AzerothCore 3.3.5a
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npc_enslaved_netherwing_drake Struct Reference
Inheritance diagram for npc_enslaved_netherwing_drake:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 npc_enslaved_netherwing_drake (Creature *creature)
 
void Reset () override
 
void JustDied (Unit *) override
 
void SpellHit (Unit *caster, SpellInfo const *spell) override
 
void MovementInform (uint32 type, uint32 data) override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply) More...
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged. More...
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportPlayer (Unit *unit, Position pos)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table. More...
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged. More...
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed. More...
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 Called when unit is charmed. More...
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following: More...
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat. More...
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat. More...
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 Called at any Damage to any victim (before damage apply) More...
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage from any attacker (before damage apply) More...
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal. More...
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates. More...
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals. More...
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations. More...
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT) More...
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast. More...
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list. More...
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim. More...
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished. More...
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Private Member Functions

Player_GetPlayer ()
 

Private Attributes

bool _tapped
 
ObjectGuid _playerGUID
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_enslaved_netherwing_drake()

npc_enslaved_netherwing_drake::npc_enslaved_netherwing_drake ( Creature creature)
inline
437 : ScriptedAI(creature)
438 {
439 _tapped = false;
440 Reset();
441 }
Definition: ScriptedCreature.h:190
bool _tapped
Definition: zone_shadowmoon_valley.cpp:533
void Reset() override
Definition: zone_shadowmoon_valley.cpp:443

References _tapped, and Reset().

Member Function Documentation

◆ _GetPlayer()

Player * npc_enslaved_netherwing_drake::_GetPlayer ( )
inlineprivate
Player * GetPlayer(Map const *, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:223
Creature * me
Definition: ScriptedCreature.h:280
ObjectGuid _playerGUID
Definition: zone_shadowmoon_valley.cpp:534

References ObjectAccessor::GetPlayer().

◆ JustDied()

void npc_enslaved_netherwing_drake::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

457 {
458 _tapped = false;
460 }
void RestoreFaction()
Definition: Unit.cpp:18651

References _tapped, ScriptedAI::me, and Unit::RestoreFaction().

◆ MovementInform()

void npc_enslaved_netherwing_drake::MovementInform ( uint32  type,
uint32  data 
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

511 {
512 if (type == POINT_MOTION_TYPE && data == POINT_DESPAWN)
513 {
514 me->SetVisible(false);
515 me->SetDisableGravity(false);
517 }
518 }
@ POINT_MOTION_TYPE
Definition: MotionMaster.h:46
@ POINT_DESPAWN
Definition: zone_shadowmoon_valley.cpp:431
bool SetDisableGravity(bool disable, bool packetOnly=false, bool updateAnimationTier=true) override
Enable or disable the creature's fly mode by adding or removing: MOVEMENTFLAG_FLYING....
Definition: Creature.cpp:3192
void DespawnOrUnsummon(Milliseconds msTimeToDespawn, Seconds forcedRespawnTimer)
Definition: Creature.cpp:2173
void SetVisible(bool x)
Definition: Unit.cpp:14189

References POINT_DESPAWN, and POINT_MOTION_TYPE.

◆ Reset()

void npc_enslaved_netherwing_drake::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

444 {
446 if (!_tapped)
447 {
450 }
451
452 me->SetDisableGravity(false);
453 me->SetVisible(true);
454 }
@ REACT_AGGRESSIVE
Definition: Unit.h:550
TaskScheduler & CancelAll()
Definition: TaskScheduler.cpp:45
TaskScheduler scheduler
Definition: CreatureAI.h:76
void SetReactState(ReactStates state)
A creature can have 3 ReactStates : Agressive, Passive, Neutral.
Definition: Creature.h:97

References _tapped, TaskScheduler::CancelAll(), ScriptedAI::me, REACT_AGGRESSIVE, Unit::RestoreFaction(), CreatureAI::scheduler, Creature::SetDisableGravity(), Creature::SetReactState(), and Unit::SetVisible().

Referenced by npc_enslaved_netherwing_drake().

◆ SpellHit()

void npc_enslaved_netherwing_drake::SpellHit ( Unit caster,
SpellInfo const *  spell 
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

