320 {
322 {
328 break;
335 break;
340 return;
341 default:
342 return;
343 }
344
346 creature->
SetPosition(data->posX, data->posY, data->posZ, data->orientation);
348
350 }
@ NPC_YMIRJAR_DEATHBRINGER
Definition: pit_of_saron.h:104
@ ACTION_RESET_EVENT
Definition: icecrown_citadel.cpp:267
@ NPC_CAPTAIN_BRANDON
Definition: icecrown_citadel.h:290
@ NPC_YMIRJAR_BATTLE_MAIDEN
Definition: icecrown_citadel.h:297
@ NPC_YMIRJAR_WARLORD
Definition: icecrown_citadel.h:301
@ NPC_CAPTAIN_RUPERT
Definition: icecrown_citadel.h:292
@ NPC_YMIRJAR_HUNTRESS
Definition: icecrown_citadel.h:300
@ NPC_CROK_SCOURGEBANE
Definition: icecrown_citadel.h:288
@ NPC_SISTER_SVALNA
Definition: icecrown_citadel.h:302
@ NPC_YMIRJAR_FROSTBINDER
Definition: icecrown_citadel.h:299
@ NPC_CAPTAIN_GRONDEL
Definition: icecrown_citadel.h:291
@ NPC_CAPTAIN_ARNATH
Definition: icecrown_citadel.h:289
virtual void DoAction(int32)
Definition: UnitAI.h:201
virtual void Reset()
Definition: UnitAI.h:195
virtual void EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER)
Definition: CreatureAI.cpp:197
void SetRespawnTime(uint32 respawn)
Definition: Creature.cpp:3658
uint32 GetOriginalEntry() const
Definition: Creature.h:358
void SetPosition(float x, float y, float z, float o)
Definition: Creature.cpp:3055
CreatureData const * GetCreatureData() const
Definition: Creature.h:198
void DespawnOrUnsummon(Milliseconds msTimeToDespawn, Seconds forcedRespawnTimer)
Definition: Creature.cpp:2108
CreatureAI * AI() const
Definition: Creature.h:135
Definition: CreatureData.h:359