AzerothCore 3.3.5a
OpenSource WoW Emulator
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boss_ayamiss Struct Reference
Inheritance diagram for boss_ayamiss:
BossAI ScriptedAI CreatureAI UnitAI

Public Member Functions

 boss_ayamiss (Creature *creature)
 
void Reset () override
 
void JustSummoned (Creature *who) override
 
void MovementInform (uint32 type, uint32 id) override
 
void ScheduleTasks () override
 
void DoAction (int32 action) override
 
void JustDied (Unit *killer) override
 
void EnterEvadeMode (EvadeReason why) override
 
void JustEngagedWith (Unit *attacker) override
 Called for reaction when initially engaged.
 
- Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
 
 ~BossAI () override
 
bool CanRespawn () override
 
void DamageTaken (Unit *attacker, uint32 &damage, DamageEffectType damagetype, SpellSchoolMask damageSchoolMask) override
 
void JustSummoned (Creature *summon) override
 
void SummonedCreatureDespawn (Creature *summon) override
 
void SummonedCreatureDespawnAll () override
 
void UpdateAI (uint32 diff) override
 
void ScheduleHealthCheckEvent (uint32 healthPct, std::function< void()> exec)
 Executes a function once the creature reaches the defined health point percent.
 
void ScheduleHealthCheckEvent (std::initializer_list< uint8 > healthPct, std::function< void()> exec)
 
virtual void ExecuteEvent (uint32)
 
virtual void ScheduleTasks ()
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void JustDied (Unit *) override
 
void JustReachedHome () override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 
void UpdateAI (uint32 diff) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Private Attributes

GuidList _swarmers
 
Position homePos
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from BossAI
InstanceScript *const instance
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
bool IsFleeing
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from BossAI
void _Reset ()
 
void _JustEngagedWith ()
 
void _JustDied ()
 
void _JustReachedHome ()
 
bool _ProccessHealthCheckEvent (uint8 healthPct, uint32 damage, std::function< void()> exec) const
 
void TeleportCheaters ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from BossAI
SummonList summons
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ boss_ayamiss()

boss_ayamiss::boss_ayamiss ( Creature creature)
inline
82: BossAI(creature, DATA_AYAMISS) { homePos = creature->GetHomePosition(); }
@ DATA_AYAMISS
Definition: ruins_of_ahnqiraj.h:32
Definition: ScriptedCreature.h:469
void GetHomePosition(float &x, float &y, float &z, float &ori) const
Definition: Creature.h:332
Position homePos
Definition: boss_ayamiss.cpp:226

References Creature::GetHomePosition(), and homePos.

Member Function Documentation

◆ DoAction()

void boss_ayamiss::DoAction ( int32  action)
inlineoverridevirtual

Reimplemented from UnitAI.

184 {
185 if (action == ACTION_SWARMER_SWARM)
186 {
187 for (ObjectGuid const& guid : _swarmers)
188 {
189 if (Creature* swarmer = me->GetMap()->GetCreature(guid))
190 {
191 if (Unit* target = SelectTarget(SelectTargetMethod::Random))
192 {
193 swarmer->AI()->AttackStart(target);
194 }
195 }
196 }
197
198 _swarmers.clear();
199 }
200 }
@ ACTION_SWARMER_SWARM
Definition: boss_ayamiss.cpp:57
Unit * SelectTarget(SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
Definition: UnitAI.cpp:110
Creature * me
Definition: ScriptedCreature.h:282
Definition: Creature.h:46
Map * GetMap() const
Definition: Object.h:517
Definition: ObjectGuid.h:120
Definition: Unit.h:1302
Creature * GetCreature(ObjectGuid const guid)
Definition: Map.cpp:3307
GuidList _swarmers
Definition: boss_ayamiss.cpp:225

References _swarmers, ACTION_SWARMER_SWARM, Map::GetCreature(), WorldObject::GetMap(), ScriptedAI::me, and UnitAI::SelectTarget().

◆ EnterEvadeMode()

void boss_ayamiss::EnterEvadeMode ( EvadeReason  why)
inlineoverridevirtual

Reimplemented from CreatureAI.

