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boss_thorim_arena_npcs::boss_thorim_arena_npcsAI Struct Reference
Inheritance diagram for boss_thorim_arena_npcs::boss_thorim_arena_npcsAI:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 boss_thorim_arena_npcsAI (Creature *pCreature)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
bool CanAIAttack (Unit const *target) const override
 
bool SelectT ()
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 
void UpdateAI (uint32 diff) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

EventMap events
 
bool _isCaster
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ boss_thorim_arena_npcsAI()

boss_thorim_arena_npcs::boss_thorim_arena_npcsAI::boss_thorim_arena_npcsAI ( Creature pCreature)
inline
1576: ScriptedAI(pCreature) { }
Definition: ScriptedCreature.h:192

Member Function Documentation

◆ CanAIAttack()

bool boss_thorim_arena_npcs::boss_thorim_arena_npcsAI::CanAIAttack ( Unit const *  target) const
inlineoverridevirtual

Reimplemented from UnitAI.

1615 {
1616 return target->GetPositionX() < 2180 && target->GetPositionZ() < 425;
1617 }

References Position::GetPositionX(), and Position::GetPositionZ().

◆ JustEngagedWith()

void boss_thorim_arena_npcs::boss_thorim_arena_npcsAI::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from ScriptedAI.

1590 {
1592 {
1593 events.ScheduleEvent(EVENT_DR_WARBRINGER_RS, 8s);
1594 }
1595 else if (me->GetEntry() == NPC_DARK_RUNE_EVOKER)
1596 {
1597 events.ScheduleEvent(EVENT_DR_EVOKER_RL, 2500ms);
1598 events.ScheduleEvent(EVENT_DR_EVOKER_RM, 4s);
1599 events.ScheduleEvent(EVENT_DR_EVOKER_RS, 10s);
1600 }
1601 else if (me->GetEntry() == NPC_DARK_RUNE_CHAMPION)
1602 {
1603 events.ScheduleEvent(EVENT_DR_CHAMPION_WH, 6s);
1604 events.ScheduleEvent(EVENT_DR_CHAMPION_CH, 12s);
1605 events.ScheduleEvent(EVENT_DR_CHAMPION_MS, 8s);
1606 }
1607 else if (me->GetEntry() == NPC_DARK_RUNE_COMMONER)
1608 {
1609 events.ScheduleEvent(EVENT_DR_COMMONER_LB, 5s);
1610 events.ScheduleEvent(EVENT_DR_COMMONER_PM, 6s);
1611 }
1612 }
events
Definition: boss_sartura.cpp:43
@ EVENT_DR_EVOKER_RL
Definition: boss_thorim.cpp:243
@ EVENT_DR_COMMONER_LB
Definition: boss_thorim.cpp:252
@ EVENT_DR_WARBRINGER_RS
Definition: boss_thorim.cpp:241
@ EVENT_DR_COMMONER_PM
Definition: boss_thorim.cpp:251
@ EVENT_DR_CHAMPION_MS
Definition: boss_thorim.cpp:249
@ EVENT_DR_CHAMPION_CH
Definition: boss_thorim.cpp:248
@ EVENT_DR_EVOKER_RS
Definition: boss_thorim.cpp:245
@ EVENT_DR_CHAMPION_WH
Definition: boss_thorim.cpp:247
@ EVENT_DR_EVOKER_RM
Definition: boss_thorim.cpp:244
@ NPC_DARK_RUNE_WARBRINGER
Definition: boss_thorim.cpp:162
@ NPC_DARK_RUNE_CHAMPION
Definition: boss_thorim.cpp:164
@ NPC_DARK_RUNE_EVOKER
Definition: boss_thorim.cpp:163
@ NPC_DARK_RUNE_COMMONER
Definition: boss_thorim.cpp:165
Creature * me
Definition: ScriptedCreature.h:282
uint32 GetEntry() const
Definition: Object.h:109

References EVENT_DR_CHAMPION_CH, EVENT_DR_CHAMPION_MS, EVENT_DR_CHAMPION_WH, EVENT_DR_COMMONER_LB, EVENT_DR_COMMONER_PM, EVENT_DR_EVOKER_RL, EVENT_DR_EVOKER_RM, EVENT_DR_EVOKER_RS, EVENT_DR_WARBRINGER_RS, Object::GetEntry(), ScriptedAI::me, NPC_DARK_RUNE_CHAMPION, NPC_DARK_RUNE_COMMONER, NPC_DARK_RUNE_EVOKER, and NPC_DARK_RUNE_WARBRINGER.

