AzerothCore 3.3.5a
OpenSource WoW Emulator
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npc_sayge Class Reference
Inheritance diagram for npc_sayge:
CreatureScript ScriptObject UpdatableScript< Creature >

Public Member Functions

 npc_sayge ()
 
bool OnGossipHello (Player *player, Creature *creature) override
 
void SendAction (Player *player, Creature *creature, uint32 action)
 
bool OnGossipSelect (Player *player, Creature *creature, uint32 sender, uint32 action) override
 
- Public Member Functions inherited from CreatureScript
bool IsDatabaseBound () const override
 
virtual bool OnGossipHello (Player *, Creature *)
 
virtual bool OnGossipSelect (Player *, Creature *, uint32, uint32)
 
virtual bool OnGossipSelectCode (Player *, Creature *, uint32, uint32, const char *)
 
virtual bool OnQuestAccept (Player *, Creature *, Quest const *)
 
virtual bool OnQuestSelect (Player *, Creature *, Quest const *)
 
virtual bool OnQuestComplete (Player *, Creature *, Quest const *)
 
virtual bool OnQuestReward (Player *, Creature *, Quest const *, uint32)
 
virtual uint32 GetDialogStatus (Player *, Creature *)
 
virtual CreatureAIGetAI (Creature *) const
 
virtual void OnFfaPvpStateUpdate (Creature *, bool)
 
- Public Member Functions inherited from ScriptObject
virtual bool IsDatabaseBound () const
 
virtual bool isAfterLoadScript () const
 
virtual void checkValidity ()
 
const std::string & GetName () const
 
- Public Member Functions inherited from UpdatableScript< Creature >
virtual void OnUpdate (Creature *, uint32)
 

Additional Inherited Members

- Protected Member Functions inherited from CreatureScript
 CreatureScript (const char *name)
 
- Protected Member Functions inherited from ScriptObject
 ScriptObject (const char *name)
 
virtual ~ScriptObject ()=default
 
- Protected Member Functions inherited from UpdatableScript< Creature >
 UpdatableScript ()=default
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_sayge()

npc_sayge::npc_sayge ( )
inline
1550: CreatureScript("npc_sayge") { }
Definition: CreatureScript.h:25

Member Function Documentation

◆ OnGossipHello()

bool npc_sayge::OnGossipHello ( Player player,
Creature creature 
)
inlineoverridevirtual

Reimplemented from CreatureScript.

1553 {
1554 if (creature->IsQuestGiver())
1555 player->PrepareQuestMenu(creature->GetGUID());
1556
1557 if (player->HasSpellCooldown(SPELL_INT) ||
1558 player->HasSpellCooldown(SPELL_ARM) ||
1559 player->HasSpellCooldown(SPELL_DMG) ||
1560 player->HasSpellCooldown(SPELL_RES) ||
1561 player->HasSpellCooldown(SPELL_STR) ||
1562 player->HasSpellCooldown(SPELL_AGI) ||
1563 player->HasSpellCooldown(SPELL_STM) ||
1564 player->HasSpellCooldown(SPELL_SPI))
1565 {
1566 SendGossipMenuFor(player, player->GetGossipTextId(creature), creature->GetGUID());
1567 }
1568 else
1569 {
1571 SendGossipMenuFor(player, player->GetGossipTextId(creature), creature->GetGUID());
1572 }
1573
1574 return true;
1575 }
void SendGossipMenuFor(Player *player, uint32 npcTextID, ObjectGuid const guid)
Definition: ScriptedGossip.cpp:45
void AddGossipItemFor(Player *player, uint32 icon, std::string const &text, uint32 sender, uint32 action)
Definition: ScriptedGossip.cpp:28
@ GOSSIP_SENDER_MAIN
Definition: ScriptedGossip.h:70
@ GOSSIP_ACTION_INFO_DEF
Definition: ScriptedGossip.h:68
@ SPELL_DMG
Definition: npcs_special.cpp:1502
@ SPELL_STM
Definition: npcs_special.cpp:1507
@ SPELL_AGI
Definition: npcs_special.cpp:1509
@ SPELL_ARM
Definition: npcs_special.cpp:1504
@ SPELL_INT
Definition: npcs_special.cpp:1506
@ SPELL_RES
Definition: npcs_special.cpp:1503
@ SPELL_STR
Definition: npcs_special.cpp:1508
@ SPELL_SPI
Definition: npcs_special.cpp:1505
@ GOSSIP_MENU_SAYGE_HELLO
Definition: npcs_special.cpp:1516
static ObjectGuid GetGUID(Object const *o)
Definition: Object.h:106
bool HasSpellCooldown(uint32 spell_id) const override
Definition: Player.cpp:16251
void PrepareQuestMenu(ObjectGuid guid)
Definition: PlayerQuest.cpp:39
uint32 GetGossipTextId(uint32 menuId, WorldObject *source)
Definition: PlayerGossip.cpp:403
bool IsQuestGiver() const
Definition: Unit.h:1667