209 {
213 }
@ UNIT_STATE_ROOT
Definition: Unit.h:335
virtual void EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER)
Definition: CreatureAI.cpp:196
void SetHomePosition(float x, float y, float z, float o)
Definition: Creature.h:330
void ClearUnitState(uint32 f)
Definition: Unit.h:1411

References Unit::ClearUnitState(), CreatureAI::EnterEvadeMode(), homePos, ScriptedAI::me, Creature::SetHomePosition(), and UNIT_STATE_ROOT.

◆ JustDied()

void boss_ayamiss::JustDied ( Unit killer)
inlineoverridevirtual

Reimplemented from BossAI.

203 {
205 BossAI::JustDied(killer);
206 }
void JustDied(Unit *) override
Definition: ScriptedCreature.h:498
MotionMaster * GetMotionMaster()
Definition: Unit.h:2276
void MoveFall(uint32 id=0, bool addFlagForNPC=false)
Definition: MotionMaster.cpp:587

References Unit::GetMotionMaster(), BossAI::JustDied(), ScriptedAI::me, and MotionMaster::MoveFall().

◆ JustEngagedWith()

void boss_ayamiss::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from BossAI.

216 {
217 BossAI::JustEngagedWith(attacker);
218 me->SetCanFly(true);
219 me->SetDisableGravity(true);
222 }
const Position AyamissAirPos
Definition: boss_ayamiss.cpp:77
@ POINT_AIR
Definition: boss_ayamiss.cpp:72
void JustEngagedWith(Unit *) override
Called for reaction when initially engaged.
Definition: ScriptedCreature.h:497
bool SetDisableGravity(bool disable, bool packetOnly=false, bool updateAnimationTier=true) override
Definition: Creature.cpp:3109
bool SetCanFly(bool enable, bool packetOnly=false) override
Definition: Creature.cpp:3194
void MovePoint(uint32 id, const Position &pos, bool generatePath=true, bool forceDestination=true)
Definition: MotionMaster.h:211
void ScheduleTasks() override
Definition: boss_ayamiss.cpp:154

References AyamissAirPos, Unit::GetMotionMaster(), BossAI::JustEngagedWith(), ScriptedAI::me, MotionMaster::MovePoint(), POINT_AIR, ScheduleTasks(), Creature::SetCanFly(), and Creature::SetDisableGravity().

◆ JustSummoned()

void boss_ayamiss::JustSummoned ( Creature who)
inlineoverridevirtual

Reimplemented from BossAI.

107 {
108 switch (who->GetEntry())
109 {
112 _swarmers.push_back(who->GetGUID());
113 break;
116 break;
117 }
118
119 summons.Summon(who);
120 }
const Position AltarPos
Definition: boss_ayamiss.cpp:78
@ POINT_PARALYZE
Definition: boss_ayamiss.cpp:74
@ SPELL_HIVEZARA_SWARMER_TELEPORT_TRIGGER
Definition: boss_ayamiss.cpp:46
@ NPC_HIVEZARA_LARVA
Definition: ruins_of_ahnqiraj.h:62
@ NPC_HIVEZARA_SWARMER
Definition: ruins_of_ahnqiraj.h:61
void Summon(Creature const *summon)
Definition: ScriptedCreature.h:90
SummonList summons
Definition: ScriptedCreature.h:510
uint32 GetEntry() const
Definition: Object.h:109
static ObjectGuid GetGUID(Object const *o)
Definition: Object.h:106
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1169

References _swarmers, AltarPos, Unit::CastSpell(), Object::GetEntry(), Object::GetGUID(), Unit::GetMotionMaster(), MotionMaster::MovePoint(), NPC_HIVEZARA_LARVA, NPC_HIVEZARA_SWARMER, POINT_PARALYZE, SPELL_HIVEZARA_SWARMER_TELEPORT_TRIGGER, SummonList::Summon(), and BossAI::summons.

