AzerothCore 3.3.5a
OpenSource WoW Emulator
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npc_cork_gizelton Class Reference
Inheritance diagram for npc_cork_gizelton:
CreatureScript ScriptObject UpdatableScript< Creature >

Classes

struct  npc_cork_gizeltonAI
 

Public Member Functions

 npc_cork_gizelton ()
 
bool OnQuestAccept (Player *player, Creature *creature, Quest const *quest) override
 
CreatureAIGetAI (Creature *creature) const override
 
- Public Member Functions inherited from CreatureScript
bool IsDatabaseBound () const override
 
virtual bool OnGossipHello (Player *, Creature *)
 
virtual bool OnGossipSelect (Player *, Creature *, uint32, uint32)
 
virtual bool OnGossipSelectCode (Player *, Creature *, uint32, uint32, const char *)
 
virtual bool OnQuestAccept (Player *, Creature *, Quest const *)
 
virtual bool OnQuestSelect (Player *, Creature *, Quest const *)
 
virtual bool OnQuestComplete (Player *, Creature *, Quest const *)
 
virtual bool OnQuestReward (Player *, Creature *, Quest const *, uint32)
 
virtual uint32 GetDialogStatus (Player *, Creature *)
 
virtual CreatureAIGetAI (Creature *) const
 
virtual void OnFfaPvpStateUpdate (Creature *, bool)
 
- Public Member Functions inherited from ScriptObject
virtual bool IsDatabaseBound () const
 
virtual bool isAfterLoadScript () const
 
virtual void checkValidity ()
 
const std::string & GetName () const
 
- Public Member Functions inherited from UpdatableScript< Creature >
virtual void OnUpdate (Creature *, uint32)
 

Additional Inherited Members

- Protected Member Functions inherited from CreatureScript
 CreatureScript (const char *name)
 
- Protected Member Functions inherited from ScriptObject
 ScriptObject (const char *name)
 
virtual ~ScriptObject ()=default
 
- Protected Member Functions inherited from UpdatableScript< Creature >
 UpdatableScript ()=default
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_cork_gizelton()

npc_cork_gizelton::npc_cork_gizelton ( )
inline
71: CreatureScript("npc_cork_gizelton") { }
Definition: CreatureScript.h:25

Member Function Documentation

◆ GetAI()

CreatureAI * npc_cork_gizelton::GetAI ( Creature creature) const
inlineoverridevirtual

Reimplemented from CreatureScript.

82 {
83 return new npc_cork_gizeltonAI(creature);
84 }

◆ OnQuestAccept()

bool npc_cork_gizelton::OnQuestAccept ( Player player,
Creature creature,
Quest const *  quest 
)
inlineoverridevirtual

Reimplemented from CreatureScript.

74 {
75 if (quest->GetQuestId() == QUEST_BODYGUARD_FOR_HIRE)
76 creature->AI()->SetGUID(player->GetGUID(), player->GetFaction());
77
78 return true;
79 }
@ QUEST_BODYGUARD_FOR_HIRE
Definition: zone_desolace.cpp:39
virtual void SetGUID(ObjectGuid, int32=0)
Definition: UnitAI.h:204
CreatureAI * AI() const
Definition: Creature.h:136
static ObjectGuid GetGUID(Object const *o)
Definition: Object.h:106
uint32 GetFaction() const
Definition: Unit.h:1509

References Creature::AI(), Unit::GetFaction(), Object::GetGUID(), Quest::GetQuestId(), QUEST_BODYGUARD_FOR_HIRE, and UnitAI::SetGUID().