References AddGossipItemFor(), Player::GetGossipTextId(), Object::GetGUID(), GOSSIP_ACTION_INFO_DEF, GOSSIP_MENU_SAYGE_HELLO, GOSSIP_SENDER_MAIN, Player::HasSpellCooldown(), Unit::IsQuestGiver(), Player::PrepareQuestMenu(), SendGossipMenuFor(), SPELL_AGI, SPELL_ARM, SPELL_DMG, SPELL_INT, SPELL_RES, SPELL_SPI, SPELL_STM, and SPELL_STR.

◆ OnGossipSelect()

bool npc_sayge::OnGossipSelect ( Player player,
Creature creature,
uint32  sender,
uint32  action 
)
inlineoverridevirtual

Reimplemented from CreatureScript.

1624 {
1625 ClearGossipMenuFor(player);
1626 switch (sender)
1627 {
1628 case GOSSIP_SENDER_MAIN:
1629 SendAction(player, creature, action);
1630 break;
1631 case GOSSIP_SENDER_MAIN + 1:
1632 creature->CastSpell(player, SPELL_DMG, false);
1634 SendAction(player, creature, action);
1635 break;
1636 case GOSSIP_SENDER_MAIN + 2:
1637 creature->CastSpell(player, SPELL_RES, false);
1639 SendAction(player, creature, action);
1640 break;
1641 case GOSSIP_SENDER_MAIN + 3:
1642 creature->CastSpell(player, SPELL_ARM, false);
1644 SendAction(player, creature, action);
1645 break;
1646 case GOSSIP_SENDER_MAIN + 4:
1647 creature->CastSpell(player, SPELL_SPI, false);
1649 SendAction(player, creature, action);
1650 break;
1651 case GOSSIP_SENDER_MAIN + 5:
1652 creature->CastSpell(player, SPELL_INT, false);
1654 SendAction(player, creature, action);
1655 break;
1656 case GOSSIP_SENDER_MAIN + 6:
1657 creature->CastSpell(player, SPELL_STM, false);
1659 SendAction(player, creature, action);
1660 break;
1661 case GOSSIP_SENDER_MAIN + 7:
1662 creature->CastSpell(player, SPELL_STR, false);
1664 SendAction(player, creature, action);
1665 break;
1666 case GOSSIP_SENDER_MAIN + 8:
1667 creature->CastSpell(player, SPELL_AGI, false);
1669 SendAction(player, creature, action);
1670 break;
1671 }
1672 return true;
1673 }
constexpr auto IN_MILLISECONDS
Definition: Common.h:55
constexpr auto HOUR
Definition: Common.h:50
void ClearGossipMenuFor(Player *player)
Definition: ScriptedGossip.cpp:22
void AddSpellCooldown(uint32 spell_id, uint32 itemid, uint32 end_time, bool needSendToClient=false, bool forceSendToSpectator=false) override
Definition: Player.cpp:11004
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1169
void SendAction(Player *player, Creature *creature, uint32 action)
Definition: npcs_special.cpp:1577

References Player::AddSpellCooldown(), Unit::CastSpell(), ClearGossipMenuFor(), GOSSIP_SENDER_MAIN, HOUR, IN_MILLISECONDS, SPELL_AGI, SPELL_ARM, SPELL_DMG, SPELL_INT, SPELL_RES, SPELL_SPI, SPELL_STM, and SPELL_STR.