◆ MovementInform()

void boss_ayamiss::MovementInform ( uint32  type,
uint32  id 
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

123 {
124 if (type == POINT_MOTION_TYPE && id == POINT_AIR)
125 {
127 }
128 else if (type == WAYPOINT_MOTION_TYPE && id == POINT_GROUND)
129 {
130 SetCombatMovement(true);
131 me->SetDisableGravity(false);
132
134 {
136 if (me->GetVictim())
137 {
138 me->GetMotionMaster()->MoveChase(me->GetVictim());
139 }
140
141 }, 1s);
142
143 scheduler.Schedule(5s, 8s, [this](TaskContext context) {
145 context.Repeat(8s, 15s);
146 }).Schedule(16s, [this](TaskContext context)
147 {
149 context.Repeat();
150 });
151 }
152 }
@ REACT_AGGRESSIVE
Definition: Unit.h:1037
@ WAYPOINT_MOTION_TYPE
Definition: MotionMaster.h:39
@ POINT_MOTION_TYPE
Definition: MotionMaster.h:46
@ POINT_GROUND
Definition: boss_ayamiss.cpp:73
@ SPELL_LASH
Definition: boss_ayamiss.cpp:31
@ SPELL_THRASH
Definition: boss_ayamiss.cpp:33
void AddEventAtOffset(BasicEvent *event, Milliseconds offset)
Definition: EventProcessor.h:108
TaskScheduler & Schedule(std::chrono::duration< _Rep, _Period > const &time, task_handler_t const &task)
Definition: TaskScheduler.h:232
Definition: TaskScheduler.h:418
TaskContext & Repeat(std::chrono::duration< _Rep, _Period > const &duration)
Definition: TaskScheduler.h:488
SpellCastResult DoCastVictim(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:240
SpellCastResult DoCastSelf(uint32 spellId, bool triggered=false)
Definition: UnitAI.h:379
TaskScheduler scheduler
Definition: CreatureAI.h:76
void SetCombatMovement(bool allowMovement)
Definition: ScriptedCreature.cpp:540
void SetReactState(ReactStates st)
Definition: Creature.h:90
void AddUnitState(uint32 f)
Definition: Unit.h:1409
EventProcessor m_Events
Definition: Unit.h:2108
Unit * GetVictim() const
Definition: Unit.h:1398

References EventProcessor::AddEventAtOffset(), Unit::AddUnitState(), UnitAI::DoCastSelf(), UnitAI::DoCastVictim(), Unit::GetVictim(), Unit::m_Events, ScriptedAI::me, POINT_AIR, POINT_GROUND, POINT_MOTION_TYPE, REACT_AGGRESSIVE, TaskContext::Repeat(), TaskScheduler::Schedule(), CreatureAI::scheduler, ScriptedAI::SetCombatMovement(), Creature::SetDisableGravity(), Creature::SetReactState(), SPELL_LASH, SPELL_THRASH, UNIT_STATE_ROOT, and WAYPOINT_MOTION_TYPE.

◆ Reset()

void boss_ayamiss::Reset ( )
inlineoverridevirtual

Reimplemented from BossAI.

85 {
87 SetCombatMovement(false);
89
93 me->SetCanFly(false);
94 me->SetDisableGravity(false);
95 me->GetMotionMaster()->MovePath(me->GetEntry() * 10, false);
98 });
99
103 });
104 }
@ REACT_PASSIVE
Definition: Unit.h:1035
@ EMOTE_FRENZY
Definition: boss_ayamiss.cpp:67
@ SPELL_FRENZY
Definition: boss_ayamiss.cpp:30
@ GROUP_AIR
Definition: boss_ayamiss.cpp:62
Talk
Definition: boss_fathomlord_karathress.cpp:25
TaskScheduler & CancelGroup(group_t const group)
Definition: TaskScheduler.cpp:53
void DoResetThreatList()
Definition: ScriptedCreature.cpp:438
void ScheduleHealthCheckEvent(uint32 healthPct, std::function< void()> exec)
Executes a function once the creature reaches the defined health point percent.
Definition: ScriptedCreature.cpp:724
void Reset() override
Definition: ScriptedCreature.h:496

