AzerothCore 3.3.5a
OpenSource WoW Emulator
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npc_preparations_for_war_vehicle Struct Reference
Inheritance diagram for npc_preparations_for_war_vehicle:
NullCreatureAI CreatureAI UnitAI

Public Member Functions

 npc_preparations_for_war_vehicle (Creature *creature)
 
void InitializeAI () override
 
void MovementInform (uint32 type, uint32) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from NullCreatureAI
 NullCreatureAI (Creature *c)
 
void MoveInLineOfSight (Unit *) override
 
void AttackStart (Unit *) override
 
void UpdateAI (uint32) override
 
void EnterEvadeMode (EvadeReason) override
 
void OnCharmed (bool) override
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

uint8 pointId
 
uint32 searchForShipTimer
 
uint32 transportEntry
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from NullCreatureAI
static int32 Permissible (Creature const *creature)
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_preparations_for_war_vehicle()

npc_preparations_for_war_vehicle::npc_preparations_for_war_vehicle ( Creature creature)
inline
36: NullCreatureAI(creature) { }
Definition: PassiveAI.h:53

Member Function Documentation

◆ InitializeAI()

void npc_preparations_for_war_vehicle::InitializeAI ( )
inlineoverridevirtual

Reimplemented from UnitAI.

43 {
44 WPPath* path = sSmartWaypointMgr->GetPath(me->GetEntry());
45 if (!path || path->empty())
46 {
48 return;
49 }
50
51 Movement::PointsArray pathPoints;
52 pathPoints.push_back(G3D::Vector3(me->GetPositionX(), me->GetPositionY(), me->GetPositionZ()));
53
54 uint32 wpCounter = 1;
55 WPPath::const_iterator itr;
56 while ((itr = path->find(wpCounter++)) != path->end())
57 {
58 WayPoint* wp = itr->second;
59 pathPoints.push_back(G3D::Vector3(wp->x, wp->y, wp->z));
60 }
61
62 me->GetMotionMaster()->MoveSplinePath(&pathPoints);
63
65 pointId = 0;
68 }
std::uint32_t uint32
Definition: Define.h:108
#define sSmartWaypointMgr
Definition: SmartScriptMgr.h:2149
std::unordered_map< uint32, WayPoint * > WPPath
Definition: SmartScriptMgr.h:1913
@ TRANSPORT_THE_SKYBREAKER
Definition: zone_crystalsong_forest.cpp:31
@ TRANSPORT_ORGRIMS_HAMMER
Definition: zone_crystalsong_forest.cpp:30
@ NPC_HAMMERHEAD
Definition: zone_crystalsong_forest.cpp:28
std::vector< Vector3 > PointsArray
Definition: MoveSplineInitArgs.h:28
virtual void InitializeAI()
Definition: UnitAI.h:193
Creature *const me
Definition: CreatureAI.h:73
Definition: SmartScriptMgr.h:33
float z
Definition: SmartScriptMgr.h:47
float y
Definition: SmartScriptMgr.h:46
float x
Definition: SmartScriptMgr.h:45
void DespawnOrUnsummon(Milliseconds msTimeToDespawn, Seconds forcedRespawnTimer)
Definition: Creature.cpp:2117
uint32 GetEntry() const
Definition: Object.h:109
float GetPositionZ() const
Definition: Position.h:119
float GetPositionX() const
Definition: Position.h:117
float GetPositionY() const
Definition: Position.h:118
MotionMaster * GetMotionMaster()
Definition: Unit.h:2276
void MoveSplinePath(Movement::PointsArray *path)
Definition: MotionMaster.cpp:436
uint32 searchForShipTimer
Definition: zone_crystalsong_forest.cpp:39
uint32 transportEntry
Definition: zone_crystalsong_forest.cpp:40
uint8 pointId
Definition: zone_crystalsong_forest.cpp:38

References Creature::DespawnOrUnsummon(), Object::GetEntry(), Unit::GetMotionMaster(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), UnitAI::InitializeAI(), CreatureAI::me, MotionMaster::MoveSplinePath(), NPC_HAMMERHEAD, pointId, searchForShipTimer, sSmartWaypointMgr, TRANSPORT_ORGRIMS_HAMMER, TRANSPORT_THE_SKYBREAKER, transportEntry, WayPoint::x, WayPoint::y, and WayPoint::z.