◆ SendAction()

void npc_sayge::SendAction ( Player player,
Creature creature,
uint32  action 
)
inline
1578 {
1579 switch (action)
1580 {
1581 case GOSSIP_ACTION_INFO_DEF + 1:
1586 SendGossipMenuFor(player, NPC_TEXT_SAYGE_1, creature->GetGUID());
1587 break;
1588 case GOSSIP_ACTION_INFO_DEF + 2: // Slay
1592 SendGossipMenuFor(player, NPC_TEXT_SAYGE_SLAY, creature->GetGUID());
1593 break;
1594 case GOSSIP_ACTION_INFO_DEF + 3: // Turn over
1599 break;
1600 case GOSSIP_ACTION_INFO_DEF + 4: // Confiscate
1605 break;
1606 case GOSSIP_ACTION_INFO_DEF + 5: // Let him go
1607 AddGossipItemFor(player, GOSSIP_MENU_SAYGE_LET_GO, 0, GOSSIP_SENDER_MAIN + 5, GOSSIP_ACTION_INFO_DEF); // Take credit, keep gold
1608 AddGossipItemFor(player, GOSSIP_MENU_SAYGE_LET_GO, 1, GOSSIP_SENDER_MAIN + 4, GOSSIP_ACTION_INFO_DEF); // Take credit, share gold
1610 SendGossipMenuFor(player, NPC_TEXT_SAYGE_LET_GO, creature->GetGUID());
1611 break;
1612 case GOSSIP_ACTION_INFO_DEF: // End
1614 SendGossipMenuFor(player, NPC_TEXT_SAYGE_END, creature->GetGUID());
1615 break;
1616 case GOSSIP_ACTION_INFO_DEF + 6: // End - Take fortune
1617 creature->CastSpell(player, SPELL_FORTUNE, false);
1619 break;
1620 }
1621 }
@ SPELL_FORTUNE
Definition: npcs_special.cpp:1510
@ GOSSIP_MENU_SAYGE_SLAY
Definition: npcs_special.cpp:1524
@ NPC_TEXT_SAYGE_1
Definition: npcs_special.cpp:1521
@ GOSSIP_MENU_SAYGE_CONFISCATE
Definition: npcs_special.cpp:1532
@ NPC_TEXT_SAYGE_LET_GO
Definition: npcs_special.cpp:1537
@ NPC_TEXT_SAYGE_SLAY
Definition: npcs_special.cpp:1525
@ NPC_TEXT_SAYGE_CONFISCATE
Definition: npcs_special.cpp:1533
@ GOSSIP_MENU_SAYGE_1
Definition: npcs_special.cpp:1520
@ NPC_TEXT_SAYGE_END_FORTUNE
Definition: npcs_special.cpp:1544
@ GOSSIP_MENU_SAYGE_TURN_OVER
Definition: npcs_special.cpp:1528
@ NPC_TEXT_SAYGE_END
Definition: npcs_special.cpp:1541
@ GOSSIP_MENU_SAYGE_END
Definition: npcs_special.cpp:1540
@ GOSSIP_MENU_SAYGE_LET_GO
Definition: npcs_special.cpp:1536
@ NPC_TEXT_SAYGE_TURN_OVER
Definition: npcs_special.cpp:1529

References AddGossipItemFor(), Unit::CastSpell(), Object::GetGUID(), GOSSIP_ACTION_INFO_DEF, GOSSIP_MENU_SAYGE_1, GOSSIP_MENU_SAYGE_CONFISCATE, GOSSIP_MENU_SAYGE_END, GOSSIP_MENU_SAYGE_LET_GO, GOSSIP_MENU_SAYGE_SLAY, GOSSIP_MENU_SAYGE_TURN_OVER, GOSSIP_SENDER_MAIN, NPC_TEXT_SAYGE_1, NPC_TEXT_SAYGE_CONFISCATE, NPC_TEXT_SAYGE_END, NPC_TEXT_SAYGE_END_FORTUNE, NPC_TEXT_SAYGE_LET_GO, NPC_TEXT_SAYGE_SLAY, NPC_TEXT_SAYGE_TURN_OVER, SendGossipMenuFor(), and SPELL_FORTUNE.