◆ Reset()

void boss_thorim_arena_npcs::boss_thorim_arena_npcsAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

1582 {
1584 events.Reset();
1587 }
@ SPELL_AURA_OF_CELERITY
Definition: boss_thorim.cpp:96
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1169
bool _isCaster
Definition: boss_thorim.cpp:1579

References _isCaster, Unit::CastSpell(), Object::GetEntry(), ScriptedAI::me, NPC_DARK_RUNE_EVOKER, NPC_DARK_RUNE_WARBRINGER, and SPELL_AURA_OF_CELERITY.

◆ SelectT()

bool boss_thorim_arena_npcs::boss_thorim_arena_npcsAI::SelectT ( )
inline
1620 {
1621 Player* target = nullptr;
1622 Map::PlayerList const& pList = me->GetMap()->GetPlayers();
1623 uint8 num = urand(0, pList.getSize() - 1);
1624 uint8 count = 0;
1625 for (Map::PlayerList::const_iterator itr = pList.begin(); itr != pList.end(); ++itr, ++count)
1626 {
1627 if (itr->GetSource()->GetPositionX() > 2180 || !itr->GetSource()->IsAlive() || itr->GetSource()->GetPositionZ() > 425)
1628 continue;
1629
1630 if (count <= num || !target)
1631 target = itr->GetSource();
1632 else
1633 break;
1634 }
1635
1636 if (target)
1637 {
1638 AttackStart(target);
1639 me->AddThreat(target, 500.0f);
1640 if (me->GetEntry() == NPC_DARK_RUNE_EVOKER && urand(0, 1))
1642 else if (me->GetEntry() == NPC_DARK_RUNE_CHAMPION && !urand(0, 2))
1643 me->CastSpell(target, SPELL_CHARGE, false);
1644 return true;
1645 }
1646 return false;
1647 }
std::uint8_t uint8
Definition: Define.h:110
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:44
#define SPELL_RUNIC_SHIELD
Definition: boss_thorim.cpp:148
@ SPELL_CHARGE
Definition: boss_thorim.cpp:108
uint32 getSize() const
Definition: LinkedList.h:115
Definition: LinkedList.h:139
void AttackStart(Unit *) override
Definition: ScriptedCreature.cpp:210
Map * GetMap() const
Definition: Object.h:517
Definition: Player.h:1056
void AddThreat(Unit *victim, float fThreat, SpellSchoolMask schoolMask=SPELL_SCHOOL_MASK_NORMAL, SpellInfo const *threatSpell=nullptr)
Definition: Unit.cpp:14639
PlayerList const & GetPlayers() const
Definition: Map.h:485
Definition: MapRefMgr.h:26
iterator begin()
Definition: MapRefMgr.h:36
iterator end()
Definition: MapRefMgr.h:37

References Unit::AddThreat(), ScriptedAI::AttackStart(), MapRefMgr::begin(), Unit::CastSpell(), MapRefMgr::end(), Object::GetEntry(), WorldObject::GetMap(), Map::GetPlayers(), LinkedListHead::getSize(), ScriptedAI::me, NPC_DARK_RUNE_CHAMPION, NPC_DARK_RUNE_EVOKER, SPELL_CHARGE, SPELL_RUNIC_SHIELD, and urand().

Referenced by UpdateAI().

◆ UpdateAI()

void boss_thorim_arena_npcs::boss_thorim_arena_npcsAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