References TaskScheduler::CancelGroup(), Unit::ClearUnitState(), UnitAI::DoCastSelf(), ScriptedAI::DoResetThreatList(), EMOTE_FRENZY, Object::GetEntry(), Unit::GetMotionMaster(), GROUP_AIR, ScriptedAI::me, REACT_AGGRESSIVE, REACT_PASSIVE, BossAI::Reset(), BossAI::ScheduleHealthCheckEvent(), CreatureAI::scheduler, Creature::SetCanFly(), ScriptedAI::SetCombatMovement(), Creature::SetDisableGravity(), Creature::SetReactState(), SPELL_FRENZY, and UNIT_STATE_ROOT.

◆ ScheduleTasks()

void boss_ayamiss::ScheduleTasks ( )
inlineoverridevirtual

Reimplemented from BossAI.

155 {
156 scheduler.Schedule(20s, 30s, [this](TaskContext context)
157 {
159 context.Repeat(15s, 20s);
160 }).Schedule(5s, GROUP_AIR, [this](TaskContext context) {
162 context.Repeat(2s, 3s);
163 }).Schedule(5s, [this](TaskContext context) {
165
166 if (_swarmers.size() >= MAX_SWARMER_COUNT)
167 {
169 }
170
171 context.Repeat(RAND(2400ms, 3600ms));
172 }).Schedule(15s, 28s, [this](TaskContext context) {
173 if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 0, true))
174 {
175 DoCast(target, SPELL_PARALYZE, true);
176 instance->SetGuidData(DATA_PARALYZED, target->GetGUID());
178 }
179 context.Repeat();
180 });
181 }
static First const & RAND(First const &first, Second const &second, Rest const &... rest)
Definition: CreatureAIImpl.h:30
@ MAX_SWARMER_COUNT
Definition: boss_ayamiss.cpp:56
@ SPELL_STINGER_SPRAY
Definition: boss_ayamiss.cpp:27
@ SPELL_SUMMON_HIVEZARA_SWARMER
Definition: boss_ayamiss.cpp:40
@ SPELL_HIVEZARA_SWARMER_SWARM
Definition: boss_ayamiss.cpp:51
@ SPELL_SUMMON_LARVA_A
Definition: boss_ayamiss.cpp:36
@ SPELL_SUMMON_LARVA_B
Definition: boss_ayamiss.cpp:37
@ SPELL_PARALYZE
Definition: boss_ayamiss.cpp:29
@ SPELL_POISON_STINGER
Definition: boss_ayamiss.cpp:28
@ DATA_PARALYZED
Definition: ruins_of_ahnqiraj.h:36
SpellCastResult DoCastAOE(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:248
SpellCastResult DoCast(uint32 spellId)
Definition: UnitAI.cpp:177
InstanceScript *const instance
Definition: ScriptedCreature.h:474
virtual void SetGuidData(uint32, ObjectGuid)
Definition: ZoneScript.h:46

References _swarmers, DATA_PARALYZED, UnitAI::DoCast(), UnitAI::DoCastAOE(), UnitAI::DoCastSelf(), UnitAI::DoCastVictim(), GROUP_AIR, BossAI::instance, MAX_SWARMER_COUNT, RAND(), TaskContext::Repeat(), TaskScheduler::Schedule(), CreatureAI::scheduler, UnitAI::SelectTarget(), ZoneScript::SetGuidData(), SPELL_HIVEZARA_SWARMER_SWARM, SPELL_PARALYZE, SPELL_POISON_STINGER, SPELL_STINGER_SPRAY, SPELL_SUMMON_HIVEZARA_SWARMER, SPELL_SUMMON_LARVA_A, and SPELL_SUMMON_LARVA_B.

Referenced by JustEngagedWith().

Member Data Documentation

◆ _swarmers

GuidList boss_ayamiss::_swarmers
private

◆ homePos

Position boss_ayamiss::homePos
private

Referenced by boss_ayamiss(), and EnterEvadeMode().