:
813 if (_aliveTrash.empty() && !_handledWP4)
814 {
815 _handledWP4 = true;
818 svalna->AI()->DoAction(ACTION_RESURRECT_CAPTAINS);
819 }
820 break;
821 default:
822 break;
823 }
824 }
@ SAY_CROK_COMBAT_WP_1
Definition: icecrown_citadel.cpp:83
@ SAY_CROK_COMBAT_WP_0
Definition: icecrown_citadel.cpp:82

References _aliveTrash, _handledWP4, _instance, ACTION_RESURRECT_CAPTAINS, DATA_SISTER_SVALNA, ObjectAccessor::GetCreature(), InstanceScript::GetGuidData(), ScriptedAI::me, SAY_CROK_COMBAT_WP_0, SAY_CROK_COMBAT_WP_1, SAY_CROK_FINAL_WP, and npc_escortAI::SetEscortPaused().

◆ WaypointStart()

void npc_crok_scourgebane::npc_crok_scourgebaneAI::WaypointStart ( uint32  waypointId)
inlineoverridevirtual

Reimplemented from npc_escortAI.

827 {
828 _currentWPid = waypointId;
829 float minY = 0.0f;
830 switch (waypointId)
831 {
832 case 0:
833 minY = 2600.0f;
834 break;
835 case 1:
836 minY = 2550.0f;
838 svalna->AI()->DoAction(ACTION_KILL_CAPTAIN);
839 break;
840 case 2:
841 minY = 2515.0f;
843 svalna->AI()->DoAction(ACTION_KILL_CAPTAIN);
844 break;
845 case 4:
846 minY = 2475.0f;
847 break;
848 default:
849 break;
850 }
851
852 if (minY)
853 {
854 // get all nearby vrykul
855 std::list<Creature*> temp;
856 FrostwingVrykulSearcher check(me, 150.0f);
858 Cell::VisitGridObjects(me, searcher, 150.0f);
859
860 _aliveTrash.clear();
861 for (std::list<Creature*>::iterator itr = temp.begin(); itr != temp.end(); ++itr)
862 if ((*itr)->GetHomePosition().GetPositionY() > minY)
863 _aliveTrash.insert((*itr)->GetGUID());
864 }
865 }
@ ACTION_KILL_CAPTAIN
Definition: icecrown_citadel.cpp:263
Definition: GridNotifiers.h:470
Definition: icecrown_citadel.cpp:284

References _aliveTrash, _currentWPid, _instance, ACTION_KILL_CAPTAIN, DATA_SISTER_SVALNA, ObjectAccessor::GetCreature(), InstanceScript::GetGuidData(), ScriptedAI::me, and Cell::VisitGridObjects().

Member Data Documentation

◆ _aliveTrash

GuidSet npc_crok_scourgebane::npc_crok_scourgebaneAI::_aliveTrash
private

◆ _currentWPid

uint32 npc_crok_scourgebane::npc_crok_scourgebaneAI::_currentWPid
private

Referenced by DoAction(), SetGUID(), and WaypointStart().

◆ _didUnderTenPercentText

bool npc_crok_scourgebane::npc_crok_scourgebaneAI::_didUnderTenPercentText
private

Referenced by DamageTaken(), Reset(), and UpdateAI().

◆ _events

EventMap npc_crok_scourgebane::npc_crok_scourgebaneAI::_events
private

Referenced by DamageTaken(), DoAction(), Reset(), and UpdateAI().

◆ _handledWP4

bool npc_crok_scourgebane::npc_crok_scourgebaneAI::_handledWP4
private

◆ _instance

InstanceScript* npc_crok_scourgebane::npc_crok_scourgebaneAI::_instance
private

◆ _isEventDone

bool npc_crok_scourgebane::npc_crok_scourgebaneAI::_isEventDone
private

Referenced by DoAction(), and npc_crok_scourgebaneAI().

◆ _wipeCheckTimer

uint32 npc_crok_scourgebane::npc_crok_scourgebaneAI::_wipeCheckTimer
private

Referenced by Reset(), and UpdateAI().