1650 {
1651 if (!UpdateVictim() && !SelectT())
1652 return;
1653
1654 events.Update(diff);
1656 return;
1657
1658 switch (events.ExecuteEvent())
1659 {
1662 events.Repeat(8s);
1663 break;
1664 case EVENT_DR_EVOKER_RL:
1665 if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0))
1666 me->CastSpell(target, SPELL_RUNIC_LIGHTNING, false);
1667 events.Repeat(2500ms);
1668 break;
1669 case EVENT_DR_EVOKER_RM:
1670 if (Unit* target = DoSelectLowestHpFriendly(40.0f, 15))
1671 me->CastSpell(target, SPELL_RUNIC_MENDING, false);
1672 else
1674 events.Repeat(4s);
1675 break;
1676 case EVENT_DR_EVOKER_RS:
1678 events.Repeat(10s);
1679 break;
1681 if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0))
1682 me->CastSpell(target, SPELL_CHARGE, false);
1683 events.Repeat(12s);
1684 break;
1687 me->CastSpell(me, SPELL_WHIRLWIND, false);
1688 events.Repeat(6s);
1689 break;
1692 events.Repeat(8s);
1693 break;
1695 me->CastSpell(me->GetVictim(), SPELL_LOW_BLOW, false);
1696 events.Repeat(5s);
1697 break;
1699 me->CastSpell(me->GetVictim(), SPELL_PUMMEL, false);
1700 events.Repeat(6s);
1701 break;
1702 }
1703
1704 if (!_isCaster || (me->GetPower(POWER_MANA) * 100 / me->GetMaxPower(POWER_MANA) < 10))
1706 }
@ UNIT_STATE_CASTING
Definition: Unit.h:340
@ UNIT_FLAG_DISARMED
Definition: Unit.h:469
#define SPELL_RUNIC_LIGHTNING
Definition: boss_thorim.cpp:146
#define SPELL_RUNIC_MENDING
Definition: boss_thorim.cpp:147
@ SPELL_RUNIC_STRIKE
Definition: boss_thorim.cpp:97
@ SPELL_PUMMEL
Definition: boss_thorim.cpp:114
@ SPELL_MORTAL_STRIKE
Definition: boss_thorim.cpp:109
@ SPELL_LOW_BLOW
Definition: boss_thorim.cpp:113
@ SPELL_WHIRLWIND
Definition: boss_thorim.cpp:110
@ POWER_MANA
Definition: SharedDefines.h:269
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:39
Unit * SelectTarget(SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
Definition: UnitAI.cpp:110
bool UpdateVictim()
Definition: CreatureAI.cpp:268
Unit * DoSelectLowestHpFriendly(float range, uint32 minHPDiff=1)
Definition: ScriptedCreature.cpp:482
Definition: Unit.h:1302
bool HasUnitFlag(UnitFlags flags) const
Definition: Unit.h:1494
uint32 GetMaxPower(Powers power) const
Definition: Unit.h:1476
Unit * GetVictim() const
Definition: Unit.h:1398
bool HasUnitState(const uint32 f) const
Definition: Unit.h:1410
uint32 GetPower(Powers power) const
Definition: Unit.h:1475
bool SelectT()
Definition: boss_thorim.cpp:1619

References _isCaster, Unit::CastSpell(), UnitAI::DoMeleeAttackIfReady(), ScriptedAI::DoSelectLowestHpFriendly(), EVENT_DR_CHAMPION_CH, EVENT_DR_CHAMPION_MS, EVENT_DR_CHAMPION_WH, EVENT_DR_COMMONER_LB, EVENT_DR_COMMONER_PM, EVENT_DR_EVOKER_RL, EVENT_DR_EVOKER_RM, EVENT_DR_EVOKER_RS, EVENT_DR_WARBRINGER_RS, Unit::GetMaxPower(), Unit::GetPower(), Unit::GetVictim(), Unit::HasUnitFlag(), Unit::HasUnitState(), ScriptedAI::me, POWER_MANA, SelectT(), UnitAI::SelectTarget(), SPELL_CHARGE, SPELL_LOW_BLOW, SPELL_MORTAL_STRIKE, SPELL_PUMMEL, SPELL_RUNIC_LIGHTNING, SPELL_RUNIC_MENDING, SPELL_RUNIC_SHIELD, SPELL_RUNIC_STRIKE, SPELL_WHIRLWIND, UNIT_FLAG_DISARMED, UNIT_STATE_CASTING, and CreatureAI::UpdateVictim().

Member Data Documentation

◆ _isCaster

bool boss_thorim_arena_npcs::boss_thorim_arena_npcsAI::_isCaster

Referenced by Reset(), and UpdateAI().

◆ events

EventMap boss_thorim_arena_npcs::boss_thorim_arena_npcsAI::events