◆ MovementInform()

void npc_preparations_for_war_vehicle::MovementInform ( uint32  type,
uint32   
)
inlineoverridevirtual

Reimplemented from CreatureAI.

71 {
72 if (type == ESCORT_MOTION_TYPE)
73 if (++pointId == 17) // path size
74 searchForShipTimer = 3000;
75 }
@ ESCORT_MOTION_TYPE
Definition: MotionMaster.h:55

References ESCORT_MOTION_TYPE, pointId, and searchForShipTimer.

◆ UpdateAI()

void npc_preparations_for_war_vehicle::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from NullCreatureAI.

78 {
79 // horde 7.55f, -0.09, 34.44, 3.13, +20
80 // ally 45.18f, 0.03, 40.09, 3.14 +5
81
83 {
84 searchForShipTimer += diff;
85 if (searchForShipTimer >= 3000)
86 {
88 TransportsContainer const& transports = me->GetMap()->GetAllTransports();
89 for (TransportsContainer::const_iterator itr = transports.begin(); itr != transports.end(); ++itr)
90 {
91 if ((*itr)->GetEntry() == transportEntry)
92 {
93 float x, y, z;
95 {
96 x = 7.55f;
97 y = -0.09f;
98 z = 54.44f;
99 }
100 else
101 {
102 x = 45.18f;
103 y = 0.03f;
104 z = 45.09f;
105 }
106
107 (*itr)->CalculatePassengerPosition(x, y, z);
108
109 if (me->GetDistance2d(x, y) < 10.0f)
110 {
111 me->DespawnOrUnsummon(1000);
112 if (Vehicle* vehicle = me->GetVehicleKit())
113 if (Unit* passenger = vehicle->GetPassenger(0))
114 {
115 passenger->NearTeleportTo(x, y, z - (transportEntry == TRANSPORT_ORGRIMS_HAMMER ? 19.0f : 4.0f), M_PI);
116 passenger->RemoveAurasDueToSpell(VEHICLE_SPELL_PARACHUTE); // maybe vehicle / seat flag should be responsible for parachute gain?
117 }
118 }
119 else
120 me->GetMotionMaster()->MovePoint(0, x, y, z, false, false);
121 break;
122 }
123 }
124 }
125 }
126 }
@ VEHICLE_SPELL_PARACHUTE
Definition: VehicleDefines.h:54
std::set< MotionTransport * > TransportsContainer
Definition: Map.h:304
Map * GetMap() const
Definition: Object.h:517
float GetDistance2d(WorldObject const *obj) const
Definition: Object.cpp:1263
Definition: Unit.h:1302
Vehicle * GetVehicleKit() const
Definition: Unit.h:2367
Definition: Vehicle.h:30
TransportsContainer const & GetAllTransports() const
Definition: Map.h:632
void MovePoint(uint32 id, const Position &pos, bool generatePath=true, bool forceDestination=true)
Definition: MotionMaster.h:211

References Creature::DespawnOrUnsummon(), Map::GetAllTransports(), WorldObject::GetDistance2d(), WorldObject::GetMap(), Unit::GetMotionMaster(), Unit::GetVehicleKit(), CreatureAI::me, MotionMaster::MovePoint(), searchForShipTimer, TRANSPORT_ORGRIMS_HAMMER, transportEntry, and VEHICLE_SPELL_PARACHUTE.

Member Data Documentation

◆ pointId

uint8 npc_preparations_for_war_vehicle::pointId

Referenced by InitializeAI(), and MovementInform().

◆ searchForShipTimer

uint32 npc_preparations_for_war_vehicle::searchForShipTimer

◆ transportEntry

uint32 npc_preparations_for_war_vehicle::transportEntry

Referenced by InitializeAI(), and UpdateAI().