463 {
464 Player* playerCaster = caster->ToPlayer();
465 if (!playerCaster)
466 return;
467
468 if (spell->Id == SPELL_HIT_FORCE_OF_NELTHARAKU && !_tapped &&
470 {
471 _tapped = true;
472 _playerGUID = caster->GetGUID();
473
474 scheduler.Schedule(2s, [this](TaskContext)
475 {
476 me->SetFaction(FACTION_FLAYER_HUNTER); // Not sure if this is correct, it was taken off of Mordenai.
477
478 if (Unit* dragonmaw = me->FindNearestCreature(NPC_DRAGONMAW_SUBJUGATOR, 25.0f))
479 AttackStart(dragonmaw);
480 else if (Unit* dragonmaw = me->FindNearestCreature(NPC_DRAGONMAW_WRANGLER, 25.0f))
481 AttackStart(dragonmaw);
482 scheduler.Schedule(2s, [this](TaskContext)
483 {
484 _tapped = false;
485 Position pos;
486 if (Unit* escapeDummy = me->FindNearestCreature(NPC_ESCAPE_DUMMY, 30.0f))
487 pos = escapeDummy->GetPosition();
488 else
489 {
490 pos = me->GetRandomNearPosition(20.0f);
491 pos.m_positionZ += 25.0f;
492 }
493
494 me->SetDisableGravity(true);
497 scheduler.Schedule(100ms, [this](TaskContext)
498 {
499 if (Player* player = _GetPlayer())
500 {
501 DoCast(player, SPELL_FORCE_OF_NELTHARAKU, true);
502 }
503 me->DespawnOrUnsummon(3s, 0s);
504 });
505 });
506 });
507 }
508 }
@ QUEST_STATUS_INCOMPLETE
Definition: QuestDef.h:103
@ REACT_PASSIVE
Definition: Unit.h:548
@ NPC_ESCAPE_DUMMY
Definition: zone_shadowmoon_valley.cpp:428
@ NPC_DRAGONMAW_WRANGLER
Definition: zone_shadowmoon_valley.cpp:427
@ NPC_DRAGONMAW_SUBJUGATOR
Definition: zone_shadowmoon_valley.cpp:426
@ SPELL_HIT_FORCE_OF_NELTHARAKU
Definition: zone_shadowmoon_valley.cpp:422
@ QUEST_THE_FORCE_OF_NELTHARAKU
Definition: zone_shadowmoon_valley.cpp:419
@ FACTION_FLAYER_HUNTER
Definition: SharedDefines.h:232
TaskScheduler & Schedule(std::chrono::duration< _Rep, _Period > const &time, task_handler_t const &task)
Definition: TaskScheduler.h:229
Definition: TaskScheduler.h:415
void AttackStart(Unit *) override
Definition: ScriptedCreature.cpp:208
Player * ToPlayer()
Definition: Object.h:198
static ObjectGuid GetGUID(Object const *o)
Definition: Object.h:109
Creature * FindNearestCreature(uint32 entry, float range, bool alive=true) const
Definition: Object.cpp:2446
Definition: Position.h:28
void GetPosition(float &x, float &y) const
Definition: Position.h:122
Definition: Player.h:1064
QuestStatus GetQuestStatus(uint32 quest_id) const
Definition: PlayerQuest.cpp:1424
Definition: Unit.h:630
void SetFaction(uint32 faction)
Definition: Unit.cpp:10018
MotionMaster * GetMotionMaster()
Definition: Unit.h:1601
void MovePoint(uint32 id, const Position &pos, bool generatePath=true, bool forceDestination=true)
Definition: MotionMaster.h:211

References _playerGUID, _tapped, ScriptedAI::AttackStart(), Creature::DespawnOrUnsummon(), FACTION_FLAYER_HUNTER, WorldObject::FindNearestCreature(), Object::GetGUID(), Unit::GetMotionMaster(), Position::GetPosition(), Player::GetQuestStatus(), SpellInfo::Id, ScriptedAI::me, MotionMaster::MovePoint(), NPC_DRAGONMAW_SUBJUGATOR, NPC_DRAGONMAW_WRANGLER, NPC_ESCAPE_DUMMY, POINT_DESPAWN, QUEST_STATUS_INCOMPLETE, QUEST_THE_FORCE_OF_NELTHARAKU, REACT_PASSIVE, TaskScheduler::Schedule(), CreatureAI::scheduler, Creature::SetDisableGravity(), Unit::SetFaction(), Creature::SetReactState(), SPELL_HIT_FORCE_OF_NELTHARAKU, and Object::ToPlayer().

◆ UpdateAI()

void npc_enslaved_netherwing_drake::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Reimplemented from ScriptedAI.

521 {
522 scheduler.Update(diff);
523
524 if (!UpdateVictim())
525 return;
526
528 return;
529
531 }
@ UNIT_STATE_CASTING
Definition: UnitDefines.h:164
TaskScheduler & Update(success_t const &callback=EmptyCallback)
Definition: TaskScheduler.cpp:27
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:39
bool UpdateVictim()
Definition: CreatureAI.cpp:269
bool HasUnitState(const uint32 f) const
Definition: Unit.h:673

References UNIT_STATE_CASTING.

Member Data Documentation

◆ _playerGUID

ObjectGuid npc_enslaved_netherwing_drake::_playerGUID
private

Referenced by SpellHit().

◆ _tapped

bool npc_enslaved_netherwing_drake::_tapped
private